Since some people told me they had trouble using old interfaces made for non-regged users in Soldat 1.7.0 I will explain you how to fix it:
What has changed:Since 1.7.0 the default interface (in Soldat\interface-gfx) has a higher resolution, to be exact its resolution is 4.5 times higher than before.
There now is a mod.ini in Soldat\ main folder. In there you will find a line saying "DefaultScale=4.5" which basically tells Soldat that it has to "shrink" the image files 4.5 times in order to keep all elements in place.
Problem with old interfaces:If you copy an interface and overwrite the files in \interface-gfx folder (like you do it with interfaces made for non-regged users), some or all elements are most likely to be really tiny and in the wrong place. Why? Due to "DefaultScale=4.5" Soldat displays the elements of your interface 4.5 times smaller (than what you expect/are used to).
How to solve the problem:Solution A: The dirty way - quick but in old Soldat 1.6.9 quality1. Backup your current Soldat\interface-gfx folder.
2. Delete all content in your current Soldat\interface-gfx folder.
3.
Download interface-gfx[base].zip* [
Mirror] and extract all files to Soldat\interface-gfx.
4. Copy all files of your desired interface to Soldat\interface-gfx and overwrite existing files.
5. Open Soldat\mod.ini: Add the line "interface-gfx=1" and delete the line "interface-gfx/cursor.png=10".
*This is a copy of 1.6.9 interface-gfx, with DefaultScale=1.Solution B: The proper way - HD quality but laborious1. Backup your current Soldat\interface-gfx folder.
2. Make all* graphical elements of your desired interface 4.5 times bigger (e.g. if nade.bmp is 10x10, you have to make it 45x45 pixels). Note: This is the labor-intensive part since these elements would lose quality if you simply scaled them up. You will most likely have to redo or at least modify them. Hint: Plain, edgy elements can be enlarged by using Photoshop -> Ctrl + Alt + I => 450%, choose "Nearest neighbour" as resampling method.
2b. If your desired interface uses .BMP files either convert them to .PNG or delete all existing .PNG files in Soldat\interface-gfx which would interfere with your .BMP ones (e.g. your interface has health.bmp, delete health.png in interface-gfx folder; if your interface does not have dot.*, then do not delete dot.png in interface-gfx folder etc.).
3. Copy your HD-version of your desired interface to Soldat\interface-gfx and overwrite existing files.
*You don't necessarily have to do this with ALL files: You can save time by retaining some of the current interface-gfx files like deaddot.png, dot.png and others. I recommend, however, to do step 2 at least with the following files: ammo.bmp/png, fire-bar.bmp/png, fire-bar-r.bmp/png, health.bmp/png, health-bar.bmp/png, jet.bmp/png, jet-bar.bmp/png, nade.bmp/png and reload-bar.bmp/png.Done? Share it with others!If you have made an old interface ready for 1.7+, please share it with others: Upload your updated version to the original interface thread
here in the forums. (like I did with "
Vista Aero")