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Changes in v18.104.22.168- fixed maps being buggy in soldat 1.5.0Changes in v22.214.171.124- fixed styling of bounciness label- fixed buggy polygon points- fixed fixed textureChanges in v126.96.36.199- added polygon bounciness option for the bouncy polygon type- added counter for the amount of *different* sceneries in the map- fixed movement of spawns/objects while zoomed- fixed texture window now closes properly- fixed user defined x/y modifying the behavior of fixed texture- fixed saving of user defined x/yChanges in v188.8.131.52- added mouse position label in status bar- fixed a small copy/paste bug- added right click menu on selection tools- changed keyboard shortcuts deselect (escape) and duplicate (ctrl+d)- fixed the cutting of file names in recent files menu- selecting a single collider now gets its radiusChanges in v184.108.40.206- copy and paste (ctrl+c and ctrl+v, duplicate is now ctrl+shift+v)- invert selection (ctrl+i)- new polygon types for Soldat 1.5.1- manual type in transform works on everything- collider radius can be changed after it's placed- fixed a crash when loading corrupt scenery- fixed selection bug with hidden scenery layers- fixed keyboard shortcut for save as (ctrl+shift+s)Changes in v220.127.116.11- jpg sceneries and textures are not selectable (nvidia card compatibility errors ingame)- fixed problems with drag and drop- fixed polygon blend enable/disable- new arrangement of the main menu- added basic texture transformation functions- added menu item to reset the view- possibility to show and hide individual scenery layersChanges in v18.104.22.168- change how gif files are loaded- fixed undo selection- fixed saving of light and sketch display options- fixed selection rectangle bug- fixed command line argument bugs- associate pms files with polyworks on installation- icons for pms and pfb files (Created by VirtualTT)- more settings in preferences- selection for all corners of scenery- fixed transform toolChanges in v22.214.171.124- fixed window state errors- new icon is now visible in taskbar- fixed background color in preferences- wider scenery menu- added clear sketch function- fixed black trails in vistaChanges in v126.96.36.199- fixed light bugs- fixed avarage vertex colors not saving correctly- fixed opacity for the 4 first polys- fixed wireframe opacity bug- new icon (created by VirtualTT)Changes in v188.8.131.52- fixed error when switching to/from windowed mode- moved help button a bit away from minimize buttonChanges in v184.108.40.206- added snap selected vertices function- fixed gif files now working correctly
...PC vs Mac is like AK47 vs M4A1...
There's still a bug that makes random invisible squares, and when you touch it, you respawn. When you shoot it, it looks like it's a normal poly. And when you throw a grenade in it, the grenade disappears.And when I add new polys anywhere on the map, the invisible squares sometimes dissapear. Or sometimes they move elsewhere.On one of my maps, the thing took up half the screen. I tried to make a demo of it. But I couldn't figure it out.I get it on most of my maps.
I would like to see a scenery tool / option. You select any polygons or scenery, use the tool and save it into the scenery folder with background transparency. This would be awesome since you could downgrade the scenery objects rapidly AND you wouldnīt be just able to do scenery of the things that appear on one desktop.The light tool should be upgraded. It should brighten the polygon sides that are going towards it and shade the ones that are behind the light just as if there was a real light source.There should be also a upgrade for the polygon selecting tool. You should be able to hold the left mouse button and select everything that you roll over. Same for the vertice tool.I did not got till now what the Depth Map tool is, include a better description in the help file if possible.Maybe there should be a tool that is able to create specific objects. You open a menu in wich you can select which kind of geometrical shape you want to have, the size, color, color gradient and such things and then insert the object on a map.You should be able to open more than one map at one time. In addition there should be a "Copy selection to clipboard" function so that you donīt need to do a prefab to export polygons and scenery from one map to an other.I hope you might consider about taking some of my suggestions into your project, I īd like to see some of this stuff in
I get a huge black streak across the screen that goes wherever my mouse goes when I'm using the color vertices tool.
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