Author Topic: Warhammer 40k: (Series II)  (Read 23375 times)

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Offline Deadeye Rob

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Warhammer 40k: (Series II)
« on: July 19, 2006, 07:48:00 am »
Ladies and Lads!

No doubt many of you are as excited as we are to finally present to the public, our second and greatest version of the Warhammer 40k Series!!

Since the release of the first version we were sent many PMs and sugestions about what should be improved, what should be dropped and what should be made bigger!

Following our fans suggestions we have selected the most popular (and more authentic) weapons from the Warhammer 40k world, gave them more detail, realistic sounds and a much more satisfying feel!  :D

I, Stalky, and Anubis am proud to present.....
WARHAMMER 40K SERIES II!!

This fabulous mod comes with an interface that allows you to select your dream combination from the selection of 40k themed weapons shown above!

As if that wasnt enough, you can also select Gosteks from the races of the Warhammer world! The best part of this mod is the ability to select gosteks for teams, For example Eldar on bravo team fighting Space Marines from Alpha team!!

This mod converts all weapons appearance, sounds and also their capabillities and performance!

This mod also comes with a very nice Imperial themed interface!

My upper most thanks to the father of this creation: Stalky!
For he inspired me to create 'Warhammer 40k Series I' and did the majority of work for this mod!

Thanks to Anubis for the creation of his brilliant Space Marine and Eldar Gosteks!

AND, If you have time! Thanks to me!
_________________________________________________ ________
Mod Screenshot: http://img108.imageshack.us/img108/9498/screenshotli2.png

Mod Download Link1: http://cock.poronet.com/40kmod.zip
Mod Download Link2: http://www.yourfilelink.com/get.php?fid=178128
_________________________________________________ ________

Instructions
Extract the contents of this file into your main soldat directory. Upon Exctraction Look for the grey '40k icon' and open it. Congratulations your ready to rock and ruin!
_________________________________________________ ________

BONUS
As previously avaliable in the preview thread we have avaliable a large collection of 40k themed banners and avatars!

If you want to show your support for this mod or your true loyalties to the Emperor, please download one of our 'race banners!'

Race Banners

Eldar

Link: http://img62.imageshack.us/img62/6690/eldarsn3.png

Tau

Link: http://img325.imageshack.us/img325/3347/tauhw2.png

Necrons

Link: http://img372.imageshack.us/img372/9405/necronrx4.png

Imperial Guard

Link: http://img62.imageshack.us/img62/3599/imperialguardzm4.png

Space Marines

Link: http://img163.imageshack.us/img163/1708/spacemarinefg1.png
_________________________________________________ ________

Specialist Banners
Think your 'all that' with a Lasgun? wanna be a true Servant of the Imperium? Download our large collection of banners displaying your skills on one of our particular weapons!



You have probably seen a few people with those (rather tacky in my opinion) make your own banner things. Well, The Warhammer 40k Crew has entered into the market with its very own selection of 40k Specialist banners featureing all weapons used in the 40k mod!.

Think your good with a Pulse Carbine? or maybe a Bolter? Well download a display you own banner to show your support!! Thanks!

Download Link: http://www.yourfilelink.com/get.php?fid=138886
(Our Appologies for the File Hosting!)
Any problems reguarding this or any other link, please PM me!
_________________________________________________ ________

Avatars

Not into Banners? Try our rather detailed but nice Avatars displaying all the weapons in our Mod! Im particulaly proud of these because they look like little Gothic Computer screens!  ;D


Download Link: http://www.yourfilelink.com/get.php?fid=138964
(Our Appologies for the File Hosting!)
Any problems reguarding this or any other link, please PM me!

'Whos fate will you decide?' Banner: http://img129.imageshack.us/img129/7660/40kbannerom3.png
_________________________________________________ ________

Once again Our gratitude to all of you! Thanks for your support and the Hype in generating this mod! we hope you enjoy playing this mod as we have! Please, Please, PLEASE!

post your comments/suggestions! We need it to help Improve or create the third series!!!

THANKS EVERY1 WHO SHOWED SUPPORT!!!
Deadeye Rob
Stalky
Anubis

WARHAMMER 40K CREW
« Last Edit: September 23, 2006, 04:43:20 pm by Deadeye Rob »

Offline Stalky

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Re: Warhammer 40k: (Series II)
« Reply #1 on: July 19, 2006, 07:50:45 am »
Installation has changed slightly, extracting the files should put the interface in the right place, don't need to move it from anywhere to anywhere else.
« Last Edit: July 19, 2006, 08:06:22 am by Stalky »

Offline Iridescent

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Re: Warhammer 40k: (Series II)
« Reply #2 on: July 19, 2006, 08:05:42 am »
Really nice mod!
I love it all. There are some things which I don't know if you meant to leave in though.
The sounds of the Heavy Bolter are regular. I noticed that the MP5, I had it as the Tau thingy. That had regular MP5 reload sounds.
There also is no weapons.ini file which bugged me.
Oh well. As it is the first release of the mod I let it all go by. Veyr nice mod and I'll be sure to play it often.
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Offline Chaosrain112

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Re: Warhammer 40k: (Series II)
« Reply #3 on: July 19, 2006, 08:43:27 am »
*Applause*

A very good mod. Hours of effort really pay off, don't they? ;D

Offline Mistercharles

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Re: Warhammer 40k: (Series II)
« Reply #4 on: July 19, 2006, 11:45:13 am »
Downloading, so long as it has a weapon mod.

Edit: Indeed it does!

For the avatar, try and make it a randomly cycling PHP imagifier, cycling through most of the weapons.

Edit 2: No weapon mod?!
« Last Edit: July 19, 2006, 12:26:32 pm by Mistercharles »
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline psyl3ntshad0w

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Re: Warhammer 40k: (Series II)
« Reply #5 on: July 19, 2006, 12:08:00 pm »
<3 great stuff

i expect you guys to release expansion packs in the future xD

Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #6 on: July 19, 2006, 12:10:38 pm »
Very Hard Work paid for, Congrats every1.....this mod is one of a kind......

Offline BondJamesBond

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Re: Warhammer 40k: (Series II)
« Reply #7 on: July 19, 2006, 12:48:31 pm »
That's pretty great. I can see why there was a 'team' and not an individual work
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Offline Vltava

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Re: Warhammer 40k: (Series II)
« Reply #8 on: July 19, 2006, 01:18:07 pm »
Beautiful, indeed. My only complaint are the red laser sights on the Imperial Sniper Rifle, but that's easily fixed.

Offline Lord Ivahn

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Re: Warhammer 40k: (Series II)
« Reply #9 on: July 19, 2006, 04:21:27 pm »
Very fine mod;] WH4K world deserves such a big mod, i hope you'll be updating this in future. I'm goin go playaround with this for a while.

And the Tau weapons....just luv'em :D

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #10 on: July 19, 2006, 04:43:53 pm »
<3 great stuff

i expect you guys to release expansion packs in the future xD

 ;D First off, we are gonna have a little rest! (Im off to croatia next week!)

Hopefully, if we gain a lot of support from this mod, which shouldnt be a problem we might work on an expansion pack!

But dont go jumping the gun people! this is just a thought!!

P.S We expect to see more Warhammer 40k banners around the forums please!  ;D

Offline Shadow G-Unit

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Re: Warhammer 40k: (Series II)
« Reply #11 on: July 19, 2006, 04:45:28 pm »
Very Hard Work paid for, Congrats every1.....this mod is one of a kind......
I LOVE IT!


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Offline Stalky

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Re: Warhammer 40k: (Series II)
« Reply #12 on: July 19, 2006, 04:51:13 pm »
Beautiful, indeed. My only complaint are the red laser sights on the Imperial Sniper Rifle, but that's easily fixed.

The red dot on the barrel was removed since Rob made that poster. The one on the scope is still there, but I think it looks good.

Very fine mod;] WH4K world deserves such a big mod, i hope you'll be updating this in future. I'm goin go playaround with this for a while.

And the Tau weapons....just luv'em :D

Wouldn't be the same without your mod configurator! Thanks :)

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #13 on: July 19, 2006, 04:57:59 pm »
Yeah i'll update that poster in a min! Many Thanks Lord Ivahn!!

Offline Lt. Frost

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Re: Warhammer 40k: (Series II)
« Reply #14 on: July 20, 2006, 12:42:33 pm »
Add an ork gostek and i'll love it even more  ;D

Offline Flying Dutchman

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Re: Warhammer 40k: (Series II)
« Reply #15 on: July 21, 2006, 09:44:20 am »
Woo, I like it!! The weapons look awesomly detailed! Good job guys!

Offline Sotija

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Re: Warhammer 40k: (Series II)
« Reply #16 on: July 21, 2006, 10:16:29 am »
Yay must dl! Loving the gosteks

Offline Didimow

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Re: Warhammer 40k: (Series II)
« Reply #17 on: July 22, 2006, 04:21:32 am »
did you edit the weapons.ini file this time?
The graphics are amazing, what an improvement.

Offline Stalky

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Re: Warhammer 40k: (Series II)
« Reply #18 on: July 22, 2006, 04:43:22 am »
did you edit the weapons.ini file this time?

Nope, too lazy to test and balance it and stuff.

Offline Link-X

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Re: Warhammer 40k: (Series II)
« Reply #19 on: July 28, 2006, 12:00:29 pm »
I would liek to offer some support for the mod int he form or maps and weapons!

i just need to learn how to use polyworks so
can someone teach me how to use polyworks or provide me with a link to find a tutorial?



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Offline whyte

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Re: Warhammer 40k: (Series II)
« Reply #20 on: July 28, 2006, 01:41:50 pm »
hey i was just wondering if there were any 40k themed maps available that are bot waypointed?



Offline Wunderbear

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Re: Warhammer 40k: (Series II)
« Reply #21 on: July 28, 2006, 03:58:36 pm »
Tis great!

What would be even better if there were a way of preserving the current interface. It's a tad of a bother.

But still only a tad; this ROCKS!

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #22 on: July 30, 2006, 10:35:56 am »
hey i was just wondering if there were any 40k themed maps available that are bot waypointed?

lol if you find any warhammer 40k themed maps tell me!! We havent released any yet!  :P

P.S im back from holiday and back into business!!

Offline Sotija

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Re: Warhammer 40k: (Series II)
« Reply #23 on: July 30, 2006, 12:58:34 pm »
Are you planning to do Orcs guns and gosteks?

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #24 on: July 31, 2006, 04:04:06 am »
We quickly released the ork shoota with the current mod to see if it was liked. If people like the ork shoota then we might consider making ork gosteks and more weapons!

I was thinking that a necron gostek would be impressive if created properly?

Offline AThousandDeaths

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Re: Warhammer 40k: (Series II)
« Reply #25 on: August 03, 2006, 02:37:32 pm »
I must say I downloaded the mod and I think it's a job well done. Actually I merged the Spec Ops 2.0 one with this one, and I'm using the guns from Spec Ops (with one or two from WH40k) and gosteks from WH40k. I like the sounds of the guns, they do fine.

The gosteks are great, but I don't like the Eldar one. The helmets suck. But the Tau and Imperial Guard ones are very good - with the Tau one being one of the best I've ever seen ;) Space Marines are also ok.

As for the guns - I've got one suggestion. I've transplanted the Imperial Bolter to act as a replacement for the AK, instead of Steyr and it is better, IMO. The Bolter is supposed to be a heavy-kickass gun, slow rate of fire, but tremendous power. The standard AK does justice to that description much better than the fast-shooting, lower-power Steyr. Beside, the sound sounds better when it comes at longer intervals. So my opinion is that you put the Bolter into the 3rd weapon slot, and the Imp Autogun into the 4th slot. Would be better - at least until you get a custom weapon config. Still, most servers use a standard one, so it would still be a good idea to switch those places.
Also, make the bullet for the Eldar Ruger replacement slightly longer, please. It's hard to see where you're shooting.

Cheers! Again - good work!
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Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #26 on: August 03, 2006, 11:12:21 pm »
Glad you like it

but I don't like the Eldar one. The helmets suck.
  >:( >:( Wow, you know i put a lot of work into that fuckin Gostek and for your lame ass to come around and drop a bomb on it anit appreciated....Now it's ok you say something but Next time try givin some Creative criticism....

And if you think it sucks....You Tryin doin an Eldar Gostek and lets see how well you do....It's easier said then done



Offline AThousandDeaths

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Re: Warhammer 40k: (Series II)
« Reply #27 on: August 04, 2006, 12:01:59 am »
Ah. I think you got me wrong, Anubis, so don't go burn this witch just yet. The helmet you done is great and very good work - it's just that I personally think that Eldar helmets are generally too big and they look silly. Happy now?
The paternal plow finally plowed through the filial field (T. Pynchon Gravity's Rainbow)

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Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #28 on: August 04, 2006, 02:47:26 am »
Thank you and yes i'm happy now.............I kinda agree with you too i don't really like Eldar and it's very Diffcult to make it for Soldat seein since their are lot of limitations........

Offline CheeSeMan.

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Re: Warhammer 40k: (Series II)
« Reply #29 on: August 04, 2006, 06:12:44 am »
SEXAH dl dl
Banana Banging since summer 2008!     
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Offline -{Phoenix}-

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Re: Warhammer 40k: (Series II)
« Reply #30 on: August 04, 2006, 01:50:07 pm »
nice mod. I'd like to see more gosteks and maps though, but great work.
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Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #31 on: August 06, 2006, 08:37:33 am »
Excellent mod its fun playing on an infiltration map
Tau V Space marines 10 v 10 :)

Turret pack is obsolete see my Addon pack post
« Last Edit: August 11, 2006, 12:08:48 pm by realdeal »
This is not a sig.

Offline Wunderbear

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Re: Warhammer 40k: (Series II)
« Reply #32 on: August 06, 2006, 10:44:56 am »
Ah. I think you got me wrong, Anubis, so don't go burn this witch just yet. The helmet you done is great and very good work - it's just that I personally think that Eldar helmets are generally too big and they look silly. Happy now?

Aren't the heads stupidly sized anyway?

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #33 on: August 06, 2006, 10:46:14 am »
Eldar=Elves=Humans with pointy ears.
so no eldar heads aren't stupidly sized but use stupidly sized helmets
This is not a sig.

Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #34 on: August 06, 2006, 12:00:52 pm »
Excellent mod its fun playing on an infiltration map
Tau V Space marines 10 v 10 :)

Attached: Turret replacement pack
Tau Gun Drone and Tau Sniper Drone
Simply extract the weapon-gfx folder of your choice to the WH40K folder
Interestin they look kinda good...Tho they do look funny ingame when they go limp.....Goodjob tho

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #35 on: August 06, 2006, 12:49:11 pm »
ty it was just a quick replacement for the default turret.
This is not a sig.

Offline Sotija

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Re: Warhammer 40k: (Series II)
« Reply #36 on: August 08, 2006, 02:01:09 am »
Hmmm And i glad see Chaos marines on this mod.

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #37 on: August 10, 2006, 08:13:00 am »
--REMOVED--
« Last Edit: August 12, 2006, 02:48:30 pm by realdeal »
This is not a sig.

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #38 on: August 12, 2006, 02:50:07 pm »
ok removed
I got your pm and man you don't need to be so harsh :p
I was trying to be helpful and make a few weapons and gosteks so you didnt have to.
« Last Edit: August 12, 2006, 03:21:39 pm by realdeal »
This is not a sig.

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #39 on: August 12, 2006, 03:36:16 pm »
I have every damn reason to be harsh!!  >:(

You have posted several threads publishing a ripped version of our mod that is supposed to be an ADD-ON!!

You were in full knowledge that you did not have our permission! the 40k mod was created by the mod team therefore it remains our work!

I am afraid to announce to all 40k fans that the release of this ripped and false add-on is not supported by us and it also has meant that the release of our announced expansion pack will be halted until further notice due to the fact that many weapons released in the pirated copy are similar to our own!

My appiologies!

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #40 on: August 12, 2006, 03:38:34 pm »
1.I posted no THREAD only one post.
2.Designs are simillar because we are spriting the same guns/Characters
3.I didn't say it was an official addon
This is not a sig.

Offline FliesLikeABrick

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Re: Warhammer 40k: (Series II)
« Reply #41 on: August 12, 2006, 03:54:40 pm »
Deadeye Rob, if his add-on didn't include any of your original content, you have absolutely nothing you're allowed to complain about. 

If his add-on did include original material from your mod, then yes he needs to have your approval to post it forst.

If you guys need to discuss this any more, please do it via PM, e-mail, or some other non-public medium on these forums.

Offline T-Bone

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Re: Warhammer 40k: (Series II)
« Reply #42 on: August 13, 2006, 01:23:53 am »
Watchin the bars on download fill up as we speak
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Aquamenti

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Re: Warhammer 40k: (Series II)
« Reply #43 on: August 14, 2006, 07:17:42 am »
Go Warhammer 40k mod! The best mod ever. I mean it.
Damn noobs, this avvy is done by me!

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #44 on: August 15, 2006, 10:55:26 am »
Hopefully our new version will be greater! Cmon lads show your support! Download our banners as well as the mod!

Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #45 on: August 15, 2006, 03:57:21 pm »

If his add-on did include original material from your mod, then yes he needs to have your approval to post it forst.


Mr. Realdeal in fact had included original material from our mod..

....And had No approval....

the only part which it was OK for him to add something was the turret pack & his Kroot Rifle which was his own work and must say it was creative and nice lookin too....

List of Weaponry that was Not Approved

Stealth Cannon >>>>>>> *realeased in our newest mod*

dual tau plasma pistol >>>>"which was modded from original state from Deadeye Rob's first series of tau weaponry"

Burst Cannon >>>>>*also was modded from original state from Deadeye Rob's first series of tau weaponry*



I D/l-ed his so called "Add on"  to make sure he hadn't used any of our work in it...which he did....As said before..he modded some of our work...which i didn't like....but as i was Banned so i couldn't request for him to remove the D/l link when he released his "Add on"........

Offline Kaine

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Re: Warhammer 40k: (Series II)
« Reply #46 on: August 16, 2006, 05:34:32 pm »
seems nice, havnt played it yet, will first chance i get.

Offline O.R.I.O.N.

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Re: Warhammer 40k: (Series II)
« Reply #47 on: August 17, 2006, 04:01:43 pm »
I really like it, it looks great and sounds great, but I really wish that it had .ini modifications.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline T-Bone

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Re: Warhammer 40k: (Series II)
« Reply #48 on: August 19, 2006, 01:15:25 am »
Tau rail rifle is teh pwnzorz...ALL HAIL
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Raikon

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Re: Warhammer 40k: (Series II)
« Reply #49 on: August 20, 2006, 07:53:25 pm »


Definately something to get. Nice job team.[/color]


Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #50 on: August 21, 2006, 10:34:29 am »
Tau rail rifle is teh pwnzorz...ALL HAIL

How dare you! IMPERIAL FOREVER!!!
Down with the xenos!

Offline Sotija

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Re: Warhammer 40k: (Series II)
« Reply #51 on: August 21, 2006, 10:39:54 am »
I have to purge the unclean..Kill the mutant burn to heretic....FOR THE EMPEROR!
The faith is my shield.'

Oh btw The Warhammer 40k dawn of war owns.

Offline O.R.I.O.N.

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Re: Warhammer 40k: (Series II)
« Reply #52 on: August 21, 2006, 11:03:46 am »
Tau rail rifle is teh pwnzorz...ALL HAIL

How dare you! IMPERIAL FOREVER!!!
Down with the xenos!

Eaaasy there, don't start a flame war in your own thread.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #53 on: August 22, 2006, 03:03:13 pm »
lol and why not!

more to the point! what else should we include in the next update now that the issue of copyright has been resolved!!!

Offline numgun

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Re: Warhammer 40k: (Series II)
« Reply #54 on: August 22, 2006, 03:47:03 pm »
blah, ZAFT will crush j00 mofos. Mobilesuit POWER!

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #55 on: August 22, 2006, 04:03:02 pm »
lol this is warhammer 40k thread. Not the Starship Troopers Mod

Offline WEASEL

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Re: Warhammer 40k: (Series II)
« Reply #56 on: August 22, 2006, 06:41:26 pm »
Im a huge fan of warhammer 40k, u guys did a great job (only thing - i think that plazma gun is in a wrong place:P)

Offline O.R.I.O.N.

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Re: Warhammer 40k: (Series II)
« Reply #57 on: August 23, 2006, 01:15:26 pm »
.ini modifications.  That's all I'm saying.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #58 on: August 31, 2006, 09:04:46 am »
where would u say the plasma gun should be? It struck us as a burst kinda weapon.

Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #59 on: August 31, 2006, 03:27:02 pm »
well i think it was fine where it is tho i do have a wonderful idea seein since the plasma's bigger Brother the Plasma Cannon make a Blast kinda effect make the plasma cannon replace it's spot


Muuuhahahahahahahaaha .....booom

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #60 on: August 31, 2006, 06:08:08 pm »
lol! yeah that would be a really good improvment! My appologies for not doing much with the ways of soldat! i have recently become slave to World of Warcraft!

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Re: Warhammer 40k: (Series II)
« Reply #61 on: August 31, 2006, 10:43:21 pm »
ahhh good choice and i'm glad you like the idea

Offline Sgt.Colwell

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Re: Warhammer 40k: (Series II)
« Reply #62 on: September 09, 2006, 01:30:17 pm »
Hey guys can one of you guyspm me please kause ill probably forget bout this place but i was wondering if you could make

1. Orks
2. Kroots
3. Chaos Marines
4. Tyranids (in the board game they have one that shoot from right hand and slashes with left)
 plz
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline wolfbr

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Re: Warhammer 40k: (Series II)
« Reply #63 on: September 10, 2006, 09:09:49 pm »
nice work

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #64 on: September 14, 2006, 03:59:09 am »
we have been looking into the possibillity of kroot weapons. As well as chaos. But Tyranids is a new idea. maybe!

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Re: Warhammer 40k: (Series II)
« Reply #65 on: September 16, 2006, 09:52:43 pm »
lol.....Tyranids.....ugly ol' Buggers

Offline numgun

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Re: Warhammer 40k: (Series II)
« Reply #66 on: September 17, 2006, 09:57:57 am »
uhh, tyranids with big guns? that would look a bit strange maybe?

Offline Sgt.Colwell

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Re: Warhammer 40k: (Series II)
« Reply #67 on: September 20, 2006, 12:36:54 am »
Yeah hey sorry i kinda turned into a nerd over the first 4 weeks of school and really got into the game their is like 4 types of Imperial guard and if you don't mind i think if you can make these gosteks this mod would be like a heroin addict on like 500x what he uses anyways.... that was a bad discriptuion. but like their is

1. Of Course imperial Guard
2. Vostroyans (on Medusa V)
3. Catachan (Jungle) they have red bandanas practically like Guerillas
4. Cadian which are very similar to imperial guard just way more armored
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #68 on: September 20, 2006, 04:28:33 pm »
1. already made
2. i'll take that into consideration
3. if you look around for some gosteks there is one similar to it
4. Do you mean Cadian shock Troopers?

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #69 on: September 20, 2006, 05:25:11 pm »
We based the Imperial Long-Range Lasgun on the Gurrella effect. We never took it forward.

We thought it would be good if we used the well known classes to boost its popularity.

Ive announced the release of the official expansion pack, it has a few weapons that we are working on at the moment. feel free to post your suggestions there! we need your ideas!!!
« Last Edit: September 22, 2006, 06:11:05 am by Deadeye Rob »

Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #70 on: September 25, 2006, 09:33:09 pm »
i think it was better with the Gurrella effect....if you think about it plain ....welll then it would be plain

Offline vulgar

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Re: Warhammer 40k: (Series II)
« Reply #71 on: September 26, 2006, 01:31:57 pm »
the weapons are nice
Banned.  I spam!

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Re: Warhammer 40k: (Series II)
« Reply #72 on: September 27, 2006, 11:23:15 pm »
Glad you like them Look forward to Seein the Expansion coming soon

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #73 on: October 01, 2006, 12:38:45 pm »
I still cant believe the life of this thread! It was released when they closed down the old forums, Its a pleasure to see the interrest! Oh standby for a few more guns!

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Re: Warhammer 40k: (Series II)
« Reply #74 on: October 01, 2006, 10:01:12 pm »
it's amazin anit it....i guess we're movin up in the Soldat world

Offline Sgt.Colwell

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Re: Warhammer 40k: (Series II)
« Reply #75 on: October 01, 2006, 10:10:56 pm »
Yes i ment the cadian shock troopers sorry bout that one man but yes i mean them.
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #76 on: October 01, 2006, 10:21:03 pm »
yea i figured a while ago

Offline Sgt.Colwell

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Re: Warhammer 40k: (Series II)
« Reply #77 on: October 01, 2006, 11:51:07 pm »
yeah ma bad dawg anyways well w/e
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #78 on: October 03, 2006, 05:08:40 pm »
ok im gonna be working on a kroot rifle for a ruger in the next few days!

Offline Sgt.Colwell

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Re: Warhammer 40k: (Series II)
« Reply #79 on: October 20, 2006, 11:41:01 pm »
Ey ya mate how you been on the kroot majiggy rifle yeah thats right kroot rifle sorry bout that. Man warhammer mod is well put together.
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline O.R.I.O.N.

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Re: Warhammer 40k: (Series II)
« Reply #80 on: October 23, 2006, 07:56:50 am »
Ey ya mate how you been on the kroot majiggy rifle yeah thats right kroot rifle sorry bout that. Man warhammer mod is well put together.

Bad grammar. >_<  I agree, this is very well put together.  I just wish that it had some .ini modifications.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #81 on: November 01, 2006, 04:18:10 am »
we got an update on the expansion. I am planning to change the interface of the pack to an ork theme. any ideas? Also i am designing a kroot style rifle...

Offline ultraman

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Re: Warhammer 40k: (Series II)
« Reply #82 on: November 01, 2006, 04:45:50 am »
Dude, I love this mod, I collect 40K, have a big Black Templars army, anyway I d/led it, and I found the reloading gun sound effects were unchanged, now according to Anubis, they sould be changed, so I downloaded again and reinstalled/extracted files, whatever you wanna call it, anyway the reload sounds still remained the same as the orgininal Soldat ones, help?

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #83 on: November 02, 2006, 06:53:09 am »
no lol they will be changed in the expansion pack lol. Atm im just fixing a few bugs and colure issues, then we are gonna add in the new gosteks and then tadah! we are ready! lol

Offline zer0nix

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Re: Warhammer 40k: (Series II)
« Reply #84 on: November 02, 2006, 08:46:56 am »
hmm... does this mod use some of the same sounds as the mecha mod or has my install of the 40k mod been borked because of the mecha mod?


EDIT: alright, i found the source of the problem. apparently the mecha mod changed a lot of soldat's default graphical and audio effects that the 40k mod borrows from, such as 'hit' and blood effects and the chainsaw sound (on a side note, the default chainsaw sounds a bit rough for a chainsword of the 41st millenium). i humbly request that you include more custom effects to counteract this.

this is a fantastic mod! i really love the gosteks and the way the races look. seriously, these are some of the best player models i've seen to date. i'm not sure if the reload sounds are the defaults but it does sound like it from here.

overall, i'm very impressed; y'all done a fantastic job thus far.


if you're going with an ork theme, i suggest rough swathes of red and white paint on rusting metal and random bits of checkerboard.


EDIT: minor bug: the weapons names for the gauss flaver and lawbringer seem to be reversed on the menu, as are the heavy bolter and burst cannon and storm bolter and hellgun.
« Last Edit: November 02, 2006, 10:19:53 am by zer0nix »

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #85 on: November 03, 2006, 12:31:56 pm »
we diddnt really do anything with the reload sounds, all we changed were the fire effect. so that is probably why we inadvertantly ended up with mecha soldat sounds. to be honest, i diddnt realy notice it!

Offline SpazP3ck3r

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Re: Warhammer 40k: (Series II)
« Reply #86 on: November 06, 2006, 08:27:05 am »
This mod is wicked, need i say more
The heavy bolter is esspecially auesome!
My personal theory on this topic is that when you walk out of the room, old people start dancing.

CoD 2: The Last Hurrah | A WWII Conversion for Soldat:
http://www.soldatforums.com/index.php?topic=7251.0

Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #87 on: November 06, 2006, 06:37:57 pm »
yea i have to release a fix for that Heavy bolter

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #88 on: November 15, 2006, 08:01:30 am »
ty lol im almost ready to release our next expansion! lol

Offline FlagshipVG

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Re: Warhammer 40k: (Series II)
« Reply #89 on: November 16, 2006, 12:50:27 pm »
I see_=/

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #90 on: November 18, 2006, 10:26:21 am »
Ok! All weapons for the expansion are now completed! Please look to the general discussions section for more info and to see the selection. (There are also many more that are not shown!)

The only thing left to do is add 1 more gostek! woo!

Offline Mac2492

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Re: Warhammer 40k: (Series II)
« Reply #91 on: November 21, 2006, 08:31:14 pm »
This is a great mod... My only question is... Do the weapons actually fire differently, or are do they just look different? I can't find a weapon.ini file anywhere, but that might be because of the fact that you can select what weapons to use...

EDIT: Off-topic, but why do I have -1 karma? Does it start off like that? (I assumed that it started off at 0... I guess somebody gave me negative karma. That'd odd.)
« Last Edit: November 21, 2006, 09:21:27 pm by Mac2492 »

Offline Insane Sanity

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Re: Warhammer 40k: (Series II)
« Reply #92 on: November 21, 2006, 10:37:31 pm »
Wow, that is a nice piece of work. Maybe you could make a third series sometime in the future. This is very impressing.

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #93 on: November 22, 2006, 07:52:37 pm »
The Expansion set is now complete it should be in this section! or click the link underneath my banner

Offline Sgt.Colwell

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Re: Warhammer 40k: (Series II)
« Reply #94 on: June 12, 2007, 09:45:26 am »
Ok didnt find the orks on this one
“Insanity is doing the same thing, over and over again, but expecting different results.”
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