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Eats are when you take no damage, instead just get boosted away.
[All modified weapons]Movement accuracy = 0[All modified weapons (except mp5, spas and minigun)]Spread = 0[Desert Eagles]-0.66 dmg-6 fireinterval+1 ammo-17 reload timeModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[HK MP5]-0.19 dmgModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ak-74]-0.104 dmg+2 fire interval+12 bink+0.00324 push+0.4 speed[Steyr AUG]-0.16 dmgModifierHead=1.25ModifierChest=0.85ModifierLegs=0.85[Spas-12]-0.28 dmg+0.0004 pushModifierHead=1.1ModifierChest=1.0ModifierLegs=0.9[Ruger 77]-0.49 dmg-5 fire intervalModifierHead=1.245ModifierChest=0.84ModifierLegs=0.84[FN Minimi]-0.03dmg+1 fireinterval+0.00096 push-0.4 speed[XM214 Minigun]-0.18 dmg-120 reload time+0.0021 push[USSOCOM]-0.09 dmg+1 fireinterval-2 ammo[M72 LAW]+14 fireinterval-13 startup time+30 bink
; The Official Soldat Weapons Mod:; Notes:; 1. Some settings for non-standard weapons won't work for example: reload time on stationary gun or grenade for obvious reasons; 2. Soldat uses ticks for measuring time. 60 ticks = 1 second; 3. e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second; 4. FireInterval, ReloadTime, Bink and StartUpTime are measured in ticks; Damage Calculation:; The 'Damage' value does NOT represent the actual damage dealt by a bullet. The formula for calculating the final damage dealt by a bullet is the result of: [Damage] * [CurrentSpeed] * [HitboxModifier]; Note that your personal speed may inherit speed to the bullet.; CurrentSpeed = Speed + PlayerSpeed * Inherited Velocity; Fireinterval:; The rate of fire is measured in ticks. The lower the interval, the faster the weapon fires.; Ammo:; Defines the size of a full clip.; Reloadtime:; The reloadtime is measured in ticks. e.g. ReloadTime=360 will result in a 6 seconds reload period.; Speed:; The speed is the initial base speed of a bullet. speed affects damage and does also influence the 'self boost' amount for Spas-12 and XM214 Minigun.; A fired bullet is affected by the velocity of the player (YourSpeed).; A fired bullet loses its speed over time, which will then also result in less damage.; Bullet Styles:; 1 = Plain bullet; 2 = Frag grenade; 3 = Shotgun pellets; 4 = M79 grenade; 5 = Flame; 6 = Punch; 7 = Arrow; 8 = Flame arrow; 11 = Knife/Chainsaw; 12 = LAW missile; 13 = Knife; 14 = M2 bullet; Example: changing the value 'BulletStyle=4' to 'BulletStyle=12' at the [M79] config, will result in LAW missiles being fired.; StartUpTime:; The StartUpTime is measured in ticks. It is currently being used at the XM214 Minigun and the Barret.; e.g. 'StartUpTime=120 will result in 2 seconds of a delay.; Bink:; If the player is hit by a bullet, his aim is not accurate for this amount of time, the mouse cursor in-game will then enlarge as an indicator.; Negative values mean self-bink. The lower the number, the more inaccurate the weapon will get after firing.; MovementAcc:; Defines how much the aim is getting affected by the players movement, the higher the value, the more you have to be still to aim properly. Using the jet results in the aim to be affected the most.; BulletSpread:; Defines how tight or loose the bullets will group when standing still.; Recoil:; Defines the amount that the cursor will fling up when fired.; Push:; Defines the weight of a bullet, factors together with its velocity to push away the receiving player and objects (flags and kits) but NOT yourself (self boost).; InheritedVelocity:; In percent how much velocity the bullet inherits from the player. This will result in higher / lower damage values, depending of the direction you move to and in which speed you move.; Codename:; __ __ _ _ ____ _ _ _ ; | \/ |(_) _ __ (_) / ___|| | _ _ | |_ ___ | |__ ; | |\/| || || '_ \ | || | | || | | || __|/ __|| '_ \; | | | || || | | || || |___ | || |_| || |_| (__ | | | |; |_| |_||_||_| |_||_| \____||_| \__,_| \__|\___||_| |_| ; Changelog from 1.7.0 to 1.7.1:;; - Damage value are now divided by 100 compared to all weapons.ini files before 1.7.1. (Example: 1.7.0 and earlier: "Damage=181" Now: "Damage=1.81"); - Speed values are now divided by 10.; - BulletSpread values are now divided by 100.; - Inherited Velocity values are now divided by 100.; - MovementAcc values are now divided by 200.; - Push values are now divided by 2500.; - Added HitboxModifiers for all weapons.; - Added option to set ReloadTime and Ammo for the Chainsaw.; - Due to the divisions, older weapon.ini files will not work as intended, until you fix the values. You can find a weapons.ini converter at: https://github.com/Soldat/WMConverter; For help please visit:; #soldat.devs (on IRC QuakeNet); http://www.forums.soldat.pl[Info]Name=Default modVersion=1.7.1[Desert Eagles]Damage=1.15FireInterval=18Ammo=8ReloadTime=70Speed=19BulletStyle=1StartUpTime=0Bink=0MovementAcc=0.0BulletSpread=0.0Recoil=0Push=0.0176InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[HK MP5]Damage=0.82FireInterval=6Ammo=30ReloadTime=105Speed=18.9BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.14Recoil=0Push=0.011InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ak-74]Damage=0.95FireInterval=12Ammo=35ReloadTime=165Speed=27BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0170InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Steyr AUG]Damage=0.55FireInterval=7Ammo=25ReloadTime=125Speed=26BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0084InheritedVelocity=0.5ModifierHead=1.25ModifierChest=0.85ModifierLegs=0.85[Spas-12]Damage=0.94FireInterval=32Ammo=7ReloadTime=175Speed=14BulletStyle=3StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.8Recoil=0Push=0.0192InheritedVelocity=0.5ModifierHead=1.1ModifierChest=1.0ModifierLegs=0.9[Ruger 77]Damage=2FireInterval=40Ammo=4ReloadTime=60Speed=33BulletStyle=1StartUpTime=0Bink=10MovementAcc=0.0BulletSpread=0Recoil=0Push=0.012InheritedVelocity=0.5ModifierHead=1.245ModifierChest=0.84ModifierLegs=0.84[M79]Damage=1550FireInterval=6Ammo=1ReloadTime=178Speed=10.7BulletStyle=4StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.036InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Barret M82A1]Damage=4.45FireInterval=225Ammo=10ReloadTime=70Speed=55BulletStyle=1StartUpTime=19Bink=65MovementAcc=0.05BulletSpread=0Recoil=0Push=0.018InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[FN Minimi]Damage=0.82FireInterval=10Ammo=50ReloadTime=250Speed=24.6BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.01376InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.90[XM214 Minigun]Damage=0.45FireInterval=3Ammo=100ReloadTime=360Speed=29BulletStyle=1StartUpTime=25Bink=0MovementAcc=0.0BulletSpread=0.3Recoil=0Push=0.0125InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[USSOCOM]Damage=1.4FireInterval=11Ammo=12ReloadTime=60Speed=18BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.02InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Combat Knife]Damage=2150FireInterval=6Ammo=1ReloadTime=3Speed=6BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.12InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Chainsaw]Damage=50FireInterval=2Ammo=200ReloadTime=110Speed=8BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0028InheritedVelocity=0ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[M72 LAW]Damage=1550FireInterval=20Ammo=1ReloadTime=300Speed=23BulletStyle=12StartUpTime=0Bink=30MovementAcc=0BulletSpread=0Recoil=0Push=0.028InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[Punch]Damage=330FireInterval=6Ammo=1ReloadTime=3Speed=5BulletStyle=6StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Grenade]Damage=1500FireInterval=80Ammo=1ReloadTime=20Speed=5BulletStyle=2StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=1ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Stationary Gun]Damage=1.8FireInterval=10Ammo=100ReloadTime=366Speed=36BulletStyle=14StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0088InheritedVelocity=0ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Flamer]Damage=19FireInterval=6Ammo=200ReloadTime=5Speed=10.5BulletStyle=5StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.016InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Rambo Bow]Damage=12FireInterval=10Ammo=1ReloadTime=25Speed=21BulletStyle=7StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0148InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Flamed Arrows]Damage=8FireInterval=10Ammo=1ReloadTime=39Speed=18BulletStyle=8StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9
ginn, I'm a huge fan of the ~20% overall damage reduction, but not of largely reduced movement acc or spread on most autos
My WM.....Ruger added bink, higher modifier for HS, lower modifier for leg/torso. It'll no longer guarantee kill in 2 hits, instead requires both shots to HS to 2 hit kill, otherwise it's always 3 hit kill. Might be UP, but better than OP.LAW has no start up time, but has bink, and longer fireinterval. The intent is to avoid the "law why you no shoot" bug.
- Stop using WM as a way to fix bugs or whatever shit people feels needed "fixing" — You can headshot people with a ruger (a gun that get the most out of the current situation) by being directly under them a full screen height away and shoot upward at their ass; a massive balance change were made to fix the effects of "better netcode" is already dumb enough as it is, don't add more to it.
There'll be further dmg reduction
autos are very resilient to a dmg change and a couple more bullets to kill won't going to change anything much, so you'll need to nerf it even more...
Won't change anything except from giving an enemy player one more shot with his one-shot-one-kill weapon.