0 Members and 1 Guest are viewing this topic.
none
Daaw remade around 100 of the 400 default scenery in 4K UHD.
Dont get me wrong. I love idea of high quality soldat but 4k is just overkill for game like Soldat.Its not game that would get any real benefit from this. 1080 would be enough not only to get awesome quality but to be good for more that next 5-10 years.This resolution for that game is just useless. I know its somesort of future proofing but... Its still soldat. You realize that good made graphic and maps made in 1080 would still look good on 2k or 4k especially on game like soldat.4k is still hard to reach for average consumer for more that 2-4 years. And beside that I dont think that player of 2d game would use that res on this game even if he could...You know that if we talk about better graphic for soldat im first in line to say ""yes!"". But problem with soldat is not resolution but... Overal quality of graphic and maps.What is the point of 4k res if overal menu system, ALL maps, graphic of gostek and its system, weapons and animations are still the same...And I dont think that in matter of next weeks you would remade all those parts of Soldat to fit to this resolution....
Wow, I'm impressed! Smooth 60fps on my shitty netbook! In 1.6.9 I had 20-30fps and huge lags! Very good job Sometimes I have a "white screen" when I minimizes game.
Quote from: Hubiq on November 22, 2015, 04:42:54 pmWow, I'm impressed! Smooth 60fps on my shitty netbook! In 1.6.9 I had 20-30fps and huge lags! Very good job Sometimes I have a "white screen" when I minimizes game. Cool, great to know it works that well Does the white screen stay or does it go away after a bit? Is that with fullscreen mode?
A black tower with blue flag
Well I dont know what you did, but now again it doesnt work on Intel Graphic on my netbook.Everytime this show up when I click something on game menu(cant even open game)Its funny because on 1.7.0a2 everything was perfect. Stable and without any bugsI tired to play with settings but still the same.On Laptop with GeForce graphic its fine(but I had black screen again after first start, but as I said before its probably because of moded drivers I use).
If we could play in 854x480 and upscale it to windowed fullsccreen, it'd maybe work out with mods.
[GAME]Fullscreen=0...[GRAPHICS]...Screen_Width=1600Screen_Height=900Render_Width=854Render_Height=480...
[GAME]...Fullscreen=2...[GRAPHICS]...Render_Width=854Render_Height=480...
The error message is wrong but it's true that it won't work. There seems to be no support for vertex buffers there. Can you try updating video drivers and report back if that works?
ginn:Apparently something is failing with specific bmp images. Most likely it's a bmp format variant not supported by the library we're using to load images.I tried converting all BMPs to PNGs in your mod (http://forums.soldat.pl/index.php?topic=41845.0) and it worked fine it seems.Note: there's also a windowed fullscreen option (set Fullscreen=2 in soldat.ini). That may work better for you.
find . -name *.bmp | sed -E 's/\.bmp$//' | while read line; do ( if [ ! -f "$line.png" ]; then convert "$line.bmp" "$line.png"; rm "$line.bmp"; fi ); done
I was wondering why you still need bmp extension? Engine of game still can read only it even if its render PNG files without a problem? You gonna work on it in the future?Also I have small question, related to rendering texture. Its just theoretical question, not any request or something like that.It would be possible to add detail texture layer to texture file, like most of 3D game have? That would be rendered in background of main texture.I know that this layer is good for 3D models when you look at them closer, not in static distance like soldat. But one time I was helping with game project that used main layer and detail one in background, so we could still keep detailed map with using smaller file size textures. Game never moved from release(3 person project) but It was looking pretty good on simple levels.
I mean, there is still lots of files that are BMP or an PNG files but with BMP extension, especially textures and interface folder. Its a bit chaotic and I was just wondering about it.To be honest BMP is one of worst graphic file(size-res ratio and lack of alpha channel) and with new graphic engine I would get rid of it once and for allI know that before we used that with green background to keep map size small, but BMP is useless for graphic bigger than 400px. the same PNG file is x2 smaller and with color indexing it can be even x5 smaller.
@derek10The profiles ok button is slow because soldat is loading stuff and checking for updates (which could be improved).Is it still slow when you do this:Open gameClikc onGo to Start game tabGo to exit tabClick OkIt should only be slow for the first time you click on the ok on the profiles page.I'm trying to figure out if the gui is laggy or it is the network related code.
When optimize the server? Still a large number of bullets fired creates a lags, if bullets have a high speed and fly a long way increases the lag And add a new variant for minigun and spas, "WeaponRecoil=" to modify rejection of a player during shooting.Can change/fix BigText function positioning? It's easy toadd text on the left side. But to create text on the right side we have a problem because, depending on the resolution erroneously it centers, and maybe invisible.Since it is has already used opengl, can u add TActivePlayer.CoverScreen(Color: Longint, Time: Single, Transparency: byte, FadeOut: single);This feature will cover the whole screen, the designated color, for a limited time, with a certain transparency and FadeOut (if 0 effect disappears immediately, if bigger is the time for the gradual disappearance).
lol just ban him forever already ^__^@PerroAzul I used XnView to convert my gfx files to .png but still same problem, but your converted ones are fine so what am I doing wrong? QQ
So much butthurt in one comment. Wow.
@PerroAzul I used XnView to convert my gfx files to .png but still same problem, but your converted ones are fine so what am I doing wrong? QQ
lol just ban him forever already ^__^
..., and look at what terrible things has been done to the maps.
Quote from: soldat-game on November 23, 2015, 12:30:16 pmWhen optimize the server? Still a large number of bullets fired creates a lags, if bullets have a high speed and fly a long way increases the lag And add a new variant for minigun and spas, "WeaponRecoil=" to modify rejection of a player during shooting.Can change/fix BigText function positioning? It's easy toadd text on the left side. But to create text on the right side we have a problem because, depending on the resolution erroneously it centers, and maybe invisible.Since it is has already used opengl, can u add TActivePlayer.CoverScreen(Color: Longint, Time: Single, Transparency: byte, FadeOut: single);This feature will cover the whole screen, the designated color, for a limited time, with a certain transparency and FadeOut (if 0 effect disappears immediately, if bigger is the time for the gradual disappearance).Shoozza please comment.
Quote from: CheeSeMan. on November 29, 2015, 07:41:48 pmlol just ban him forever already ^__^@ginn: Have you noticed that you are the only person complaining like that? You may consider a) rethinking your position b) simply quit playing Soldat and visiting that forum if it annoys you so hard c) practising some anti-stress techniques of your choice d) visiting a doctor e) killing yourself. I hope some of that helps.I for my part am looking forward to 1.7b1 :3
Quote from: ginn on November 29, 2015, 09:24:21 pm..., and look at what terrible things has been done to the maps.tell me more, what maps, what done? something with textures?
There was litterally no point in developing anything further than 1.6.8.All new versions are just gonna split up the remaining community, and get people to quit, because they can't be bothered.