Author Topic: Ingame Menu, Select Team, Kick Player  (Read 12498 times)

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Offline duz

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Ingame Menu, Select Team, Kick Player
« on: February 17, 2014, 06:08:40 pm »
Vote/kick player - #2 Suggestion w/ settings option and scrollbar
If you aren't the server admin, the [ ban ] option will not appear.





Vote/kick player - #1 Suggestion
http://i.imgur.com/YGbZ0wR.jpg
http://i.imgur.com/ZM6EoWy.jpg



Team Select Menu - #2 Suggestion w/ [ESC] Return to game





Team Select menu - #1 Suggestion
http://i.imgur.com/ldGCJ75.jpg
http://i.imgur.com/jsgxBLG.jpg
« Last Edit: February 19, 2014, 04:45:56 pm by duz »
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Offline nosejj

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Re: Ingame Menu, Select Team, Kick Player
« Reply #1 on: February 17, 2014, 06:46:48 pm »
Nice idea mate, I think something like that would improve soldat somewhat.

Offline Shoozza

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Re: Ingame Menu, Select Team, Kick Player
« Reply #2 on: February 17, 2014, 07:00:19 pm »
Nice!
The [1] numbers should be at the same place however (either beginning or end)
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Re: Ingame Menu, Select Team, Kick Player
« Reply #3 on: February 17, 2014, 08:41:04 pm »
Gorgeous design! +1

Offline L[0ne]R

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Re: Ingame Menu, Select Team, Kick Player
« Reply #4 on: February 17, 2014, 08:53:19 pm »
Awesome, love it! I'm not a fan of kick/ban menu though, I think instead of having to switch pages left/right there should be a vertical scrollbar instead.

Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #5 on: February 17, 2014, 10:00:01 pm »
Awesome, love it! I'm not a fan of kick/ban menu though, I think instead of having to switch pages left/right there should be a vertical scrollbar instead.
The vertical scrollbar is perfect but more difficult to develop, or not?
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Offline M[a]nny

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Re: Ingame Menu, Select Team, Kick Player
« Reply #6 on: February 18, 2014, 10:23:57 am »
I like the style :P

Offline homerofgods

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Re: Ingame Menu, Select Team, Kick Player
« Reply #7 on: February 18, 2014, 11:03:22 am »

Offline smiluu

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Re: Ingame Menu, Select Team, Kick Player
« Reply #8 on: February 18, 2014, 12:52:16 pm »
What I've always found bothering to be missing is ingame access to controls/player/server menu, you can't configurate your settings without quitting a match.

Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #9 on: February 18, 2014, 02:14:08 pm »
What I've always found bothering to be missing is ingame access to controls/player/server menu, you can't configurate your settings without quitting a match.
Good! I'll draw something about this but I don't know if it's possible to develop without a lot of work(as a year to build).

Another suggestion: Pressing ESC will automatically hide all elements(messages, FPS, kill log, interface...) This could give us space to create new and better menu interfaces.
« Last Edit: February 18, 2014, 02:17:25 pm by duz »
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Offline Szaman

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Re: Ingame Menu, Select Team, Kick Player
« Reply #10 on: February 18, 2014, 02:48:34 pm »
+1
Very nice design :)

Offline Adam

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Re: Ingame Menu, Select Team, Kick Player
« Reply #11 on: February 18, 2014, 03:09:49 pm »
F12

Arguing with your girlfriend and you don't get a response for a few minutes

Offline DutchFlame

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Re: Ingame Menu, Select Team, Kick Player
« Reply #12 on: February 18, 2014, 04:25:17 pm »
when is this going to come out
hehe

definitely f12

Offline kicikici

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Re: Ingame Menu, Select Team, Kick Player
« Reply #13 on: February 18, 2014, 05:09:45 pm »
f12
Classic banana

Offline Shoozza

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Re: Ingame Menu, Select Team, Kick Player
« Reply #14 on: February 19, 2014, 05:36:08 am »
great!

I have a few suggestions:
how about spectatot button with double height?
maybe highlight current open submenu item in esc menu?
scrollbar could be grey not white (doesnt need all the attention)
ESC - return to game why not [ESC]
Make all numbers 75% transparent (the [1] etc) so you focus reading the actual text
Add ... to options which open another window/popup
soldat 1.6.6 menu text is a bit small maybe

things to consider:
w+s for selecting menu item
a+d for choosing canceling item
generally allsow keyboad usage (scrolling, kick/ban without using mouse)

What do you use to edit the images?
Could you also upload the project files with layers (and what fonts you used)
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Offline Akinaro

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Re: Ingame Menu, Select Team, Kick Player
« Reply #15 on: February 19, 2014, 06:21:08 am »
+ it would be nice if after pressing Esc, cursor would be automatically positioned in center of this menu(or screen). Sometimes when you have play in high-res or you use different cursor it pain in the a$$ to find it when you push Esc.

Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #16 on: February 19, 2014, 01:51:57 pm »
Go ahead Shoozza! :P
I did couple changes that you suggest, but feel free to edit the .psd file and/or build this in game.

soldat_sug_kickplayer_scrollbarsettings.psd
https://www.dropbox.com/s/btb38qav59azldw/soldat_sug_kickplayer_scrollbarsettings.psd

soldat_sug_selectteam.psd
https://www.dropbox.com/s/fhazo4uj2cx6yhx/soldat_sug_selectteam.psd

Font: BankGothic Lt BT
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Offline homerofgods

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Re: Ingame Menu, Select Team, Kick Player
« Reply #17 on: February 19, 2014, 05:36:57 pm »
Some thoughts:

-Shouldn't it say Alpha Team and Bravo Team?
-I don't think I like the colours above the menues on the second picture. Keep it simple imo
Not even sure I like the coloring of each player.
-Is it necessary to have the ''Select team'' headline? You could instead move ''[ESC] Return to game'' to the top.
-I hope the screen will not move so you don't have to chace the buttons any more :)

Offline darDar

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Re: Ingame Menu, Select Team, Kick Player
« Reply #18 on: February 19, 2014, 07:00:42 pm »
here we go!

very awesome.
I hope this will be added in time!

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Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #19 on: February 19, 2014, 07:52:52 pm »
Some thoughts:

-Shouldn't it say Alpha Team and Bravo Team?
-I don't think I like the colours above the menues on the second picture. Keep it simple imo
Not even sure I like the coloring of each player.
-Is it necessary to have the ''Select team'' headline? You could instead move ''[ESC] Return to game'' to the top.
-I hope the screen will not move so you don't have to chace the buttons any more :)
- ofc, its just an example.
- the player's name coloring it's the current scheme
- yeah, you're probably right about the "select team" and "[esc]..."!
- hahahhaha for sure! it's terrible and the same with the weapon menu! I'm playing with 1080p and getting mad all the time chasing the menus!
« Last Edit: February 19, 2014, 07:54:46 pm by duz »
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Offline Shoozza

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Re: Ingame Menu, Select Team, Kick Player
« Reply #20 on: February 20, 2014, 11:44:41 am »
I don't have Photoshop, if I do gfx or mockup stuff i use GIMP, MyPain, Krita, Paint.NET/Pinta or The Pencil Project.
I can import the psd in Krita but the text cannot be edited.
What font did you use for the text (also font size)?

More feedback:
[ESC] should be darkened
[1] [2] ect could be even darker
The colored line above menues was a nice idea it might work if it was very light colored (like the background of the popup) as the windows cannot be moved it's not really necessary
I prefer to only show one window at a time not (so you only focus on one thing at a time (easier controls for keyboard etc)
I don't think the [BAN] [KICK] text should be in [] as that is reserved for hotkeys

gj so far
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Offline Akinaro

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Re: Ingame Menu, Select Team, Kick Player
« Reply #21 on: February 20, 2014, 11:54:59 am »
GIMP support photoshop files :]
just open as new file or edit using GIMP

about topic: forget about ban/kick menu its not like everyone use it every 5min. its should be as a menu button just to not encourage trolls to kick everyone.

There should be map list. ofc most of use just when vote map, chose standard ones so its nothing hard to type /votemap but this would be nice if we could have map list cataloged in 2 columns with 4/6 map rows and on the bottom buttons << and >>

Because currently finding map is pain in the A$$
« Last Edit: February 20, 2014, 12:02:12 pm by Akinaro »

Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #22 on: February 20, 2014, 03:02:35 pm »
GIMP support photoshop files :]
Did you tried Shoozza?
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Offline Shoozza

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Re: Ingame Menu, Select Team, Kick Player
« Reply #23 on: February 20, 2014, 04:55:46 pm »
psd files are not fully supported by any tool except photoshop itself.
Opening the files works. I get layers but i cannot edit the text you wrote in the menus
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Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #24 on: February 21, 2014, 01:19:21 am »
psd files are not fully supported by any tool except photoshop itself.
Opening the files works. I get layers but i cannot edit the text you wrote in the menus
Ok, here's the font:
http://free-fonts.filehound.co.uk/font-12953-bankgothic_lt_bt_light.html

The size of the texts doesn't matter. You will get the right size when typing etc.
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Offline Drax

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Re: Ingame Menu, Select Team, Kick Player
« Reply #25 on: March 01, 2014, 06:32:30 pm »
I like only second one:
Quote
Team Select Menu - #2 Suggestion w/ [ESC] Return to game


Offline L[0ne]R

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Re: Ingame Menu, Select Team, Kick Player
« Reply #26 on: March 02, 2014, 12:13:22 am »
duz, you should try giving a weapons menu a facelift too. It could really use one.

Offline Gov

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Re: Ingame Menu, Select Team, Kick Player
« Reply #27 on: March 06, 2014, 08:41:24 am »
awesome!

f12'd

Offline skrX

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Re: Ingame Menu, Select Team, Kick Player
« Reply #28 on: March 08, 2014, 05:57:23 am »
Very nice! could use to freshen up a little bit soldat

Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #29 on: October 07, 2014, 05:24:16 pm »
Shoozza, you will use this?
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Offline Shoozza

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Re: Ingame Menu, Select Team, Kick Player
« Reply #30 on: October 08, 2014, 03:28:25 am »
I think there is a need for more mockups.

For example how would it look like for TDM with 4 teams and spectator?
How does a hovered menu item look like?
How does a selected menu item look like?
How do the vote/kick menu look on 640x480?

Since there are now more mockups they all should work and look similar.
On the F1 Menu (score menu) there are no scrollbars (page up/down is used to scroll).
[1] [Ban] etc do we need the []? There are no [] in the other mockups (maybe make them look like buttons with dark text and colored background instead)

I would also make the text about the player count larger.
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Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #31 on: February 25, 2016, 08:32:40 am »
Should I update the mockups? If yes, post some feedback.
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Offline soldat-game

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Re: Ingame Menu, Select Team, Kick Player
« Reply #32 on: February 25, 2016, 04:13:14 pm »
votekick is good but change team is bad is kids style :/

Offline homerofgods

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Re: Ingame Menu, Select Team, Kick Player
« Reply #33 on: February 25, 2016, 04:28:58 pm »
votekick is good but change team is bad is kids style :/
I think the oposite

Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #34 on: February 26, 2016, 06:08:03 am »
« Last Edit: February 26, 2016, 09:09:09 am by duz »
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Offline Akinaro

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Re: Ingame Menu, Select Team, Kick Player
« Reply #35 on: February 26, 2016, 06:20:01 am »
You could try with less saturated colors, because(for me) they are just to... punchy for soldat.



Offline Bistoufly

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Re: Ingame Menu, Select Team, Kick Player
« Reply #36 on: February 26, 2016, 06:30:57 am »
Looks awesome Duz.


But please remove that garbage here:





And keep the colors punchy. That's one of the reason it looks nice and modern.




Offline duz

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« Last Edit: February 26, 2016, 09:16:04 am by duz »
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Offline CCalp

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Re: Ingame Menu, Select Team, Kick Player
« Reply #38 on: February 26, 2016, 08:26:55 am »
+1 @ Duz's
However, I'm on Akinaro's side regarding the colours. A bit less saturated would be better IMHO.
Apart from that, great job. Would be great to see this introduced with 171.

Offline duz

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Re: Ingame Menu, Select Team, Kick Player
« Reply #39 on: February 26, 2016, 09:25:25 am »
A bit more saturated and a punchy color for the selected team. Sounds a good solution whereas (the right word? :/) Shza asked me about an effect for the selected team.
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Offline L[0ne]R

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Re: Ingame Menu, Select Team, Kick Player
« Reply #40 on: February 26, 2016, 10:41:55 am »
Eh, I actually like "punchy" saturated colors for that kind of thing. Reminds me of older shooters like Quake and Unreal Tournament. It's also more consistent with team colors on other UI elements and on soldiers.

IMO you should make "# players" test juxt a bit bigger and maybe brighter too. It's a bit difficult to read on smaller resolutions, and this isn't even 640x480.

Selected team could be shown like this: