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the current sctfl is the worst in soldat history obviously. 85% of the daily discussions are about hackers and stuff.i dont get it why neither EnEsCe (who is responsible for the CURRENT status of soldat) nor MM ( who still got the power about it) cannot use 30 mins to read the whole thread, to think a while and find a solution by giving a more than 2 sentencese text.
Hacks are easy to deal with, just release a new version and none of the hacks work. Every single time Soldat is compiled, the hacks stop working and require some work to get them working again. Every programmer knows this. You do not need any anti-cheat protection in a game if you have solid releases every few months. Anti-cheat stuff is useful only if the same release is supposed to be floating around for ages, like Soldat versions currently are. It's just the irony of fate that it's EnEsCe who should learn some R-E-S-P-E-C-T.(As Myron puts it in Fallout 2. , I'm not sure if EnEsCe is influenced by Myron or the other way around...)The sad thing is that Soldat will not evolve from here as long as EnEsCe is in charge. Everybody knows this, even MM and EnEsCe himself.I've said this numerous times before: The only way to get Soldat's popularity to a rise is active development. Solid, stable releases and united community are the key to success. So why not? Why do the developers want to release huge monolithic releases with near-hundred items in changelog every few years, actively postponing bugfixes to even the most irritaring bugs which directly cripple gameplay (Maps in 1.4.2, Deathmatch bug in 1.5)?In the end nothing is going to change. I said that over 3 years ago, and here we are, wrestling with the exact same problem. Soldat will be the same s**t in 2013, unless people start to ACT!
Hacks are easy to deal with, just release a new version and none of the hacks work. Every single time Soldat is compiled, the hacks stop working and require some work to get them working again. Every programmer knows this. You do not need any anti-cheat protection in a game if you have solid releases every few months. Anti-cheat stuff is useful only if the same release is supposed to be floating around for ages, like Soldat versions currently are.
I´m still waitig for some PROPER reply of EnEsCe and of MM.Maybe they dont take this situation serious enough but they really should.
Quote from: Clawbug on October 19, 2010, 10:59:46 amHacks are easy to deal with, just release a new version and none of the hacks work. Every single time Soldat is compiled, the hacks stop working and require some work to get them working again. Every programmer knows this. You do not need any anti-cheat protection in a game if you have solid releases every few months. Anti-cheat stuff is useful only if the same release is supposed to be floating around for ages, like Soldat versions currently are. It's just the irony of fate that it's EnEsCe who should learn some R-E-S-P-E-C-T.(As Myron puts it in Fallout 2. , I'm not sure if EnEsCe is influenced by Myron or the other way around...)The sad thing is that Soldat will not evolve from here as long as EnEsCe is in charge. Everybody knows this, even MM and EnEsCe himself.I've said this numerous times before: The only way to get Soldat's popularity to a rise is active development. Solid, stable releases and united community are the key to success. So why not? Why do the developers want to release huge monolithic releases with near-hundred items in changelog every few years, actively postponing bugfixes to even the most irritaring bugs which directly cripple gameplay (Maps in 1.4.2, Deathmatch bug in 1.5)?In the end nothing is going to change. I said that over 3 years ago, and here we are, wrestling with the exact same problem. Soldat will be the same s**t in 2013, unless people start to ACT!Are you serious ? People that make hacks ARE fast. There can be a bypass 2 days after a release. And then what ? You wait months for a new release to fix the hack that already worked all this time ?
Quote from: Clawbug on October 19, 2010, 10:59:46 amHacks are easy to deal with, just release a new version and none of the hacks work. Every single time Soldat is compiled, the hacks stop working and require some work to get them working again. Every programmer knows this. You do not need any anti-cheat protection in a game if you have solid releases every few months. Anti-cheat stuff is useful only if the same release is supposed to be floating around for ages, like Soldat versions currently are.I'm with you on all the other stuff you wrote but this is just totaly wrong. If you are actively developing and releasing versions of the game why shouldn't there be a developer who actively maintains his hax? And believe me, it's often like that. Especially for the paid hacks who deliver some sort of "warranty" if the hack doesn't work anymore. People are actually making money by this model.So there definitely is a need for some anti-hack-solution. Not to cure the hax-problem, because no game is 100% hack-proof. But to make it harder for the hack-developers. Yes, it will become some cat-and-mouse-game and maybe the hacker will be encouraged to get his hax work again - but that's how it goes on in multiplayer-gaming nowadays. Using accounts to identify and bind the player to some specific copy of the game is another idea (like Steam does it or the Portal-idea, which I still advocate).
(...) After 1.5.1 is out I will make further announcments for Soldat's future.
The comments in this thread are a prime example of why development on this FREE, time consuming spaghetti-code game has progressively gotten worse.
why not using PB for soldat instead of BE?
http://forums.soldat.pl/index.php?topic=38999.0 There we go, please help em
Quote from: EnEsCehttp://forums.soldat.pl/index.php?topic=38999.0 There we go, please help em I love how Enesce's stayed clear of this thread.
i´d like to suggest to everyone here to just message both of them in every kind you can do as they will not do anything about it else.
Let them be. How is that a problem? Why wouldn't the Soldat's developer be faster? There are hacks, and there will always be hacks. I'd say that if it takes 2 days to get around a bypass, they're quite slow. However, there is no reason to start hacking a game when you know your hack will become obsolete in matter of months, if not weeks. Then you need to do most of the work again. It's a completely different story to start scanning tens of addresses, than to take a new recipe out from the book and implement it. The way the hacks work and bypass the anti-cheat protection isn't anything new. Hackers just copy other hackers' ideas and implement them to their hacks and it works. Cool.Right now, a hack which was working when 1.5 was released still works. And will work until 1.5.1 is released. Then you need to redo most of the work to get it working again.
Yeah, I'm starting to think that mass community rage spam directly to NSC's and MM's email/twitter/blog/whatever is the only thing that might actually work.
Quote from: Clawbug on October 19, 2010, 01:19:47 pmLet them be. How is that a problem? Why wouldn't the Soldat's developer be faster? There are hacks, and there will always be hacks. I'd say that if it takes 2 days to get around a bypass, they're quite slow. However, there is no reason to start hacking a game when you know your hack will become obsolete in matter of months, if not weeks. Then you need to do most of the work again. It's a completely different story to start scanning tens of addresses, than to take a new recipe out from the book and implement it. The way the hacks work and bypass the anti-cheat protection isn't anything new. Hackers just copy other hackers' ideas and implement them to their hacks and it works. Cool.Right now, a hack which was working when 1.5 was released still works. And will work until 1.5.1 is released. Then you need to redo most of the work to get it working again.I'm trying to figure out why you say first that 2 days is a long time to develop a hack and then that there's no reason to hack a game when it will become obsolete in a matter of monthsI've programmed for hours to get something I use for 5 minutes, that's a damn good return on investment thereThe idea that shuffling a binary around every couple weeks (forcing users and servers to patch as well) is sufficient for preventing hacking is really, really dumbUnderstand that I don't think you're dumb Clawbug but that ``protection" is a joke
Quote from: Veritas on October 20, 2010, 12:44:11 am[quote author=Clawbug link=topic=38999.msg477998#msg477998 date=1287512387hypothetically, what if there was an automatic way to shuffle a little part of the code everyday just to make the hacks incompatible. The change would be so small that users would update (automatically) their client in seconds, for example while viewing lobbyThat would take years to do...if not never.
[quote author=Clawbug link=topic=38999.msg477998#msg477998 date=1287512387hypothetically, what if there was an automatic way to shuffle a little part of the code everyday just to make the hacks incompatible. The change would be so small that users would update (automatically) their client in seconds, for example while viewing lobby