Author Topic: SOLDAT 1.7.0a2 alpha release ready for testing!  (Read 12148 times)

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Offline Shoozza

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SOLDAT 1.7.0a2 alpha release ready for testing!
« on: November 15, 2015, 12:55:17 pm »
Hello Players!

We are a bit late with the release of alpha 2, sorry for that.
This week we combine the devlog with the alpha release.
Maybe we will do this from now on.

L[one]R worked on new high resolution HUD and default mod
http://i.imgur.com/FhzVCVn.png
First graphics are included in this release.

MrBungle worked on high resolution map texturing.
http://i.imgur.com/JZbO4ZT.png

Daaw updated some map textures with high resolution ones and started converting sceneries to high resolution ones.


In this test version we fixed some issues such as the whitescreen bug and various other issues triggering access violations.
We added an error message for non supported graphics cards while also improving support for older graphics cards.
There is now support for HD scenery.
For more details check out the changelog below

Please host servers with different game modes to allow testing those as well.

You can find the download links at the end on this post.
For changes in 1.7.0a1 follow this link.


Soldat 1.7.0a2 changelog:
- Added *support* for higher definition images
- Added error message for opengl initialization failure
- Modified text rendering to use freetype
- Modified screenshots to be saved as png instead of bmp
- Modified renderer to have better compatibility when framebuffers aren't supported.
- Modified texture filters 'none' and 'anisotropic' to be the same as 'point' and 'linear' but without mipmapping
- Fixed map loading error when it has no scenery
- Fixed incorrect player colors on single player
- Fixed positions of alt+f3 texts
- Fixed access violation when saving screenshot
- Fixed nagscreen banner .gif file doesn't load
- Fixed "white screen" bug
- Fixed incorrect forced background colors
- Fixed error message when choosing an uninitialized custom color from color dialog
- Fixed background scenery being rendered when RenderBackground=0
- Fixed image size constraints applied incorrectly to additional images
- Fixed font loading error on invalid path
- Fixed ping dot ignoring its coordinates
- Fixed teambox score text still rendered when teambox is disabled by custom interface


Soldatserver 2.8.0a2 changelog:
none

Normal mode weapon changes:
 none 


Realistic mode weapon changes:
 none 


Map Changelog
- Fixed tiling issues on new textures


Downloads:
Soldat 1.7.0a2 Full
Soldat 1.7.0a2 Patch (for 1.7.0a1 only)

Server 2.8.0a2 Full
Server 2.8.0a2 Patch (for 2.8.0a1 only)
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline homerofgods

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #1 on: November 15, 2015, 01:22:01 pm »
Allright! Donated 57.67 dollars to Shoozza so that he can get a hugeass pizza
urraka would not accept money as he said: <urraka> evhO im doing this for love dont worry

Treat our devs well guys! Enjoy new alpha and tell us of your problems before it's too late

Offline Puure

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #2 on: November 15, 2015, 01:25:10 pm »

No polygons, scenery, interface, gostek on all maps. Ohh wait minimap works. GJ!

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #3 on: November 15, 2015, 01:32:03 pm »
Looking good! Love to see some progress. :)

Offline urraka

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #4 on: November 15, 2015, 01:33:40 pm »
Puure: try setting texture filter to 'anisotropic' (it will disable mipmapping, which is what i think is failing for you)
urraka

Offline Puure

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #5 on: November 15, 2015, 01:36:45 pm »
Puure: try setting texture filter to 'anisotropic' (it will disable mipmapping, which is what i think is failing for you)
Ok it works fine now. Gonna test it. Thanks

Offline brefoda

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #6 on: November 15, 2015, 01:39:09 pm »



white screen enter the server
https://ap.imagensbrasil.org/image/2Q23

Offline Savage

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #7 on: November 15, 2015, 01:48:59 pm »
53,7MB and 200kB/s with 6MB/s ISP? Throw more coal to the server's furnace when we have new release!

Offline duz

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #8 on: November 15, 2015, 02:45:04 pm »
gj, keep updating

I just dont get the interface icon's part. You have updated the icons, but don't fixes the interface's bad positioning. So now we have bad interfaces with HD icons? o.O
Really hope you get there.

ps: Amazing Ash texture ;) but not available yet?
« Last Edit: November 15, 2015, 02:46:43 pm by duz »
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Offline soldat-game

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #9 on: November 15, 2015, 02:53:15 pm »
Nice now good work. but i muse use vertical sync not to see the blur line :( and my fps is 56-57, I can not play at 120 fps, so I wanted :(
If you run the game just before playing a demo appears onfor moments the white screen.

Offline kicikici

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #10 on: November 15, 2015, 03:13:47 pm »
Something wrong happened with scale of *.gif file. 1.7.0a1 was OK (gif fits to the box).
« Last Edit: November 15, 2015, 04:23:51 pm by Shoozza »
Classic banana

Offline Fawkzy

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #11 on: November 15, 2015, 03:27:03 pm »
jesus christ, spoiler/NSFW tag that shi...ning example of lewdness!

we're a family friendly forum

Offline Savage

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #12 on: November 15, 2015, 06:06:47 pm »
Oh come'on it's only breasts :P

Offline Dusty

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #13 on: November 15, 2015, 07:30:35 pm »
the blinking cursor has disappeared though i don't really see the point of it if you cannot edit what you've typed. we need the shoozza chat mod back asap

Offline Akinaro

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #14 on: November 16, 2015, 05:45:45 am »
For people that have Intel Graphic, just set "Software=1" if you have lags.
After that on my work netbook it work without any problem and bugs.

But when using GeForce 820m I have sometimes black screen, and Just like Puure I had to set anisotropic filter because I didnt had any graphic on screen.


Beside that Font is ugly as hell(maybe make one based on BankGothic with all special characters? (Its not that complicated to make font)

Any guidelines or information about map making or you just make it on the fly?
New version will not require any big changes beside finally using bigger and better quality of graphic?

Also if you work on Interface, think about creating better layer arrange(so we can choose what is on top what should be always on the middle of the screen, just more options to set everything, and maybe blend effect for style of ammo/health) And fixing a bit some options(cant set different place for ping dot, removing Ammo Text without Ammo/Reload Amount etc)

Offline urraka

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #15 on: November 16, 2015, 10:07:39 am »
white screen enter the server
https://ap.imagensbrasil.org/image/2Q23

Does this happen always? Otherwise, any additional information on what you did exactly to make that happen would be useful (like was it the first time trying to start game, did it download a custom map, etc).

I just dont get the interface icon's part. You have updated the icons, but don't fixes the interface's bad positioning. So now we have bad interfaces with HD icons? o.O

We are totally aware of the bad positioning system and we have plans to change it, but I don't know if that will make it to 1.7.

Nice now good work. but i muse use vertical sync not to see the blur line :( and my fps is 56-57, I can not play at 120 fps, so I wanted :(
If you run the game just before playing a demo appears onfor moments the white screen.

That line is commonly known as "tearing". You can try luck with different FPS values. I have the feeling that it gets worse when FPS is a multiple of your monitor refresh rate.

Would you care to explain a bit more how you got that white screen? I don't really understand how you "run the game before playing a demo".

Something wrong happened with scale of *.gif file. 1.7.0a1 was OK (gif fits to the box).

I imagine this map may have a mismatch of image dimensions for that scenery. Soldat has always ignored scenery width and height information from PMS files. It just used the actual image size instead. I changed that now so we can replace scenery images with high definition ones without changing the PMS file. With that said, I checked that polyworks saves PMS so that scenery width and height is the same as actual image size, so I'm not sure why that could be wrong there. If you have polyworks you can try opening that map and re-saving it (or re-exporting it).

the blinking cursor has disappeared though i don't really see the point of it if you cannot edit what you've typed. we need the shoozza chat mod back asap

It's gone until we implement proper functionality for it :p

For people that have Intel Graphic, just set "Software=1" if you have lags.
After that on my work netbook it work without any problem and bugs.

The "Software" config isn't used anymore. Sometimes you just get lucky, I guess.. or maybe you changed something else too.

But when using GeForce 820m I have sometimes black screen, and Just like Puure I had to set anisotropic filter because I didnt had any graphic on screen.

Do you have a way of consistently getting a black screen? Would be very useful to get that fixed.

Regarding the "anisotropic filter". I'd like to make it clear that it's not really an anisotropic filter. Currently it works like this for texture filter config:

Code: [Select]
none:        nearest filter (mipmapping disabled)
point:       nearest filter (mipmapping enabled)
linear:      linear filter (mipmapping enabled)
anisotropic: linear filter (mipmapping disabled)

So basically, just a quick way of letting people disable mipmapping. Now that I know that it's a problem I may be able to make it work properly. Also, as far as I know real anisotropic filter only makes sense when there is a 3D perspective, so I don't think we will support it.

Beside that Font is ugly as hell(maybe make one based on BankGothic with all special characters? (Its not that complicated to make font)

I agree that the font looks ugly, but only with "scale interface" enabled (I like how it looks when it's small). I disagree that it's not complicated to make a font though. Otherwise guides like this wouldn't exist.
« Last Edit: November 16, 2015, 06:08:36 pm by PerroAZUL »
urraka

Offline Akinaro

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #16 on: November 16, 2015, 11:33:36 am »
Do you have a way of consistently getting a black screen? Would be very useful to get that fixed.
First what I always do in soldat configuration file is disable kill console, but after that I still had huge lags.
After that I just set Software=1 and after that its smooth as butter.

Beside that and setting "anisotropic filter" I didnt touch anything on config file.

Do you have a way of consistently getting a black screen? Would be very useful to get that fixed.

I have moded Drivers(by Doser based on xxx.82 ), probably this is problem(beside that I never had problem with it before)
I cant really tell why its happening, its not map related or anything, just when I enter game I have black screen and I need to start game again, and after that its good.


I disagree that it's not complicated to make a font though. Otherwise guides like this wouldn't exit.
I had to make few fonts projects few years ago. Its not "walk in the park" and its time consuming, but if you know what you are doing its nothing serious.
Because remember that for one person driving a car is problem and other just have this in blood. Or one person never gonna understand coding in C++ and other get it after few hours.
Its all depend on your interest.

EDIT: I could spend some time on making one, but It would be really slightly similar to BankGothic, because its not free font, and I cant use it as a base. It would take a bit longer than usual(lack of time) but maybe I would finish it in two-three weeks(depend on my mood...) Even if not for soldat It not for soldat, I think it would be cool recall of making fonts.
« Last Edit: November 17, 2015, 03:02:57 am by Akinaro »

Offline brefoda

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #17 on: November 16, 2015, 05:06:09 pm »
White screen happens often, I can not play when I enter the game

Offline Akinaro

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #18 on: November 17, 2015, 09:14:45 am »
//Small offtopic, sorry for that//

For people that want to use BankGothic insetad of using that ugly one.

I modified and added all Polish, German and Spanish special letters to font file(I didnt tested German tho, so I really dont know If I made all of them :/ )

But you need to take in to the account that its not free font and by modifying it I actually kicked licence in the teeth so "dont use it unless you are rebel and you dont care about corporate licenses" :P


If you want to use it in 1.6.9 or new  1.7.0a2 just fallow this:

1. Replace file bgothl.ttf with one from Attachment
2. Go to txt folder in Soldat directory and replace those lines:
Code: [Select]
Font1=BankGothic Lt BT
Font2=BankGothic Lt BT
Font1File=C:\Soldat\bgothl.ttf (depend on your Soldat location)
Font2File=C:\Soldat\bgothl.ttf (depend on your Soldat location)
You probably want to set different size because for some people it would be too small

Here are screen how it look in actuall game with Polish letters(I was to lazy to switch to Spanish/German keyboard and check it)
http://postimg.org/image/ze2he7nz9/
http://postimg.org/image/osim27hnp/
Now game look amazing in my opinion, only this font was pain in the eye.


PS. I said that I gonna make font from scratch that would fit to Soldat, but after thinking about it, because of annoying Turkish symbols I think I'll pass, I would make most of Latin symbols but those Turkish are seriously pain to make and It would take probably 4 weeks to make.

Offline duz

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #19 on: November 17, 2015, 10:28:31 am »
GJ Akinaro. Why you don't find fonts over the internet that fits better in the console/kill log than the Soldat default font? A easier work than create from the scratch.
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Offline Akinaro

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #20 on: November 17, 2015, 10:54:22 am »
Because BankGothic is damn good font and its fit perfect to soldat. I dont see the reason to change it, beside adding those special letters.

But most of fonts have license that forbids any modification and use in commercial products.

Making font IS easy, but its time consuming. I could find some free font and fit to soldat but its the same amount of work.

There is about 400 Glyphs that need to be made, point from point, line to line, most of them use A-Z letters but rest are custom ones and making one glyphs is taking from 10min to even 1 hour.

Offline CCalp

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #21 on: November 17, 2015, 11:35:57 am »
I dont see the reason to change it, beside adding those special letters.

-> maybe exactly due to this...
But most of fonts have license that forbids any modification and use in commercial products.

Offline duz

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #22 on: November 17, 2015, 11:44:40 am »
Yeah ofc, I was talking about "free" fonts :P
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Offline MrHamsTR

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #23 on: November 18, 2015, 05:48:48 am »
I'm waiting final version for fix Turkish letters otherwise I guess these betas are not going to solve this problem.
Is there anybody can write script?
Good, go and play soldat ^^

Offline urraka

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #24 on: November 18, 2015, 02:36:40 pm »
I'm waiting final version for fix Turkish letters otherwise I guess these betas are not going to solve this problem.

I came to forums to check if this was still a problem... I guess it is. Could you post screenshots of a specific part of the game where this is failing? One using 1.6.9 and one using latest 1.7a2 (so I see the difference between correct/incorrect). From what I tested it "seemed" to work fine but it's hard to tell when you don't know turkish :P
urraka

Offline sanada

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #25 on: November 19, 2015, 03:29:37 am »


Multibyte characters(japanese, korean and chinese) are also corrupted in in-game. Not in pre-game though.

Offline CCalp

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #26 on: November 19, 2015, 09:58:13 am »
So, here's my feedback post which I'll keep updated until next test version is released...

- (1) Fullscreen not being placed over taskbar: When I start in fullscreen (no matter if fullscreen=1 or =2) the system taskbar isn't hidden and thus the game screen doesn't fit entirely on the display -> https://i.imgur.com/BQNZfK2.jpg

- (2) Start screen: "Profile" not fully shown -> http://abload.de/image.php?img=workspace1_059b7uy5.jpg

- (3) Start-up video: Replace it with more skilled scenes. -> Shoozza asked me to do it, however, I will need some people to help me with it! Who wants to be part of it? (shouldn't take longer than 20 minutes I suppose)

- (4) Weapon mod (normal): Improve Ruger, weaken barret, chainsaw & minigun (as discussed in some others posts already)

- (5) GUI menu: Use the whole screen for [START GAME], [OPTIONS] and [PLAYER] menus, right now it's like that: http://imgur.com/a/JYIlO | only "JOIN GAME" window uses the space properly

- (6) Unscaled interface: If you disable "Scale interface" in Soldat Setup and choose a high resolution, all menus (weapons, team, scoreboard) are too small imho -> http://imgur.com/a/kQ6lB (this is at only 1600x900). Maybe scale them anyway even if "Scale interface" is disabled?

- (7) I would like to see both ping and fps in numbers but I don't need the received and send bytes display (http://abload.de/img/workspace1_068dzafn.jpg) -> make it possible to choose what is displayed with alt + f3 or add another shortcut for only displaying fps/ping.

- (8) Time left: Allow the timer to be shown separately, not only with showing the whole scoreboard via F1. Better: Make timer an interface element which can be placed with the interface itself.

- (9) Start screen: Switch the size of the "OK" and "EXIT" buttons (i.e. make the "OK" button as big as "EXIT" button is right now, and vice versa)

- (10) Soldat config: remove unused options (like Antialiasing) & improve standard setup, e.g. raise FPS limit

- (11) Default interface: place nades differently, right now they interfere with the ammo icon and amount -> https://i.imgur.com/xKVfwA0.jpg

- (12) Minimize bug: If I minimize Soldat and re-open it afterwards I only type in squares. This can only be "fixed" by restarting Soldat -> https://i.imgur.com/skuLIqc.jpg

- (13) Skin colour: Make skin colour choosable in ingame [PLAYER] section


----------------------------------------------------------------------------------------------------------------------
Note: Some issues might be wine-related (see setup below).
----------------------------------------------------------------------------------------------------------------------
My Setup:
- Machine: Lenovo Laptop with
Processor       : 4x Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
Memory       : 3990MB (2353MB used)
Operating System: Linux Mint 17.1 Rebecca
Kernel                : Linux 3.13.0-66-generic (x86_64)
- Graphics: Integrated Intel HD 3000 & dedicated graphics card AMD Radeon HD 6650M
Display Resolution: 1600x900 pixels
OpenGL Renderer: Mesa DRI Intel(R) Sandybridge Mobile 3.0 Mesa 10.1.3
X11 Vendor    : The X.Org Foundation
- Wine: Wine 1.7.54 (64bit) via PlayOnLinux 4.2.2, Windows version: XP
- Soldat: fresh install (not patched), my config @ http://imgur.com/a/p0ya2

Offline MrHamsTR

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #27 on: November 19, 2015, 10:08:42 am »
I'm waiting final version for fix Turkish letters otherwise I guess these betas are not going to solve this problem.

I came to forums to check if this was still a problem... I guess it is. Could you post screenshots of a specific part of the game where this is failing? One using 1.6.9 and one using latest 1.7a2 (so I see the difference between correct/incorrect). From what I tested it "seemed" to work fine but it's hard to tell when you don't know turkish :P

I've already posted it in 1.7.0a1 topic. The problem is same.
Is there anybody can write script?
Good, go and play soldat ^^

Offline CheeSeMan.

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #28 on: November 19, 2015, 03:45:49 pm »
Please dont remove option for scale interface, I prefer it disabled! Great work though DEVS =)
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Offline duz

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #29 on: November 19, 2015, 05:40:31 pm »
Please dont remove option for scale interface, I prefer it disabled! Great work though DEVS =)
Disabled, FOR SURE. I don't know why that option exist o.O
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Offline L[0ne]R

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #30 on: November 19, 2015, 06:56:11 pm »
Please dont remove option for scale interface, I prefer it disabled! Great work though DEVS =)
Disabled, FOR SURE. I don't know why that option exist o.O
Because low-res interface on high resolutions would look super tiny.


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Offline %%%%%%%

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #31 on: November 20, 2015, 07:35:00 am »
Please dont remove option for scale interface, I prefer it disabled! Great work though DEVS =)
Disabled, FOR SURE. I don't know why that option exist o.O
Because low-res interface on high resolutions would look super tiny.
It's so much better when it's tiny, though.

Offline L[0ne]R

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #32 on: November 20, 2015, 06:27:16 pm »
Please dont remove option for scale interface, I prefer it disabled! Great work though DEVS =)
Disabled, FOR SURE. I don't know why that option exist o.O
Because low-res interface on high resolutions would look super tiny.
It's so much better when it's tiny, though.
Not when it's so tiny I can barely see it. :P Plus it's also a matter of preference.


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Offline Hubiq

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #33 on: November 21, 2015, 02:47:30 pm »
Barrett gets any changes? This weapon is too strong. People talked about this many times.

Offline duz

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #34 on: November 21, 2015, 04:21:47 pm »
Because low-res interface on high resolutions would look super tiny.
Oh. I forgot the "still".
Cuz now you can make icons in HD and use the opposite method automatically without any option on config.exe. Example: 4k resizing to 640x480.
But, to be honest, it's time to change the minimum resolution required. It's a PC game, right? Don't give a f* to 640x480, 800x600 etc. Create everything to be OK on 1280x800 that's the smaller and common screen size of a notebook. (based on Steam data) CS and a lot new games looks very very bad in 640x480 and 800x600. Almost unplayable.


Barrett gets any changes? This weapon is too strong. People talked about this many times.
I've played leagues when Barrett had zero delay and was less affected by autos (bink). Even without delay etc it was well balanced.
This is Barret .50 cal, not Ruger or a water gun. AWP in CS is almost 1 shot 1 kill. OP? No.

What you could suggest is an improvement of the hitbox. So they could set different damage for legs, arms etc.
Barret has it's benefits, autos too. If you think that Barret is too strong, you're playing the wrong way. Or you should practice a lil bit more.
« Last Edit: November 21, 2015, 04:29:25 pm by duz »
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Offline Petterkowski

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #35 on: November 21, 2015, 04:55:36 pm »
I agree with duz. The current rendition of barret is the hardest of all. Suggesting to make it even harder to use is absurd idea. Comparing to previous versions, barret has never been so hard. It's definitely not like the barret became a strong weapon out of sudden. It's just the overall level of competition has decreased like duz mentioned. Players need to understand that every weapon has got its special usage. There are many modes. Not just 1. I'm not going to post the same things and examples again, but in case someone's missed my previous in-depth discussion regarding brt and its strenght, here's the LINK for the main post and further discussion.
« Last Edit: November 21, 2015, 05:12:39 pm by Petterkowski »


Once more into the fray...
Into the last good fight I'll ever know.
Live and die on this day...
Live and die on this day...

Offline Hubiq

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #36 on: November 22, 2015, 06:13:21 am »
Quote
I agree with duz. he current rendition of barret is the hardest of all. Suggesting to make it even harder to use is absurd idea.

What is this bullshit???  :o You still play with barrett so you always say "It's good! No change for Barrett! ;D". Stupid barrett kills other weapons. Too small and short (too fast disappearing) bink and start up.

Install the 1.4.2 and check the settings in Barrett. Then it was perfect.


Offline Drax

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #37 on: December 02, 2015, 09:43:03 am »
@L[one]R how to make such HD pictures?

Offline L[0ne]R

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #38 on: December 02, 2015, 01:45:19 pm »
@L[one]R how to make such HD pictures?
Art skills, lots of experience with image editing programs and a college degree. ;)


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Drax

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #39 on: December 02, 2015, 01:47:33 pm »
is there a special program for it??? now you guys made soldat HD so it would be cool if you would suggest us some program so we can make ingame interfaces in HD... thanks!
« Last Edit: December 02, 2015, 01:50:47 pm by Drax »

DarkCrusade

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #40 on: December 02, 2015, 01:57:09 pm »
@Drax: Photoshop and Gimp both work well. Of course, there are a lot more out there.. all it takes is creativity and lots of practice.

Offline L[0ne]R

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #41 on: December 02, 2015, 01:57:54 pm »
is there a special program for it??? now you guys made soldat HD so it would be cool if you would suggest us some program so we can make ingame interfaces in HD... thanks!
Well, I personally use Adobe Photoshop, but it's not free. If you want a free program - you can try Paint.NET or Gimp.


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Drax

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #42 on: December 02, 2015, 02:29:09 pm »
hey Lore could you do me a fav and post here a short video showing how to make simple HD picture in paint.net? I just downloaded this program.
« Last Edit: December 02, 2015, 02:33:16 pm by Drax »

Offline L[0ne]R

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #43 on: December 02, 2015, 02:52:32 pm »
hey Lore could you do me a fav and post here a short video showing how to make simple HD picture in paint.net? I just downloaded this program.
Sorry, but I cant for a few reasons:

1. I never really used Paint.Net or Gimp so it'd take me some time to get used to them.
2. Making good quality pictures is complicated. Trying to explain that in a short tutorial would look something like this. You have to know how to use all the different tools and features (of which there's a lot of), as well as general art and design skills. It's not as simple as "press this button, then this button and it's HD".
3. There's already a lot of tutorials on the internet that teach the same thing.
Gimp tutorials: http://www.gimp.org/tutorials/
Paint.NET tutorials: http://forums.getpaint.net/index.php?/forum/18-tutorials-publishing-only
You can find even more on Google and Youtube.

PS: I'm a guy


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Drax

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #44 on: December 02, 2015, 02:57:12 pm »
thanks buddy

Offline awe

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #45 on: December 08, 2015, 09:08:28 pm »
boys need help, just downloaded the beta and does this happen :(

Offline duz

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Re: SOLDAT 1.7.0a2 alpha release ready for testing!
« Reply #46 on: December 09, 2015, 06:47:15 am »
boys need help, just downloaded the beta and does this happen :(
Why are you using 640x480?
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards