Author Topic: SOLDAT 1.7.0 RELEASED!  (Read 39331 times)

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Offline Shoozza

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SOLDAT 1.7.0 RELEASED!
« on: February 01, 2016, 12:09:22 pm »





After a long wait and a delay of one month it is finally there: Soldat 1.7.0!
This is the first major release since Soldat 1.6.0 which came out in September 2011 and
the second major release for the Soldat dev team!

In this release the client enjoyed some major graphical updates and bug fixes.
On the server side most changes are script core changes and again bug fixes.








Bye bye Directx8. Hello to OpenGL!

New OpenGL based renderer brings great performance and smoothness improvements
like you haven't seen before!





Using OpenGL instead of DirectX also allows for decent gaming performance
on Linux & OS X
systems using Wine, Parallels, PlayOnLinux or similar software.

We also implemented high resolution text rendering.

If you had trouble running previous versions of Soldat - now it's a good time to
give it another go.







Soldat 1.7 supports up to 4K UHD resolution (3840 x 2160) natively
allowing for much higher quality graphics.

That's why we have spent hundreds of hours polishing and remaking
sceneries, player models (gosteks), textures, weapons,
maps, interfaces and other visual effects in HD quality.

Much of the graphics have been completely remade, and more is yet to come
in future releases.





There's a whole truckload of smaller changes and improvements to
various aspects of the game
, including improvements to modding,
customization and more
.

For instance, screenshots are now saved as PNG and can use a
different resolution for rendering.

Support for windowed fullscreen was added and we have also reverted to
the netcode of 1.6.8 to fix the lagspike issue which happened in 1.6.9.





   
   
 





A big thank you to everyone in the dev team who helped with this version
especially urraka for rewrite of the renderer, bug fixes and changelogs and
falcon for helping with script core changes and debugging.

Special thanks goes to the people who worked on the graphics remakes:
L[one]R, Monsteri and daaw, MrBungle and everyone who helped with mapping,
evhO and the translation team for keeping the translations up to date and
Last but not least I'd like to thank Furai for keeping our backend up to
date and doing all kinds of other tedious work ;)
And everyone else I forgot.

This new Soldat version might introduce some issues with old mods.
We will soon provide a compatibility mod.ini file to fix this,
along with full documentation on how the new modding system works.





Soldat 1.7.0 changelog:
- Added new OpenGL renderer that replaces old D3D8 one
- Added error message for opengl initialization failure
- Added interpolation between frames for smooth rendering
- Added high resolution text rendering support
- Added support for higher definition images
- Added support for windowed fullscreen (Fullscreen=2)
- Added Render_Width and Render_Height options to set internal render resolution
- Added Optimize_Textures config which will resize textures depending resolution for lower GPU memory usage
- Added Mipmap_Bias and GL_Finish experimental configs
- Added Low_Power and Sleep configs to have better control over cpu usage vs timing precision
- Added file logging for graphics related stuff
- Added high resolution map textures
- Added 4K UHD objects-gfx
- Added 4K UHD default interface
- Added 4K UHD sceneries
- Added 4K UHD soldier graphics
- Added 4K UHD weapon graphics
- Added 4K UHD medkit, vest kit and grenade kits
- Added overlay.png to interface-gfx which is now used for bonus kit screen effect
- Added setup.sif is missing error message #614
- Added link to credits for inactive developers
- Added patch warn if trying to install over non compatible soldat version
- Added /reloadgraphics command
- Added desktop resolution config setting
- Added windowed fullscreen config option via combobox
- Modified rotated grenade kits 90* clockwise as a temporary fix for incorrect spawning angle
- Modified weapon menu icons based off weapons-gfx until proper HD icons are made
- Modified screenshots to be saved as png instead of bmp
- Modified scale down sprites that exceed size constraints instead of stopping game with an error
- Modified alignment for new default interface elements
- Modified converted images to png
- Modified bonus overlay to use a separate overlay.png image
- Modified default explosions, fire and smoke: slightly better quality + transparency
- Modified weapon icons, weapons-gfx and sparks-gfx: removed green screen, upscaled by 4.5x
- Modified custom interface loading to fallback to default images when they are missing
- Modified resolution setting to use desktop resolution when it's set to 0x0
- Modified map textures and edges to be loaded from png file if available
- Modified screenshots to be taken with internal render resolution instead of final resized one
- Modified soldier head, hands and Mr.T hairstyle graphics are now grayscale for better customization
- Modified skin colors to match new soldier graphics
- Modified removed unused graphics from interface-gfx, objects-gfx, gostek-gfx and weapons-gfx
- Modified map isn't reloaded when restarting same map
- Modified spin direction of knife and cluster grenade when facing left
- Modified gostek rendering code adding tweakable sprite alignment through mod.ini
- Modified reverted to 1.6.8 netcode for client
- Modified updated micro1 interface
- Modified do not show installer welcome page
- Modified patch do not show icon and group icon install option
- Modified switched to Play font
- Modified replaced FontHeightScale config with Font1ScaleX and Font2ScaleX with 125 as default
- Modified removed directx checks
- Modified removed AntiCheat API
- Modified removed Force Software option
- Modified removed none and anisortropic res filters
- Modified removed none and anisortropic texture filter options
- Modified removed backbuffer setting
- Modified disabled bitrate option
- Modified disabled refresh rate option
- Modified disabled antialiasing option
- Modified removed window resize setting
- Modified removed unused adapter config setting
- Modified disabled gamma setting from options
- Fixed frame timing code
- Fixed texture loading error on -dedicated mode
- Fixed incorrect health bar position when it's "vertical"
- Fixed position of vote menu when "scale interface" is disabled
- Fixed alignment of kill console text
- Fixed alignment of version text inside esc ingame menu
- Fixed big texts on bottom covered by bullet time wide screen cut
- Fixed bad flag initialization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed alpha value outsite allowed value for sparks
- Fixed zero index access for bot ai
- Fixed error message when choosing an uninitialized custom color from color dialog
- Fixed ping dot ignoring its coordinates
- Fixed parachute so it doesn't break in half after being dropped
- Fixed missing Adapter setting in soldat.ini breaks config
- Fixed patch installer cannot be applied manually
- Fixed spawn "teleport" when map takes too long to load
- Fixed DrawText scaling issues
- Fixed parachute rope alignment
- Fixed weapon aim jerkiness
- Fixed soldat blocks installation directory #641
- Fixed free fonts after closing soldat normally


Soldatserver 2.8.0 changelog:
- Added basic conversion functions to SC3: weap2obj, menu2obj, obj2weap, obj2menu, weap2menu, menu2weap
- Added missing Game.TickCount to SC3
- Added missing TPlayer.KeyFlagThrow to SC3
- Fixed OnWeaponChanged was sometimes called too late
- Fixed added missing vest property to SC3 TPlayer
- Fixed ScriptName in SC3 Legacy mode contained full path instead of just folder name
- Fixed unpredictable OnWeaponChange behavior when calling ForceWeapon from within
- Fixed wrong player coordinates in OnAfterPlayerRespawn (SC3 only)
- Fixed OnWeaponChange event sometimes called with weird weapon parameters
- Fixed incorrect Weapon being passed to OnPlayerKill
- Fixed bad flag initialization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed zero index access for bot ai
- Fixed segmentation fault when someone dies
- Fixed TPlayer.Move() not broadcasted to players when set on bot
- Fixed TPlayer.SetVelocity() not broadcasted to players when set o bot
- Fixed Random() function in SC2 producing weird results
-  Fixed SC3 sometimes throwing access violations when hitting exception  (most noticable when trying to load non existing dll


Normal mode weapon changes:
none

Realistic mode weapon changes:
none

Map Changelog:
- Added high resolution textures for default maps
- Added new map RR
- Fixed tiling issues on new textures
- Fixed texture stretching on non multi-textured maps

ctf_Ash
========
- Fixed players being able to clip through the bridges #435
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs


ctf_Cobra
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Death
========
Polybugs:
- Fixed movement polybugs

ctf_Division
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Maya
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Viet
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Rotten
==========
- Fixed dropped weapons not colliding with polygons near top route bridges[/size]





Soldat 1.7.0 Full
Soldat 1.7.0 Patch (for 1.6.9 only)

Server 2.8.0 Full
Server 2.8.0 Patch (for 2.7.9 only)
« Last Edit: March 15, 2016, 03:15:01 am by Shoozza »
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Offline skrX

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #1 on: February 01, 2016, 12:10:02 pm »
O shit  :D nice

Offline Bug

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #2 on: February 01, 2016, 12:12:19 pm »
HOORAY!
yes.

Offline CCalp

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #3 on: February 01, 2016, 12:16:31 pm »
Finally.... Have been waiting for so long.

Urraka, thank you so much for your great work. You really rendered [pun alarm!] us a great service! Also, thanks to L[0ne]R and the rest of the gfx team.

...
« Last Edit: February 01, 2016, 06:45:32 pm by CCalp »

Offline Bistoufly

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #4 on: February 01, 2016, 12:17:45 pm »
Fantastic job!

This new version is by far the biggest upgrade Soldat has ever had since its inception.

Congratulations to Shoozza, urraka and all the people who participated! You guys are awesome!


 :)

Offline L[0ne]R

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #5 on: February 01, 2016, 12:24:28 pm »
Well, new vest will have to wait until the next version I guess, but if anyone wants - slightly tweaked version is here.

Nice to see 1.7 to finally see the light of day. I hope it'll be received well by other players despite the yet unfinished transition to HD.

Good Job, everyone. :)

« Last Edit: February 01, 2016, 01:03:12 pm by L[0ne]R »


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Fawkzy

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #6 on: February 01, 2016, 12:52:35 pm »
FÜCK YES

Offline Izzy Rose (PL)

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #7 on: February 01, 2016, 12:59:28 pm »
God damn, why I have no time in this week to give it a try?! :O :(
Great work, gentlemen!
Ingame known as just Izzy
[Barret]/
+

Offline Furai

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #8 on: February 01, 2016, 01:01:27 pm »
Thanks to everyone who contributed to this build.
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline darDar

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #9 on: February 01, 2016, 01:09:53 pm »
Good release! #Gather.EU updated and soldatladder should be updated soon either.
#Soldat Gather [Soldat competitive community]

| My Maps - ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex & ctf_Caro |

Offline Viral

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #10 on: February 01, 2016, 01:11:50 pm »
Well done! Can't wait to meet you in our new, HD battlefield :3

Offline Akinaro

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #11 on: February 01, 2016, 01:21:50 pm »
About HD, what happen with that map look up, that shoozza showed up in alpha2?
{ http://i.imgur.com/JZbO4ZT.png }

Even one map would be cool to play and show some fresh look that could potentially gather players and keep existing ones.

Offline Spec

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #12 on: February 01, 2016, 01:24:41 pm »
Well done! Anyone from dev could please share where can I find the new REFRESH(X) structure? I'm coding a "new" ARSSE (just for fun). Tks!

Offline Furai

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"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Mayhem

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #14 on: February 01, 2016, 01:36:54 pm »
Amazing job! ;D thanks to everyone who spent his free time on making it  ;D

Offline spioszeq

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #15 on: February 01, 2016, 01:37:08 pm »
Installer doesnt work on my windows 10.  I tried to run it as an administrator and windows 7 mode. 1.6.9. works without problems.

Offline PerroAZUL

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #16 on: February 01, 2016, 01:43:57 pm »
Installer doesnt work on my windows 10.  I tried to run it as an administrator and windows 7 mode. 1.6.9. works without problems.

Maybe an antivirus getting in the way. They tend to do that.
urraka

Offline spioszeq

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #17 on: February 01, 2016, 01:46:23 pm »
Installer doesnt work on my windows 10.  I tried to run it as an administrator and windows 7 mode. 1.6.9. works without problems.

Maybe an antivirus getting in the way. They tend to do that.
Wow thank you i thought avast alwas warns me before doing smth. Now soldat works great!

Offline Mr Killer

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #18 on: February 01, 2016, 01:47:38 pm »
This is like 8 years too late

Offline Furai

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Re: SOLDAT 1.7.0 RELEASED!
« Reply #19 on: February 01, 2016, 02:02:56 pm »
This is like 8 years too late
I don't think so.
"My senses are so powerful that I can hear the blood pumping through your veins."