Author Topic: SOLDAT 1.6.9b1 beta release ready for testing!  (Read 24044 times)

0 Members and 1 Guest are viewing this topic.

Offline realman

  • Major(1)
  • Posts: 6
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #20 on: May 07, 2015, 07:50:48 am »
Please test test test test and test!

Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!

Hi Hunty , everything is fine, except for weapons that remain on the map after round.
Couldnt test much stuff with bots...but thats all i noticed so far.

Offline ExHunter

  • Inactive Soldat Developer
  • Soldier
  • ******
  • Posts: 154
  • Speedy go!
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #21 on: May 07, 2015, 08:10:58 am »
Please test test test test and test!

Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!

Hi Hunty , everything is fine, except for weapons that remain on the map after round.
Couldnt test much stuff with bots...but thats all i noticed so far.

- Option Survival_Clear_Weapons added in GAME section of soldat.ini

set that value clientsided or serversided to 1 (depending on if soloplayer or multiplayer) and there you go. Then they get cleared.

Offline Puure

  • Major
  • *
  • Posts: 68
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #22 on: May 07, 2015, 10:04:45 am »
Spiderman fixed hurra!, new shit incoming hurra?
Player jumps lower!... yes. Soldatic gravity is bigger. Again someone threw shit in our faces (climbers).
I will not write at length, so here is example jump (A/D + jump). Player touches lower polygons.

1.6.8 and earlier: 12 deaths/30 attempts = easy jump
1.6.9 beta: 30 deaths/30 attempts = da fak??
It's only one of thousands similar jumps. I tested it with other climbers. Difference is big.
Fix this shit pls.

Offline ExHunter

  • Inactive Soldat Developer
  • Soldier
  • ******
  • Posts: 154
  • Speedy go!
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #23 on: May 07, 2015, 10:58:31 am »
No, soldat's gravity is not bigger.
No, player jumps are not lower.

Only polygon corners/edges/slopes kill now if you touch them. That's all. And that was requested to be fixed by climbers (http://bugs.soldat.pl/view.php?id=484).

Mind your language, please.

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #24 on: May 07, 2015, 01:51:53 pm »
haha climbers killer their own game mode? Thats what happens when all you do is whine!
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #25 on: May 07, 2015, 02:57:57 pm »
Please test test test test and test!

Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!

Hi Hunty , everything is fine, except for weapons that remain on the map after round.
Couldnt test much stuff with bots...but thats all i noticed so far.

- Option Survival_Clear_Weapons added in GAME section of soldat.ini

set that value clientsided or serversided to 1 (depending on if soloplayer or multiplayer) and there you go. Then they get cleared.
realman please give us feedback if this solved your problem

Offline rOy

  • Soldier
  • **
  • Posts: 120
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #26 on: May 09, 2015, 11:48:08 pm »
Hey hey players :o

#1. a very nice modules weapons,gj I like it.
#2. missiles are bold :P (I'm a blind),gj.
#3. graphic no laggs on windows7 (32b),gj. (I don't know how on windows8 (8.1) supported?)

I haven't tested further...

Good luck,happy testing,dudes ;D

PS:
My test server 1.6.9b1 ~ Deathmatch it is available
93.185.108.65:23173

GJ ^^
« Last Edit: May 09, 2015, 11:56:49 pm by rOy »

Offline realman

  • Major(1)
  • Posts: 6
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #27 on: May 10, 2015, 05:59:00 am »
Please test test test test and test!

Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!

Hi Hunty , everything is fine, except for weapons that remain on the map after round.
Couldnt test much stuff with bots...but thats all i noticed so far.

- Option Survival_Clear_Weapons added in GAME section of soldat.ini

set that value clientsided or serversided to 1 (depending on if soloplayer or multiplayer) and there you go. Then they get cleared.
realman please give us feedback if this solved your problem

Sorry been busy, Yes it worked :)

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #28 on: May 18, 2015, 06:49:11 am »
Here is my take on how ctf survival should work:

Here are our options:
#1 Both flag return and capping is enabled after round end
#2 Both flag return and capping is disabled after round end
#3 Flag return is enabled, but capping is disabled
#4 Flag return is disabled, but capping is disabled <--(current solution)

If you disable flag return or capping after round end, the flags would essentially become useless/unnecessary. How can you cap once your flag has been stolen from the base?
Therefor we should go with option #1

Another gamebreaking problem:
If you play ctf survival, the point of the game is to win by caps right? Except it's not. It's the combined points from both killing and capping that creates a win.
If you have capture limit set to 2 and start the game, you can win by having 1 kill and 1 cap.
I think this is wrong and needs to be changed so that only caps gets points.

Such change would need to be discussed further with some survival players, but regardless of that the #1 option is the best.
« Last Edit: May 18, 2015, 06:57:00 am by homerofgods »

Offline SneS

  • Soldier
  • **
  • Posts: 111
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #29 on: May 25, 2015, 04:33:04 am »
The new version is needed very fast because fewer and fewer people playing soldat  :(

Offline whitdemon

  • Major(1)
  • Posts: 12
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #30 on: May 28, 2015, 02:47:55 pm »
Im that guy, please just release it on steam, even if not for free, a small price will get ALOT of players
In the end there can be only one!!!

used to play as MoX[PT]

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #31 on: May 28, 2015, 03:39:27 pm »
Im that guy, please just release it on steam, even if not for free, a small price will get ALOT of players
And a lot of those players will likely quickly lose interest, and many of them might never come back if they see that it's just "Soldat on Steam". We should wait at least until v1.7 which should have major improvements and rewrites, hopefully also including proper high-resolution support. Then people will see that it's more than just "Soldat on Steam" and that there will be more coming to be worth sticking around.

Offline Ussocom

  • Major(1)
  • Posts: 31
  • Dat Usso
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #32 on: June 01, 2015, 10:22:57 pm »
Im that guy, please just release it on steam, even if not for free, a small price will get ALOT of players
And a lot of those players will likely quickly lose interest, and many of them might never come back if they see that it's just "Soldat on Steam". We should wait at least until v1.7 which should have major improvements and rewrites, hopefully also including proper high-resolution support. Then people will see that it's more than just "Soldat on Steam" and that there will be more coming to be worth sticking around.

Why are people still holding onto the fantasy we call 1.7 lol.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #33 on: June 28, 2015, 09:04:32 am »
JotEmI Wich one of theese would be good for survival?
-Flag return and capping is enabled after round end (After enemy team is dead you can still cap or return flag)
-All players are killed immediately after round end (Once you've killed the last enemy you will also die before you have the chance to cap or return flag)

Offline JotEmI

  • Soldier
  • **
  • Posts: 188
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #34 on: June 30, 2015, 07:50:51 am »
I personally opt for the first one - "Flag return and capping is enabled after round end".
If someone wants/needs second functionality it can be achieved with scripting.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #35 on: June 30, 2015, 03:28:47 pm »
I made a bugreport because it feels buggy when you can't return flag. It's not something that was introdused with 1.6.9.b1 though so it might get fixed at a later time. Feel free to comment in the ticket if you find any better solutions.

Offline SneS

  • Soldier
  • **
  • Posts: 111
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #36 on: July 12, 2015, 03:44:20 pm »
Any news about 1.6.9 version? :(

Offline Crimson Goth

  • Camper
  • ***
  • Posts: 387
  • A*|INF|Veteran
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #37 on: July 21, 2015, 02:55:24 pm »
Im that guy, please just release it on steam, even if not for free, a small price will get ALOT of players
And a lot of those players will likely quickly lose interest, and many of them might never come back if they see that it's just "Soldat on Steam". We should wait at least until v1.7 which should have major improvements and rewrites, hopefully also including proper high-resolution support. Then people will see that it's more than just "Soldat on Steam" and that there will be more coming to be worth sticking around.

a steam release is the only thing that could give this game life at the moment

Offline Moroes

  • Soldier
  • **
  • Posts: 165
    • Soldat-Game.eu
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #38 on: July 22, 2015, 12:12:06 am »
a steam release might be the only thing that could give this game life once the game gets polished and ready

Heh, had to correct your statement. I just don't feel like putting 10 years old (or more) ugly game on steam is the way to redemption. Some of the bugs have to be fixed, weapons balanced, code rewritten to get the game more stable, gui reworked and graphics polished before it hits the steam. The game gotta look fresh to regain its glory and then maybe get back to competitive scene. I'd definitelly love popular competitive 2D shooter and soldat is the best candidat but it's not "trendy" enough :D. I don't want to change mechanics much or change the game into a colourful monster, a kitsch. The game just shall get more up-to-datish.

That's how I feel it. If only that happened anytime soon.

Offline CCalp

  • Global Moderator
  • Soldier
  • *****
  • Posts: 238
  • calp (SN)
Re: SOLDAT 1.6.9b1 beta release ready for testing!
« Reply #39 on: July 22, 2015, 04:59:59 am »
@Moroes: IMHO Soldat was great enough once there would be a proper anti-hack enginge. I mean, some sort of bugginess has to be givevn to make it Soldat. And the "ugly" graphics is part of it, too. I am pretty sure there are still people out there who appreciate games like that and don't need newest 3D graphics and stupid merchandising shit to like a fucking "game"