0 Members and 3 Guests are viewing this topic.
Why Windowed Fullscreen is the default option instead of Fullscreen?
Not fix start server bug:https://www.youtube.com/watch?v=3IMNGqkJ5ls
Not fix script core 3 bugs:https://www.youtube.com/watch?v=EaOs4YV-zgY
Why not fix:If weaponactive is used and player have lags. He can see all weapons and get all weapons.
Send it multiple times then. Netcode is, was and probably will stay unreliable for a long time. Same "issue" is with ForceWeapon, DoDamage and probably a few others i forgot to mention.
Forget it, this is not strictly speaking a bug. Your soldat client is actually acting as a server, occupying server's sockets and since you can't have two servers running on the same port, hence the result. If you change server port in any soldat.ini, it'll be gone.
I don't know what happen there. My guess is that some other script triggered some event (Like OnPlayerDamage with DoDamage) which crashed the latter one.
You can achieve cover screen effect if you massively scale up big text.
Is there any way for making separate scale for gostek graphic?
And btw maybe it would be time to do something with this mod launcher because to be honest its annoying, small, and it doesnt even have option to quick double click on mod name to run game :/
QuoteSend it multiple times then. Netcode is, was and probably will stay unreliable for a long time. Same "issue" is with ForceWeapon, DoDamage and probably a few others i forgot to mention.Simply add block choice to until the server responds.
QuoteI don't know what happen there. My guess is that some other script triggered some event (Like OnPlayerDamage with DoDamage) which crashed the latter one.Scripts musn't react with one another scripts.
QuoteYou can achieve cover screen effect if you massively scale up big text.Different fonts, DIFFERENT RESOLUTION (again), they do not cause a positive effect. I'm talking about monitor resolution but I have a good effect on my computer all resolutions and someone else has covered only half of the screen.
Additionally it was nice to add transparency, and the length of fadeout - instead combined with apponidle.I asked for the worldtext, and see what use has been it on many servers.
Forgot your comment about:- containstring in script core 3
- bullett lags https://www.youtube.com/watch?v=RT8pi4HgofY- no recil bug https://www.youtube.com/watch?v=Goz5LWItnwk- Allow modify rejection of the player when shooting with a minigun and spas. If the speed increases minigun shells, too much rejects the player.
You can also set the scale for all files of a certain folder, with:gostek-gfx=1
- Bullett lags https://www.youtube.com/watch?v=RT8pi4HgofY
- Allow modify rejection of the player when shooting with a minigun and spas. If the speed increases minigun shells, too much rejects the player.
- containstring in script core 3
You were not the only one asking for WorldText. You are though the only one asking for CoverScreen.
It's not that simple, just forget it for now. tk had the same problem with his scripts and he workaround it by calling ApplyWeapByNum multiple times from AppOnIdle. If you're looking for an easy way to do that and your script is SC3 compatible, ask him for an unit for that, he extracted it to separate one.
Quote- containstring in script core 3Add function containstring(..); to script core 3.http://wiki.soldat.pl/index.php/ContainsString
QuoteYou were not the only one asking for WorldText. You are though the only one asking for CoverScreen.I use 1920x1080 resolution, my monitor resolutiion is 1920x1080. I well covers the screen at different resolutions but other players complain that they have covered 4/5 of the screen.The world text I persuaded some people to also ask, but I begin this insisting, also said that it will be very hard to add
QuoteIt's not that simple, just forget it for now. tk had the same problem with his scripts and he workaround it by calling ApplyWeapByNum multiple times from AppOnIdle. If you're looking for an easy way to do that and your script is SC3 compatible, ask him for an unit for that, he extracted it to separate one.Add just one variable to communicate with the server and block the display of menus until they are active weapon details send.
Yeah that will need some fixing