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Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class.
Disarming bombs may be very hard to create since you can´t detect explosions.
The artillery strike thing is easily scriptable. You could have a command that may be /art. If you use it 3 knives drop the ground to indicate the place where the bombs will drop
Just one question: Why don´t you let Soldat stay Soldat and Quake Quake?
Technically, even Doom is 2D. 2.5D. Pseudo-3D. Just differences in heights and texturing. So, it wouldn't be too hard to imitate similiar thing. But yes, Soldat is side-view, just different way of rendering.
Quote from: DarkCrusade on January 30, 2010, 01:18:51 pmJust one question: Why don´t you let Soldat stay Soldat and Quake Quake?My guess is that people are just getting sick of 3D shooters. There's way too many of them nowadays. Soldat is 2D and provides a whole different experience, so many players want to bring their favorite games into 2D.