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Maybe another sniper rigle that has 10 shots in clip. Possibility to zoom and shots doesn't kill with single shot. takes like 2 or 3 shots. but fire interval is low.
Quote from: Centurion on July 02, 2010, 09:41:59 amMaybe another sniper rigle that has 10 shots in clip. Possibility to zoom and shots doesn't kill with single shot. takes like 2 or 3 shots. but fire interval is low.you mean a ruger combined with barrett?
No, he mean M14 EBR
You play way too much MW2.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Quote from: scout on July 02, 2010, 11:26:28 amYou play way too much MW2.You are a pointless noob. I'd better join the boycott of it than play it.
Lower its reload time and its a win weapon.Awesome defense weapon, 2 kills and lots of enemy pushed back per clip.
I like the idea about smth like an auto with a scope... But do not touch the minigun
Make the minigun able to fire only when you duck/prone, lol.
Add more dmg and.... its fine
Quote from: duz on August 25, 2010, 04:50:21 amAdd more dmg and.... its fine I agree, but i think we should lower the fire rate a bit, sorta like the M2's fire rate, up the damage, lower the fire rate.
Quote from: killzonea59 on August 25, 2010, 04:23:41 pmQuote from: duz on August 25, 2010, 04:50:21 amAdd more dmg and.... its fine I agree, but i think we should lower the fire rate a bit, sorta like the M2's fire rate, up the damage, lower the fire rate.So basically a portable M2?Useless.
Quote from: demoniac93 on August 25, 2010, 06:44:41 pmQuote from: killzonea59 on August 25, 2010, 04:23:41 pmQuote from: duz on August 25, 2010, 04:50:21 amAdd more dmg and.... its fine I agree, but i think we should lower the fire rate a bit, sorta like the M2's fire rate, up the damage, lower the fire rate.So basically a portable M2?Useless.More useless than current minigun? C'mon.
Unless you switch the guns somehow, put the minigun on a turret and use m2 as minigun slot.Just lower the damage for m2.
Quote from: killzonea59 on August 26, 2010, 05:37:19 pmUnless you switch the guns somehow, put the minigun on a turret and use m2 as minigun slot.Just lower the damage for m2.So you want to add to the weaknesses of the minigun by making it stationary? And add to the strengths of the M2 by making it maneuverable? Lowering it's damage won't be enough.
I'm a devout minigun user when I play. In LAN and bot play, it's excellent for control. The large amounts of bullets means a lot of binked enemies. The pushback allows you to discourage people from going certain ways and keep them from getting too close to you. The only issue is the netcode. I have sat infront of someone with a minigun and unloaded a whole clip into them, and they claimed every single bullet flew over their head, and that they were at max health. In short, keep the minigun, fix or work around the netcode issues.
KILL THE MINIGUN WITH FIRE!
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Leave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?
Quote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.
Quote from: demoniac93 on September 28, 2010, 03:53:46 pmQuote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.Obviously I'm not saying the whole game should be realistic. But most games do benefit from adding realistic features to the game.
Quote from: miketh2005 on September 28, 2010, 04:49:06 pmQuote from: demoniac93 on September 28, 2010, 03:53:46 pmQuote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.Obviously I'm not saying the whole game should be realistic. But most games do benefit from adding realistic features to the game.We already have a realistic physics engine, and somewhat realistic weapon balance. (Note: I said "somewhat", cause I know for a fact it's not even close to perfect)
Quote from: demoniac93 on September 29, 2010, 09:46:24 amQuote from: miketh2005 on September 28, 2010, 04:49:06 pmQuote from: demoniac93 on September 28, 2010, 03:53:46 pmQuote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.Obviously I'm not saying the whole game should be realistic. But most games do benefit from adding realistic features to the game.We already have a realistic physics engine, and somewhat realistic weapon balance. (Note: I said "somewhat", cause I know for a fact it's not even close to perfect)And now we need a realistic minigun
Quote from: miketh2005 on September 29, 2010, 11:23:15 amQuote from: demoniac93 on September 29, 2010, 09:46:24 amQuote from: miketh2005 on September 28, 2010, 04:49:06 pmQuote from: demoniac93 on September 28, 2010, 03:53:46 pmQuote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.Obviously I'm not saying the whole game should be realistic. But most games do benefit from adding realistic features to the game.We already have a realistic physics engine, and somewhat realistic weapon balance. (Note: I said "somewhat", cause I know for a fact it's not even close to perfect)And now we need a realistic minigun No, leave it as it is.I can easily mow down 2-3 guys when in a good choke point.
I think if we could poll every current soldat player, the people who would want my minigun would outnumber the people who like to fly through the air with their home-made extra rocket jet pack
Quote from: demoniac93 on September 29, 2010, 12:14:11 pmQuote from: miketh2005 on September 29, 2010, 11:23:15 amQuote from: demoniac93 on September 29, 2010, 09:46:24 amQuote from: miketh2005 on September 28, 2010, 04:49:06 pmQuote from: demoniac93 on September 28, 2010, 03:53:46 pmQuote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.Obviously I'm not saying the whole game should be realistic. But most games do benefit from adding realistic features to the game.We already have a realistic physics engine, and somewhat realistic weapon balance. (Note: I said "somewhat", cause I know for a fact it's not even close to perfect)And now we need a realistic minigun No, leave it as it is.I can easily mow down 2-3 guys when in a good choke point.The operative words here are: "2-3 guys" and "choke point".You using minigun as a situational weapon, which is hardly good for a primary weapon. Seems more like a secondary, because "choke point" = situational like how secondarys are supposed to be used, and "2-3 guys" meaning it wouldn't kill as much as a primary (with the long reload time, 2-3 guys is good, but you won't get it again soon).I think if we could poll every current soldat player, the people who would want my minigun would outnumber the people who like to fly through the air with their home-made extra rocket jet pack
Quote from: miketh2005 on September 29, 2010, 05:16:16 pmQuote from: demoniac93 on September 29, 2010, 12:14:11 pmQuote from: miketh2005 on September 29, 2010, 11:23:15 amQuote from: demoniac93 on September 29, 2010, 09:46:24 amQuote from: miketh2005 on September 28, 2010, 04:49:06 pmQuote from: demoniac93 on September 28, 2010, 03:53:46 pmQuote from: miketh2005 on September 28, 2010, 03:07:12 pmLeave minigun like it is in real life. Real sluggish to carry around and can't move while shooting. Maybe make the player crouch or prone while using it like the LAW. Then of course make it deal more damage. Keep the long reload time. Could be a very tactical weapon in defense or supportive offense. You shouldn't be able to use the minigun to propel yourself in the air like its some rocket pack or something. You could use this new minigun till ammo runs out, then switch to your USSCOM, and go ahead to the other team's base. Or you can stay at your own flag and use minigun like you would use barret. It would push other players away so they couldn't get to the flag if used properly. Good idea?In real life a XM218 would do a lot worse things than pushing you back.Ever watched Rambo 4, where he aims a 50. at point blank at some guy's torso? That's what happens with the minigun, only faster.Obviously I'm not saying the whole game should be realistic. But most games do benefit from adding realistic features to the game.We already have a realistic physics engine, and somewhat realistic weapon balance. (Note: I said "somewhat", cause I know for a fact it's not even close to perfect)And now we need a realistic minigun No, leave it as it is.I can easily mow down 2-3 guys when in a good choke point.The operative words here are: "2-3 guys" and "choke point".You using minigun as a situational weapon, which is hardly good for a primary weapon. Seems more like a secondary, because "choke point" = situational like how secondarys are supposed to be used, and "2-3 guys" meaning it wouldn't kill as much as a primary (with the long reload time, 2-3 guys is good, but you won't get it again soon).I think if we could poll every current soldat player, the people who would want my minigun would outnumber the people who like to fly through the air with their home-made extra rocket jet pack Let's see, how many Primary's are situational?The Barrett? The M79? The MP5? Should I go on?
And to have another weapon that enforces restrictions like crouching is a terrible idea. It's not fun at all and it slows down the game's pace. There are still conventional routes to explore in buffing the minigun - like increasing its damage and accuracy, and lowering the unnecessarily high reload and startup.
Quote from: miketh2005 on September 29, 2010, 05:16:16 pmI think if we could poll every current soldat player, the people who would want my minigun would outnumber the people who like to fly through the air with their home-made extra rocket jet pack I've polled the clan players. They prefer a minigun they can surf with. Finding unintentional uses for weapons can be a great addition to any game's gameplay. It's just a shame that the weapon is otherwise pretty useless.
Quote from: 10th_account on September 29, 2010, 06:58:25 pmAnd to have another weapon that enforces restrictions like crouching is a terrible idea. It's not fun at all and it slows down the game's pace. There are still conventional routes to explore in buffing the minigun - like increasing its damage and accuracy, and lowering the unnecessarily high reload and startup.So changing the Law was a terrible idea, and it should've stayed a weapon that you can shoot while flying through the air, right? Minigun WILL slow you down no matter what they change unless they change the push-back (forgot the name ) which is stupid imo. They've been trying to change the damage and accuracy for the last how many versions and it's just not working. It's either gonna be too powerful or too useless. You need to find the middle ground and that takes some creativity.
Comparing the MP5 to the Minigun is a sin. Sure, if you only change startup, ammunition, reload, shot frequency, damage, speed and bink it's totally the same gun.The minigun needs not creativity. It needs a better netcode.So what would you do with the minigun? Move it to the secondary guns? What then? Add another automatic gun or just leave the space free?
A sin? No, it's logical.I've seen absolute skill freaks (The kind that plays CW's as a warm up for a CW) using the minigun as a "fun-gun", merely mowing down 3-4 guys in one run.And you ever noticed how all weapons, no matter how large and heavy, never slow the player down? SO I compared two perfectly balanced primaries to each other, damn me to hell.
Comparing the MP5 to the Minigun is a sin. Sure, if you only change startup, ammunition, reload, shot frequency, damage, speed and bink it's totally the same gun.
The minigun needs not creativity. It needs a better netcode.So what would you do with the minigun? Move it to the secondary guns? What then? Add another automatic gun or just leave the space free?
Quote from: miketh2005 on September 30, 2010, 09:46:42 amQuote from: 10th_account on September 29, 2010, 06:58:25 pmAnd to have another weapon that enforces restrictions like crouching is a terrible idea. It's not fun at all and it slows down the game's pace. There are still conventional routes to explore in buffing the minigun - like increasing its damage and accuracy, and lowering the unnecessarily high reload and startup.So changing the Law was a terrible idea, and it should've stayed a weapon that you can shoot while flying through the air, right? Minigun WILL slow you down no matter what they change unless they change the push-back (forgot the name ) which is stupid imo. They've been trying to change the damage and accuracy for the last how many versions and it's just not working. It's either gonna be too powerful or too useless. You need to find the middle ground and that takes some creativity.The LAW is meant to be situational. It's acceptable for a secondary to have a specific role. But even then it's just a fraction of a second one needs to stop, fire, and start moving again; unlike with your minigun that requires one to stand still for seconds, continuously firing. The primaries are meant to be usable in every situation and while on the move. The minigun does slow you down currently, but it's still way better than being an immobile target just like with the stationary guns. MM might however reduce push back to 80% of its current value for 1.5.1. The FireInterval and Speed attributes could also be used to change the amount of push back. But it was not until version 1.5 was in development that minigun was decided to be made into a serious primary. In all previous versions it just got small tweaks to keep its place as a surfer.
Quote from: DarkCrusade on September 30, 2010, 10:02:05 amComparing the MP5 to the Minigun is a sin. Sure, if you only change startup, ammunition, reload, shot frequency, damage, speed and bink it's totally the same gun.The minigun needs not creativity. It needs a better netcode.So what would you do with the minigun? Move it to the secondary guns? What then? Add another automatic gun or just leave the space free?I've seen absolute skill freaks (The kind that plays CW's as a warm up for a CW) using the minigun as a "fun-gun", merely mowing down 3-4 guys in one run.
yeah i could talk all night long about what to add starting from pri to sec weapons and pickups but i think they should change it add a auto sniper or a b36 or somthing or change it fire rate lower and power up it or yust leave it but new weapons would be cool or add fire or crosbow or somthing or a light sniper is the best)