Author Topic: Small update  (Read 20915 times)

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Offline zakath

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Small update
« on: January 13, 2011, 05:03:37 pm »
Just some stuff we have done so far:
- Removed Aimlag
- Removed portal
- Updated server to work with client and refixed bugs 2.6.4 -> 2.6.5
- Fixed fps limiter to work correctly
- Added flagthrow button(up/down still work)
- Fixed the new polytypes to work correctly
- Added hardwareids
- Fixed numerous other minor bugs and glitches and speeded up different routines etc.

Probably missed a lot but if so the other devs can fill in.


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DarkCrusade

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Re: Small update
« Reply #1 on: January 13, 2011, 05:09:25 pm »
This sounds like something! Keep going ;)

Offline Guile

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Re: Small update
« Reply #2 on: January 13, 2011, 05:11:04 pm »
It's nice to see that things actually ARE going somewhere.

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Offline duz

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Re: Small update
« Reply #3 on: January 13, 2011, 05:17:43 pm »
I love you all.  :o
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Offline demoniac93

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Re: Small update
« Reply #4 on: January 13, 2011, 05:56:43 pm »
Thanks for your efforts in advance, all of you Devs, and good luck with what's left.
b&

Offline chutem

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Re: Small update
« Reply #5 on: January 13, 2011, 06:00:02 pm »
This is exactly what we need, regular updates on where you are at so that we know something is actually happening.
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Offline Prodigyx

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Re: Small update
« Reply #6 on: January 13, 2011, 06:22:03 pm »
Nice job.

Quote
- Removed Aimlag
- Removed portal
...
- Added hardwareids

Keep going!
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Offline biohazard

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Re: Small update
« Reply #7 on: January 13, 2011, 07:09:11 pm »
* biohazard going update the post on Mantis asap as shoozza asked for

Also, the fps limiter works now with a better, i mean proper, routine. Is it liek Quake4, or wtever, that u set a number the s**t dont move even 0.0001? By enesce being unable to working on that, i thought Soldat(2old) wasnt enable to support that.

p.s.: the flagthrow button works on el sombrero: throw when reloading.
« Last Edit: January 13, 2011, 07:17:43 pm by biohazard »

Offline Hacktank

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Re: Small update
« Reply #8 on: January 13, 2011, 07:32:45 pm »
Excellent. Nice to see that progress is being made, cant wait until the first release!


Offline Illuminatus

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Re: Small update
« Reply #9 on: January 14, 2011, 12:44:19 am »
Oh lol. A quarter-hour after my request for more progress updates.
Really nice job! :)

Added hardwareids
If it works like expected it will be heaven on (Soldat)-earth.

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Offline Tinysmurf

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Re: Small update
« Reply #10 on: January 14, 2011, 03:11:40 am »
Good job.



Offline Monsteri

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Re: Small update
« Reply #11 on: January 14, 2011, 03:12:46 am »
Quote
- Fixed the new polytypes to work correctly
Yahe. I'll make awesume (cough cough, somebody is going to say) TDM maps then _)
Sorry if I'm insolent.

Offline STM1993

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Re: Small update
« Reply #12 on: January 14, 2011, 04:32:37 am »
Just curious, what's the default key for the throw flag button?
« Last Edit: January 14, 2011, 04:34:11 am by STM1993 »

Offline zakath

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Re: Small update
« Reply #13 on: January 14, 2011, 04:48:31 am »
* biohazard going update the post on Mantis asap as shoozza asked for

Also, the fps limiter works now with a better, i mean proper, routine. Is it liek Quake4, or wtever, that u set a number the s**t dont move even 0.0001? By enesce being unable to working on that, i thought Soldat(2old) wasnt enable to support that.

p.s.: the flagthrow button works on el sombrero: throw when reloading.

You can set a number in the Config program and it will keep it at that number its decently accurate in my own testings at fps limit at 60 it jumps between 59-60
if you set a too high number say 1000 and your computer cant maintain that it will be just if there is no limit.

Just curious, what's the default key for the throw flag button?
It's set as G but its configurable.

Oh lol. A quarter-hour after my request for more progress updates.
Really nice job! :)

Added hardwareids
If it works like expected it will be heaven on (Soldat)-earth.


Well its a fuzzy hash of hardwareids so you can with a certain degree of probability detect small hardwarechanges as well and still maintain your bans.
« Last Edit: January 14, 2011, 04:51:12 am by zakath »

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Offline Bonecrusher

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Re: Small update
« Reply #14 on: January 14, 2011, 06:36:38 am »
So far so good, I'm looking forward for more news. Keep up the good work guys :)

Im chill like that

Offline Wolfskin

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Re: Small update
« Reply #15 on: January 14, 2011, 08:39:44 am »

- Added flagthrow button(up/down still work)


wow awesome, that'll be pretty cool if it works fine! :)

Offline Foxconn

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Re: Small update
« Reply #16 on: January 14, 2011, 08:47:35 am »
I guess that the new soldat 1.5.1 (?) will be better than the s**t that enesce gave us months ago.

Offline Dusty

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Re: Small update
« Reply #17 on: January 14, 2011, 10:05:05 am »
I'm not sure about still having the up/down keys for the flag throwing. It still allows you to accidentally throw the flag away and that was one of the main reasons people wanted it to be changed.

DarkCrusade

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Re: Small update
« Reply #18 on: January 14, 2011, 10:16:14 am »
Well, you could add an option to disable up/down, right? ;)

Offline Dusty

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Re: Small update
« Reply #19 on: January 14, 2011, 10:35:31 am »
If there is such option, then of course it's not a problem. However, it's not mentioned in the opening post so I assume it's not there.

Offline Falcon`

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Re: Small update
« Reply #20 on: January 14, 2011, 11:52:00 am »
I wonder what you call a big update then
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DarkCrusade

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Re: Small update
« Reply #21 on: January 14, 2011, 12:23:59 pm »
I wonder what you call a big update then

Dragonflies and vehicles!

Offline thegrandmaster

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Re: Small update
« Reply #22 on: January 14, 2011, 12:25:08 pm »
I wonder what you call a big update then

Dragonflies and vehicles!

Off-topic: FTW ;)

On-Topic: Thanks devs for the update - nice to hear progress is being made. Looking forward to seeing it released!!
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Offline Bistoufly

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Re: Small update
« Reply #23 on: January 15, 2011, 10:32:17 pm »
I'm not sure about still having the up/down keys for the flag throwing. It still allows you to accidentally throw the flag away and that was one of the main reasons people wanted it to be changed.

I second this.

Offline L[0ne]R

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Re: Small update
« Reply #24 on: January 16, 2011, 02:54:05 am »
Great news and thanks for the update! Keep it up.
Just one question: are you completely dropping the portal and all of its features, or is it only temporary? Personally, I found PM and buddy list to be very useful, so I really hope you'll bring at least those two features back at some point.

I'm not sure about still having the up/down keys for the flag throwing. It still allows you to accidentally throw the flag away and that was one of the main reasons people wanted it to be changed.
I second that.
« Last Edit: January 16, 2011, 02:56:08 am by L[0ne]R »

Offline Bonecrusher

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Re: Small update
« Reply #25 on: January 16, 2011, 08:25:56 am »
I will keep using the old flag throwing method, but player should decide whether to use up/down or g.

Im chill like that

Offline mtk

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Re: Small update
« Reply #26 on: January 16, 2011, 08:03:40 pm »
This is exactly what we need, regular updates on where you are at so that we know something is actually happening.

Offline Biscuiteer

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Re: Small update
« Reply #27 on: January 16, 2011, 09:17:46 pm »
I'm not sure about still having the up/down keys for the flag throwing. It still allows you to accidentally throw the flag away and that was one of the main reasons people wanted it to be changed.

I actually feel the opposite about this. I have never experienced a case where i accidentally threw my flag. However that doesn't mean this is not a problem.

My current stance is reflected by bonecrusher's post above. Allowing us an option makes the transition much easier, plus it could keep the G key open for taunt usage for people who like to as many available keys as possible.
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Offline Meteorisch

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Re: Small update
« Reply #28 on: January 16, 2011, 09:28:47 pm »
This is exactly what we need, regular updates on where you are at so that we know something is actually happening.

Also good job on making some progress here.

Keep up the good work!
Also wondering: Will there also be worked with the older polytypes, like removing the nade throw through a poly bug? (glitching) Because I remember at some version it wasn't able anymore, and the next version it was back again.
I think it was around 1.4 to 1.4.1 (if im right)
« Last Edit: January 16, 2011, 09:32:16 pm by Meteorisch »
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Offline chutem

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Re: Small update
« Reply #29 on: January 16, 2011, 11:51:57 pm »
I have never experienced a case where i accidentally threw my flag.
You obviously do not know fake cball
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Offline Horve

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Re: Small update
« Reply #30 on: January 17, 2011, 11:27:14 am »
I have never experienced a case where i accidentally threw my flag.
You obviously do not know fake cball

Some people don't have their fingers growing out of their asses.

-> player's failures at completing tasks are not Soldat's problems.
flag throw key customization; yes, why not?
Other possible shit that could be changed/added just because people have sausage fingers, falsely believe that it is time for great change for no apparent reason or are too lazy to learn the way Soldat works, no thx.
« Last Edit: January 17, 2011, 11:34:14 am by Horve »

DarkCrusade

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Re: Small update
« Reply #31 on: January 17, 2011, 11:36:54 am »
I don't see any reason for you to act like that, Horve. Fake cannonballing has always been part of the game and is commonly used by people who know how to. It's an issue which can be fixed without adding much code, where's the problem?

Offline biohazard

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Re: Small update
« Reply #32 on: January 17, 2011, 01:10:38 pm »
Not sure what u ppl talking about fingers, but fake cb is performanced with one finger only. The q+x s**t is kinda easy to perform too, the most phisicaly hard s**t to do is the x+e prolly. Again, not even sure what u b***hes are talking about. Also, there are movements on Soldat that requires 4 buttons pressed at once, but phisically easier compared to the x+e, atleast to me.

Again, lemme ask: this throw key works with change wep+throw and reload+throw s**ts? If not, make sure it does. ty

« Last Edit: January 17, 2011, 01:12:24 pm by biohazard »

Offline Snow

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Re: Small update
« Reply #33 on: January 17, 2011, 01:55:33 pm »
FUCK YES! Aimlag and portal are gone! Thank you. Thanks for the hard work so far. It's a good list of fixes so far.

I saw mention of dragonflies, dunno if you should put em back in. They were incredibly hard to control, got stuck in narrow passages and continually tried to mate with eachother - annoying.
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Offline zyxstand

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Re: Small update
« Reply #34 on: January 18, 2011, 01:15:26 pm »
i haven't posted anything here in ages but this gives me enough hope to revive myself, so HELLO!
you should restart soldat from scratch with all that you've learned!!
anyway, another bug that causes rare frustration is that the last typed key in the console can sometimes be an input into the game if you hit enter fast enough.  only annoying when that last key was r, x, and sometimes q.
Can't think of anything original to put here...

Offline numgun

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Re: Small update
« Reply #35 on: January 19, 2011, 04:00:30 am »
Does the flag object itself work better? Its been always somewhat glitchy and laggy when someone tries to throw it. My guess its not working too well with the rest of the netcode or something.

Offline Bistoufly

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Re: Small update
« Reply #36 on: January 19, 2011, 01:21:23 pm »
I have never experienced a case where i accidentally threw my flag.
You obviously do not know fake cball

Some people don't have their fingers growing out of their asses.

-> player's failures at completing tasks are not Soldat's problems.
flag throw key customization; yes, why not?
Other possible s**t that could be changed/added just because people have sausage fingers, falsely believe that it is time for great change for no apparent reason or are too lazy to learn the way Soldat works, no thx.

Unless you're in a tunnel, making a fake cball automatically throws the flag.
There is no skill that you could learn to avoid that annoyance.

Most HNS players use the fake cb instead of the reg cb. I talked with a lot of them.
There are only a few that manage to have a consistent running technique using the normal cb.

I hope you understand now why it is such a deal breaker for me and a lot of soldat runners.


I would like to point  another problem that is really bothering in running:

The bug that makes your mouse button stuck. (usually the jet).
I have  a high polling rate mouse. So it happens to me at least 3 times / round.
( and it's very hard to change the usb polling rate settings under win7 x64 )

Offline chutem

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Re: Small update
« Reply #37 on: January 19, 2011, 04:58:44 pm »
FYI you can do a fake cball in an open area and not throw the flag, you just have to press w and s seperately instead of rolling down from w. It still is a huge pain compared to if it didn't happen at all though, so I too just use regular cball whenever I have the flag.
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Offline leo[argentina]

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Re: Small update
« Reply #38 on: January 19, 2011, 06:32:46 pm »
About hardware id's, in punkbuster they can be spoofed. Make sure that cannot be done in soldat.

Offline Blue-ninja

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Re: Small update
« Reply #39 on: January 19, 2011, 07:38:08 pm »
I've never experienced the flag throwing problem either, as I do true and fake cannonballs with well-timed releasing and pressing of the W and jet key respectively.

Offline L[0ne]R

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Re: Small update
« Reply #40 on: January 19, 2011, 09:58:52 pm »
I can't even do cannonballs, but it happens to me from time to time too. And no, my hands and fingers are growing from where they're supposed to. But sometimes (especially when I'm on a roll) I still manage to accidentally press up+down and throw the flag. It rarely happens, but when it does happen - it really sucks.

Point is: nobody's perfect, it happens to everyone. An option to disable throw on up+down will prevent a lot of those accidents. Therefore it's needed.

Offline Illuminatus

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Re: Small update
« Reply #41 on: January 20, 2011, 09:34:44 pm »
how about "up+down" OR "another key" for flag-throwing?
nobody needs two keysets for one action.
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Offline L[0ne]R

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Re: Small update
« Reply #42 on: January 20, 2011, 09:53:12 pm »
Like I already mentioned in a different thread - simply allowing players to assign key combos instead of just single keys would be the perfect solution.

Offline h1n1

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Re: Small update
« Reply #43 on: January 20, 2011, 10:19:47 pm »
Why not like this?
Made the flag as a weapon that u can pick every time, even carrying another gun. Do a customizable button to the Flag. Doing it you can pick the flag without a other gun in your hands. Q button switches only primary and secondary weapons and you can set the buttons 1, 2, 3 or other key to hold the flag in your hands. Like a fishing rod hahaha. Sucess!
I really hate key combos for flag throwing.

Offline L[0ne]R

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Re: Small update
« Reply #44 on: January 20, 2011, 10:22:18 pm »
This would make the process of throwing flag much much slower, since you would have to switch to it before throwing. In most cases you'll just get killed before you even throw the flag.

Offline h1n1

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Re: Small update
« Reply #45 on: January 20, 2011, 10:32:17 pm »
This would make the process of throwing flag much much slower, since you would have to switch to it before throwing. In most cases you'll just get killed before you even throw the flag.
I guess that you can't think in this idea using  a old condition. The game style will be changed, of course. It sounds to me more dynamic than key combo.

Offline Illuminatus

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Re: Small update
« Reply #46 on: January 20, 2011, 10:35:23 pm »
Made the flag as a weapon that u can pick every time, even carrying another gun.
That's how it is at the moment.

Do a customizable button to the Flag.
This is going to be added with the next version.

Doing it you can pick the flag without a other gun in your hands.
That's how it is at the moment.

Q button switches only primary and secondary weapons
That's how it is at the moment.

you can set the buttons 1, 2, 3 or other key to hold the flag in your hands.
Makes no sense to have a button to "hold" the flag in your hand. You either have the flag or not. There is no way to hide it somehow. And the only thing you can do is throwing it.

Like a fishing rod hahaha.
For what reason? I want to throw the flag while shooting. I don't need to "hold" it in my hands.

Sucess!
Nope.

EDIT:
I guess that you can't think in this idea using  a old condition. The game style will be changed, of course. It sounds to me more dynamic than key combo.
You don't get it. There will be the possibility to throw the flag with only one button. No need for a key combo. But still: The flag doesn't have anything to do with the weapons.
« Last Edit: January 20, 2011, 10:40:09 pm by Illuminatus »
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Offline h1n1

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Re: Small update
« Reply #47 on: January 20, 2011, 10:48:08 pm »
Only one button? Hmm. good.
Thanks by the explanation.

Offline L[0ne]R

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Re: Small update
« Reply #48 on: January 20, 2011, 10:51:24 pm »
A short history lesson:
Ever played the original Counter-Strike? Or Quake 2? In those games grenades were a separate weapon. In order to throw a grenade - you first had to switch to it, and only then throw. Grenades weren't commonly used. At least not in a fast-paced battle. They were slow to deploy, rare, and not even that powerful. In counter-strike they were only used once at the start of the round, and after that everyone would switch back to guns. In games like Quake you could kill more enemies with weaker guns than with a single grenade due to it's slow "fire rate". In later Quake (and other games) grenades were removed completely. Instead there usually were fast-firing grenade launchers which were kind of like M79 with bouncy projectiles. Grenades were often left out.

Then a few games came out, where you didn't have to switch to grenades to throw them. FarCry and Halo for example. Grenades became easy to use and became a great weapon even in fast-paced battles. Everyone could run behind cover, lob a grenade in a window or around the corner and keep running and shooting. In older games you'd be long dead when trying to switch to grenade, throw it, then switch back to your weapon. But with one-button grenades gameplay became much more dynamic. Ever since Halo came out I don't remember seeing a single game that had grenades as a separate weapon.


I know we're not talking about grenades. We're talking about flag throw. But what you're suggesting is basically the same as switching from one-button grenades back to separate-weapon grenades like in old times. You're saying it should make gameplay more dynamic, but unfortunately the effect would be exactly the opposite.

Offline RafiPZ

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Re: Small update
« Reply #49 on: January 20, 2011, 11:24:33 pm »
Yeah I only attempt to throw the flag when I'm almost dead. If I had to switch to the flag and throw it I'd be long dead, making the whole effort useless.

Offline croat1gamer

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Re: Small update
« Reply #50 on: January 21, 2011, 12:44:15 am »
Soldat is way too fast paced to actually accommodate a option like that.

Basically, what loner said.
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Offline Furai

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Re: Small update
« Reply #51 on: January 21, 2011, 06:40:08 am »
When you mentioned those other games mad idea came to my mind - add grappling hook for ctf. :D
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Offline Majoman

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Re: Small update
« Reply #52 on: January 21, 2011, 05:42:57 pm »
Just some stuff we have done so far:
- Removed Aimlag
- Removed portal
- Updated server to work with client and refixed bugs 2.6.4 -> 2.6.5
- Fixed fps limiter to work correctly
- Added flagthrow button(up/down still work)
- Fixed the new polytypes to work correctly
- Added hardwareids
- Fixed numerous other minor bugs and glitches and speeded up different routines etc.

Probably missed a lot but if so the other devs can fill in.

Hello,
in all respect to you, programmers, people who can do stuff I'll never be able to do, this is not what I've been hoping would be done in 1.5.1. I understand forums.soldat.pl community is more of a public playing nature, but if it's the course you, the new programmers of this formerly promising game have taken, then every sane player should abandon this game right away without carrying on his high hopes anymore.
I've already asked about this on #soldat.devs without being answered. I've been just told you're working with the 1.4.1 version and not the 1.5.0 one for some reason. What I've asked was: [18:34:11] [Majoman] "Hey guys, I've just read the small update @ soldat forums. Can anyone confirm the netcode will stay untouched in 1.5.1?"
Now to the point. Hit registration. Does seriously anyone of you see any bigger problem in soldat than this? New button for flag throwing as a first thing that's done? Seriously? Fixed new polytypes, eh what? Removed aimlag and portal (I do know nothing about coding, but does it take more effort than selecting the lines of code you want to remove in order to delete some feature?).
Now to why public player won't ever understand why is the so called eat so annoying to us, who play soldat competetively. You totally don't care if your enemy makes a cap after getting boosted by your grenade instead of being killed. You just play soldat to spend 15 mins of your free time. Us, who play soldat to actually become skilled enough to win prestigeous leagues, conquer the hearts of beautiful women and maybe even win some money (as it is in the latest 1v1 tournament made by Tinysmurf), play with friends in clan (whom don't really appreciate if you let them down by letting the enemy take the flag even though you've hit him with your nade/bullet/knife/anything) do consider eats as quite annoying. Not even mentioning it's making a cw between an European and Australian clan barely playable.
So, for how long do you plan to leave the netcode untouched? Or better, are you even planning on rewriting it?

Offline zakath

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Re: Small update
« Reply #53 on: January 21, 2011, 06:03:56 pm »
Just some stuff we have done so far:
- Removed Aimlag
- Removed portal
- Updated server to work with client and refixed bugs 2.6.4 -> 2.6.5
- Fixed fps limiter to work correctly
- Added flagthrow button(up/down still work)
- Fixed the new polytypes to work correctly
- Added hardwareids
- Fixed numerous other minor bugs and glitches and speeded up different routines etc.

Probably missed a lot but if so the other devs can fill in.

Hello,
in all respect to you, programmers, people who can do stuff I'll never be able to do, this is not what I've been hoping would be done in 1.5.1. I understand forums.soldat.pl community is more of a public playing nature, but if it's the course you, the new programmers of this formerly promising game have taken, then every sane player should abandon this game right away without carrying on his high hopes anymore.
I've already asked about this on #soldat.devs without being answered. I've been just told you're working with the 1.4.1 version and not the 1.5.0 one for some reason. What I've asked was: [18:34:11] [Majoman] "Hey guys, I've just read the small update @ soldat forums. Can anyone confirm the netcode will stay untouched in 1.5.1?"
Now to the point. Hit registration. Does seriously anyone of you see any bigger problem in soldat than this? New button for flag throwing as a first thing that's done? Seriously? Fixed new polytypes, eh what? Removed aimlag and portal (I do know nothing about coding, but does it take more effort than selecting the lines of code you want to remove in order to delete some feature?).
Now to why public player won't ever understand why is the so called eat so annoying to us, who play soldat competetively. You totally don't care if your enemy makes a cap after getting boosted by your grenade instead of being killed. You just play soldat to spend 15 mins of your free time. Us, who play soldat to actually become skilled enough to win prestigeous leagues, conquer the hearts of beautiful women and maybe even win some money (as it is in the latest 1v1 tournament made by Tinysmurf), play with friends in clan (whom don't really appreciate if you let them down by letting the enemy take the flag even though you've hit him with your nade/bullet/knife/anything) do consider eats as quite annoying. Not even mentioning it's making a cw between an European and Australian clan barely playable.
So, for how long do you plan to leave the netcode untouched? Or better, are you even planning on rewriting it?

As the problems with hit registration are in the model of the netcode, there wont be anything significantly done to this in 1.5.1


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Offline Illuminatus

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Re: Small update
« Reply #54 on: January 21, 2011, 07:19:02 pm »
I've been just told you're working with the 1.4.1 version and not the 1.5.0 one for some reason.
According to Shoozza they are using v1.5.1.12. Working with v1.4.1 wouldn't make much sense imo since it's ~3 1/2 years old.
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Offline L[0ne]R

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Re: Small update
« Reply #55 on: January 22, 2011, 01:21:48 am »
@Majoman
We've all been waiting for 1.5.1 for way too long and want it released already. Thats why most changes are small additions, tweaks and relatively easy fixes. If the devs were to start fixing the "big stuff" like netcode - we can only wonder how many more years it would take. Right now I'd say the devs are just "setting up the stage" for when real development starts.

As for which version the devs are using - I believe it's 1.5.1.15. Well, definitely 1.5.1.1something, which is one of the latest betas.
« Last Edit: January 22, 2011, 01:49:15 am by L[0ne]R »

Offline zakath

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Re: Small update
« Reply #56 on: January 22, 2011, 04:19:52 am »
Server = 2.6.4
Client = 1.5.1.12

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Offline FliesLikeABrick

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Re: Small update
« Reply #57 on: January 23, 2011, 03:07:51 pm »
So, for how long do you plan to leave the netcode untouched? Or better, are you even planning on rewriting it?

If you've been following along, the new group of developers are just taking possession of the Soldat code.  As it was given to them, the soldat server and soldat client were not feature compatible.  The devs are taking their time to do 1.5.1 properly - that is get used to the code, fix bugs that they can, make some minor changes --- and get it out the f'n door.  I'm sure they fully intend to address bigger bugs, features and issues as you've shown interest in, but it just isn't feasible for 1.5.1

Be patient.  Soldat is in a good place now with a group of capable developers who can maintain and improve it in cooperation.  You're asking them to take on major components of the game without letting the dust settle first.

Offline Veritas

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Re: Small update
« Reply #58 on: January 24, 2011, 07:29:48 pm »
About hardware id's, in punkbuster they can be spoofed. Make sure that cannot be done in soldat.
Nothing can't be spoofed. Hope that helps.
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Offline Bonecrusher

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Re: Small update
« Reply #59 on: January 25, 2011, 08:05:25 am »
What Soldat actually needs right now is a decent anti-cheat system(not mentioning all the good suggestions that has been posted in Suggestions board)

Im chill like that

Offline Dusty

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Re: Small update
« Reply #60 on: January 25, 2011, 09:30:53 am »
what soldat needs is a new release

Offline Stuffy

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Re: Small update
« Reply #61 on: January 25, 2011, 01:16:41 pm »
what soldat needs is a new release

Most shocking news ever.
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Offline miketh2005

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Re: Small update
« Reply #62 on: January 26, 2011, 03:56:10 pm »
When you mentioned those other games mad idea came to my mind - add grappling hook for ctf. :D

Yeah, leave that for Soldat 2
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Offline homerofgods

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Re: Small update
« Reply #63 on: January 27, 2011, 09:43:35 am »
Will there be any WM changes?

Offline Illuminatus

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Re: Small update
« Reply #64 on: January 27, 2011, 02:44:26 pm »
You can find the latest WM here. Since it's from Oct 2010 I don't know if there is any newer one. This is the appropriate thread for your question.
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Offline Spi.deY

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Re: Small update
« Reply #65 on: January 28, 2011, 01:17:08 pm »
You can find the latest WM here. Since it's from Oct 2010 I don't know if there is any newer one. This is the appropriate thread for your question.

http://www.sctfl.net/forums/index.php?topic=25618.0

;)

Offline homerofgods

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Re: Small update
« Reply #66 on: January 28, 2011, 06:50:04 pm »
Ah, I have been playing the beta in soldat.gather for so long I forgot it was a beta :P

Offline Illuminatus

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Re: Small update
« Reply #67 on: February 03, 2011, 11:09:44 pm »
@Soldat-Devs: Some more achievements so far? :)
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Offline Fireman

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Re: Small update
« Reply #68 on: February 05, 2011, 08:58:22 am »
Monthly updates would be nice, as it's nearing second month.  :D

Offline Madow

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Re: Small update
« Reply #69 on: February 06, 2011, 12:20:19 am »
Good job, hopefully enecse's clusterfuck of work is being cleared up.
[20:33:20] <DMC__> hes basiclly saying
[20:33:56] <DMC__> "hi there, this game has no garenteee that there is people to play with, nor is it well known, but please give me 15 bucks, you fool"

Offline JotEmI

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Re: Small update
« Reply #70 on: February 06, 2011, 10:08:32 am »
I've got a question about ScriptCore. Will you add at least some of the new functions and procedures that EnEscE introduced in 2.7.0 or will it be plain 2.6.5?

Offline zakath

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Re: Small update
« Reply #71 on: February 06, 2011, 01:01:08 pm »
I've got a question about ScriptCore. Will you add at least some of the new functions and procedures that EnEscE introduced in 2.7.0 or will it be plain 2.6.5?
it will be plain 2.6.5

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Re: Small update
« Reply #72 on: February 06, 2011, 01:33:05 pm »
That's kinda disappointing, but as long as it speeds the process up it's fie with me..

Offline homerofgods

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Re: Small update
« Reply #73 on: February 06, 2011, 01:50:57 pm »
I guess some of that can always be added in later versions, get this one up and going first.

Offline Meteorisch

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Re: Small update
« Reply #74 on: February 11, 2011, 04:10:00 pm »
i have a feeling soldat will now be 1.2
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Offline Clawbug

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Re: Small update
« Reply #75 on: February 11, 2011, 04:15:50 pm »
What does that mean?
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