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some art sheeza
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Topic: some art sheeza (Read 305825 times)
0 Members and 2 Guests are viewing this topic.
DarkCrusade
Guest
Re: some art sheeza
«
Reply #1360 on:
December 25, 2010, 11:05:02 am »
The river Styx. Took me around an hour or so.. any comments?
«
Last Edit: December 25, 2010, 11:14:14 am by DarkCrusade
»
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scout
Camper
Posts: 384
Wolverine does'nt have nothing on me now!
Re: some art sheeza
«
Reply #1361 on:
December 25, 2010, 12:38:34 pm »
all i can say is, that your improving!
Line quality can be improved here, draw smooth and confident lines so your picture would stand out more. Also, use thicker lines(especially outlines) to establish different shapes, so the viewer can differentiate between details easily. Thiner lines for details. simple as that.
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-Scout's Gostek Vault-
-Scout's Anim Lab-
DarkCrusade
Guest
Re: some art sheeza
«
Reply #1362 on:
December 25, 2010, 02:29:10 pm »
Wouldn't this world be a better place if only the sun was smiling?
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L[0ne]R
Soldat Beta Team
Rainbow Warrior
Posts: 2079
need a life. looking for donors.
Re: some art sheeza
«
Reply #1363 on:
December 25, 2010, 03:29:25 pm »
lol. Well, you've definitely made some progress. But unlike Scout says, I think you should stick to "sketchier" lines. Fine and clean lines are something that's done closer towards the end (or depending on your style, you might not have lines in the end at all), but at first it's better not to worry about making them clean.
On the River Styx picture: i'm having a hard time figuring out whats going on in the background. I can see 3 different layers of rocks, but it doesn't make sense to me why it goes "dark grey -> light grey -> black". If you were trying to use "layers" of terrain to add some depth, then it should be "light grey -> dark grey -> black", in other words - the further something is - the more it blends with the background.
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L[one]R, INF veteran
map remakes:
inf_Warehouse
;
inf_Fortress
;
inf_(Sun)Rise
;
inf_Outpost
;
inf_Abel
;
inf_Moonshine
;
dm_BigBunker
DarkCrusade
Guest
Re: some art sheeza
«
Reply #1364 on:
December 27, 2010, 01:55:59 pm »
Not sure if I should make a joke about Obama needing a can opener
Moving away from bad puns and 2-dimensional machines, kinda. Used a picture of a friend of mine for reference:
«
Last Edit: December 28, 2010, 05:54:26 am by DarkCrusade
»
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Horve
Flagrunner
Posts: 692
Vig
Re: some art sheeza
«
Reply #1365 on:
December 28, 2010, 08:51:00 pm »
Stimulus
«
Last Edit: December 28, 2010, 10:07:52 pm by Horve
»
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DarkCrusade
Guest
Re: some art sheeza
«
Reply #1366 on:
December 29, 2010, 12:41:10 pm »
Doing a lot of portraits lately:
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MattH
Flagrunner
Posts: 960
It's a real burn, being right so often.
Re: some art sheeza
«
Reply #1367 on:
December 29, 2010, 03:53:03 pm »
I love her teeth.
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DarkCrusade
Guest
Re: some art sheeza
«
Reply #1368 on:
December 29, 2010, 03:58:40 pm »
I know what you mean. That looks intendedly like that, really.
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dnmr
Camper
Posts: 315
emotionally handicapped
Re: some art sheeza
«
Reply #1369 on:
December 30, 2010, 07:53:26 am »
that's cause she's a whale
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filip2322
Major
Posts: 90
Gray
Re: some art sheeza
«
Reply #1370 on:
December 30, 2010, 08:05:30 am »
The (from my POV) right arm seems a little fater...
Is that your mom?
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Imperare sibi maximum imperium est
DarkCrusade
Guest
Re: some art sheeza
«
Reply #1371 on:
December 30, 2010, 08:07:13 am »
@filip: No, she's a friend of my dad. That only looks like that because the dress is falling over her left arm
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Horve
Flagrunner
Posts: 692
Vig
Re: some art sheeza
«
Reply #1372 on:
December 30, 2010, 10:03:57 am »
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demoniac93
Veteran
Posts: 1554
Re: some art sheeza
«
Reply #1373 on:
December 30, 2010, 11:07:11 am »
Quote from: Horve on December 30, 2010, 10:03:57 am
Snip
Daddy like.
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b&
thegrandmaster
Flagrunner
Posts: 543
Re: some art sheeza
«
Reply #1374 on:
December 30, 2010, 12:22:52 pm »
Quote from: Horve on December 30, 2010, 10:03:57 am
*snip*
For some reason I can see that in a Charlie the Unicorn christmas special... xD
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ohgodwhydidInamemyselfthis. Just call me Grandy.
L[0ne]R
Soldat Beta Team
Rainbow Warrior
Posts: 2079
need a life. looking for donors.
Re: some art sheeza
«
Reply #1375 on:
December 31, 2010, 09:03:25 pm »
Some New Yearish Minecraft fanart.
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L[one]R, INF veteran
map remakes:
inf_Warehouse
;
inf_Fortress
;
inf_(Sun)Rise
;
inf_Outpost
;
inf_Abel
;
inf_Moonshine
;
dm_BigBunker
smiluu
Flagrunner
Posts: 673
Put your farts in my pussy
Re: some art sheeza
«
Reply #1376 on:
January 01, 2011, 06:48:06 am »
Quote from: Horve on December 30, 2010, 10:03:57 am
stab
It's all colorful and messy, but this time I get it.
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Maps:
CTF_BadResort
,
DM_Negligence (v2)
,
CTF_Emaciateism
Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: some art sheeza
«
Reply #1377 on:
January 02, 2011, 08:39:10 pm »
BRZ-A3 Berserker "Hesperus Harlequin"
My redux of the Battletech Berserker mech and its accompanying apocrypha:
"The Berserker is the cumulation of the Hatchetman family. Wile the 65 ton Axeman did well as a simply upscaled version of the 45 ton Hatchetman, the 100 ton gross weight of the Berserker created several problems: Firstly, the weight of an assault hatchet created significant balance issues on standard mech configurations; secondly, no contemporary myoservo had the strength to move such a massive hatchet at a satisfactory velocity; and thirdly, an assault weight mech was deemed too sluggish to close into melee range on most battlefields. In tackling these problems Defiance engineers arrived at an unorthodox configuration. The cockpit of the Berserker is offset to the left in order to accommodate the enormous right arm socket. In addition, the entire torso is offset to the left again to counterbalance the sheer weight of the assault hatchet and its requisite counterweights.
The combination of high torque servos and high power myomers resulted in adequate hatchet velocity against sluggish targets but was deemed too slow against lighter, more nimble mechs. To alleviate that problem, engineers routed plasma conduits through the hatchet arm to vent out of the hatchet and the shoulder 'tower.' This novel application of jump jet technology not only allows the Berserker to strike faster and harder, but also to reset the hatchet for another strike at speeds comparable to the much lighter Axeman.
There was little Defiance could do to make the Berserker faster as an assault mech beyond fitting MASC
1
. The feet of the Berserker are smaller than found on typical assault mechs as the Berserker is a "running" mech. Unfortunately, while it allows for exceptional agility, the Berserker is relatively susceptible to being knocked down by heavy fire. A handful of units have been fitted with advanced gyros in an effort to ameliorate the issue.
A3 units are fitted with two Large Pulse Lasers, a PPC
2
, and a flamer underneath the cockpit. ECM and AMS
3
are also standard. This particular unit depicted is fitted with additional tactical armor plates but is otherwise a factory-standard A3."
1
Myomer Accelerator Signal Circuitry; it allows mechs to overload their actuators for a limited duration allowing for bursts of speed and strength.
2
Particle Projection Cannon; this is a hot-running long-ranged ion weapon.
3
Anti-Missile System
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CRYSO
|
HLT
CRY0
|
NAN0 2.1
|
0MEN 1.0
|
PYR0 1.1M
|
B0RG 1.0
pengggg!
Major(1)
Posts: 5
Re: some art sheeza
«
Reply #1378 on:
January 02, 2011, 09:40:13 pm »
i engraved an intermediately carricatured self protrait into my calculator with a stanley knife. looks way older than i am and the eyes could be a bit lower... but its my first portrait engravement
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Foxconn
Major
Posts: 53
Common sense abandoned me.
Re: some art sheeza
«
Reply #1379 on:
January 03, 2011, 02:42:15 pm »
JESUS?! It can't be! I killed you years ago!
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some art sheeza