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- Removed Aimlag- Removed portal...- Added hardwareids
Added hardwareids
- Fixed the new polytypes to work correctly
* biohazard going update the post on Mantis asap as shoozza asked forAlso, the fps limiter works now with a better, i mean proper, routine. Is it liek Quake4, or wtever, that u set a number the s**t dont move even 0.0001? By enesce being unable to working on that, i thought Soldat(2old) wasnt enable to support that.p.s.: the flagthrow button works on el sombrero: throw when reloading.
Just curious, what's the default key for the throw flag button?
Oh lol. A quarter-hour after my request for more progress updates.Really nice job! Quote from: zakath on January 13, 2011, 05:03:37 pmAdded hardwareidsIf it works like expected it will be heaven on (Soldat)-earth.
- Added flagthrow button(up/down still work)
I wonder what you call a big update then
Quote from: FalconPL on January 14, 2011, 11:52:00 amI wonder what you call a big update thenDragonflies and vehicles!
I'm not sure about still having the up/down keys for the flag throwing. It still allows you to accidentally throw the flag away and that was one of the main reasons people wanted it to be changed.
This is exactly what we need, regular updates on where you are at so that we know something is actually happening.
Quote from: chutem on January 13, 2011, 06:00:02 pmThis is exactly what we need, regular updates on where you are at so that we know something is actually happening.
I have never experienced a case where i accidentally threw my flag.
Quote from: Biscuiteer on January 16, 2011, 09:17:46 pmI have never experienced a case where i accidentally threw my flag.You obviously do not know fake cball
Quote from: chutem on January 16, 2011, 11:51:57 pmQuote from: Biscuiteer on January 16, 2011, 09:17:46 pmI have never experienced a case where i accidentally threw my flag.You obviously do not know fake cballSome people don't have their fingers growing out of their asses.-> player's failures at completing tasks are not Soldat's problems.flag throw key customization; yes, why not?Other possible s**t that could be changed/added just because people have sausage fingers, falsely believe that it is time for great change for no apparent reason or are too lazy to learn the way Soldat works, no thx.
Made the flag as a weapon that u can pick every time, even carrying another gun. Do a customizable button to the Flag. Doing it you can pick the flag without a other gun in your hands. Q button switches only primary and secondary weapons and you can set the buttons 1, 2, 3 or other key to hold the flag in your hands. Like a fishing rod hahaha. Sucess!
This would make the process of throwing flag much much slower, since you would have to switch to it before throwing. In most cases you'll just get killed before you even throw the flag.
Made the flag as a weapon that u can pick every time, even carrying another gun.
Do a customizable button to the Flag.
Doing it you can pick the flag without a other gun in your hands.
Q button switches only primary and secondary weapons
you can set the buttons 1, 2, 3 or other key to hold the flag in your hands.
Like a fishing rod hahaha.
Sucess!
I guess that you can't think in this idea using a old condition. The game style will be changed, of course. It sounds to me more dynamic than key combo.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Just some stuff we have done so far:- Removed Aimlag- Removed portal- Updated server to work with client and refixed bugs 2.6.4 -> 2.6.5- Fixed fps limiter to work correctly- Added flagthrow button(up/down still work)- Fixed the new polytypes to work correctly- Added hardwareids- Fixed numerous other minor bugs and glitches and speeded up different routines etc.Probably missed a lot but if so the other devs can fill in.
Quote from: zakath on January 13, 2011, 05:03:37 pmJust some stuff we have done so far:- Removed Aimlag- Removed portal- Updated server to work with client and refixed bugs 2.6.4 -> 2.6.5- Fixed fps limiter to work correctly- Added flagthrow button(up/down still work)- Fixed the new polytypes to work correctly- Added hardwareids- Fixed numerous other minor bugs and glitches and speeded up different routines etc.Probably missed a lot but if so the other devs can fill in.Hello, in all respect to you, programmers, people who can do stuff I'll never be able to do, this is not what I've been hoping would be done in 1.5.1. I understand forums.soldat.pl community is more of a public playing nature, but if it's the course you, the new programmers of this formerly promising game have taken, then every sane player should abandon this game right away without carrying on his high hopes anymore. I've already asked about this on #soldat.devs without being answered. I've been just told you're working with the 1.4.1 version and not the 1.5.0 one for some reason. What I've asked was: [18:34:11] [Majoman] "Hey guys, I've just read the small update @ soldat forums. Can anyone confirm the netcode will stay untouched in 1.5.1?"Now to the point. Hit registration. Does seriously anyone of you see any bigger problem in soldat than this? New button for flag throwing as a first thing that's done? Seriously? Fixed new polytypes, eh what? Removed aimlag and portal (I do know nothing about coding, but does it take more effort than selecting the lines of code you want to remove in order to delete some feature?). Now to why public player won't ever understand why is the so called eat so annoying to us, who play soldat competetively. You totally don't care if your enemy makes a cap after getting boosted by your grenade instead of being killed. You just play soldat to spend 15 mins of your free time. Us, who play soldat to actually become skilled enough to win prestigeous leagues, conquer the hearts of beautiful women and maybe even win some money (as it is in the latest 1v1 tournament made by Tinysmurf), play with friends in clan (whom don't really appreciate if you let them down by letting the enemy take the flag even though you've hit him with your nade/bullet/knife/anything) do consider eats as quite annoying. Not even mentioning it's making a cw between an European and Australian clan barely playable.So, for how long do you plan to leave the netcode untouched? Or better, are you even planning on rewriting it?
I've been just told you're working with the 1.4.1 version and not the 1.5.0 one for some reason.
So, for how long do you plan to leave the netcode untouched? Or better, are you even planning on rewriting it?
About hardware id's, in punkbuster they can be spoofed. Make sure that cannot be done in soldat.
what soldat needs is a new release
When you mentioned those other games mad idea came to my mind - add grappling hook for ctf.
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
You can find the latest WM here. Since it's from Oct 2010 I don't know if there is any newer one. This is the appropriate thread for your question.
I've got a question about ScriptCore. Will you add at least some of the new functions and procedures that EnEscE introduced in 2.7.0 or will it be plain 2.6.5?