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So now you dont mind if map "have too much" sceneries?Any idea when you release updated Polywork to play with it a bit(even without actual game to test it)?As I see there is still no news in terms of graphic use in it, just one graphic file that need to be stretched to fit map(no multi-texturing)?Also yeah, gostek look now like some sticker on screen, its too small and too "sharp" compared to map style. It would be good to check and see how game would look if gostek would be slightly bigger(2-5%) so it could contain ""more"" shading(and less contour). Just to see how it would work in game.
Wow! It looks nice Soldat needs a change like this. BTW. Any details about 1.8 ? Release date (approximately) or something?
It's genuinely awesome. Sincere thanks for all the work.I have one small criticism: to me, the player models look as if they're *behind* the terrain, as if the ground they are walking on is much much closer to us than the player model itself. At times. Like shown below.(Probably largely because the new lighting and whatnot aren't applied to player models? Perhaps this is okay and I'm just wrong, you'd know better. Just thought I'd share.)Thanks again! It looks excellent.
If you're going to put the art into high res, then you're going to heavily need to redo the gostek animations because high res art is going to reveal how "clumsy" the animations are to newer players and potentially turn them off from the game.The trick to Soldat's """"ugly"""" art style was it was imaginative. MM didn't have to work hard on the animations because the player could fill in the blanks as to what was happening because the low res would be beneficial and blend sprites together. With high resolution, I feel like its gonna look weird to see a player rotate his arms to throw a grenade, or oscillate his legs when walking forward.I've only seen screenshots so correct me if you've already improved the animations, but I think if you're going to gut the art style, you're going to have to change the other aesthetics of the game as well.I'm glad you are still updating, those are just my thoughts as a retired loyal player and a fellow developer who made his own game heavily inspired by Soldat.
I think changing the art destroys an essential part of the original game, I played for the simple pixel graphics and beautiful UI. Michal is still out there intentionally making pixel games met with even better success, I don't think downgrading the aesthetic is going to restore the player base to what it once was.
MonsteriSoldat Beta Team
Beautiful work. Unfortunately there's a ugly HUD to make your art worse.Are you going to cover all the 287382732 maps with your design?
We will reduce official map list to ~ 15 per game mode, mb. More maybe less, depending on progress.There's already a new official map pool, which will be released *somewhen*.I guess the HUD will be touched as well, at some point in the future.
The goals of the new art direction are a cohesive style, much improved visuals, and improved readability of the game elements.
QuoteThe goals of the new art direction are a cohesive style, much improved visuals, and improved readability of the game elements.Does the focus on game elements mean the looks/style of the menu system is going to be left mostly untouched for 1.8?
This will be soooooo gooood with a 144 hertz screen. I'm just going to run around and look at the maps to begin with..!
Thank you for inviting us to share our thoughts. Here are mine...You are ugly and have been since creation. Soldat (pre 1.7.0) is gorgeous.
I don't get why all these guys are boning Monsteri for having produced something which a ten year old could have done within 30 minutes on MS paint.
One can easily change the look of Soldat by using mods. This is essentially what you are. Modders. Not creators/developers.
Many, many Soldat maps are genius in design and absolutely should be preserved in their original form.
gamebreaking bugs have been in this game for years and nothing really changedvisual improvements will not really bring a new activity if the game is still in the state as it was 10 years agojust my unpopular and unpleased opinion, peace
The soldiers really need a complete rework.I don't think it's necessary to stick to the traditional gostek "theme".
Hi guys1.8 version will be released this year?
LOL u guys are really really funny if u think remaking few maps will change anything , u guys are nothing but just fucking nerds talking on forums, join fucking irc #soldat and try to play some games u will see that SOLDAT IS DEAD .. shit u drivin me crazy guys.. u r not even playing just talking shits on forums for years, do you fucking understand it wont help? god... fucking unbelieveable... shit im just gonna commit suicide cya
Quote from: RBK on July 31, 2017, 05:29:47 pmLOL u guys are really really funny if u think remaking few maps will change anything , u guys are nothing but just fucking nerds talking on forums, join fucking irc #soldat and try to play some games u will see that SOLDAT IS DEAD .. shit u drivin me crazy guys.. u r not even playing just talking shits on forums for years, do you fucking understand it wont help? god... fucking unbelieveable... shit im just gonna commit suicide cyaI would be playing if the wm wasn't so botched.And dardar rather have the game die than to add the servers with my wm onto his gather bot.
@RBK there is a discord chat now, which means split community when it comes to chat. https://discord.gg/YZzEn9Y@ginn Btw you can host your own servers with your own wm, not sure if it will help much though.
join fucking irc #soldat
about the "wm" at this point no one really cares about that shit (unless u have OCD).. u fire u die u respawn its the same. it aint like u will have more fun if u have few more bullets xDand now that i think a bit ... its actually really cool that the games wm changes constantly givin it a new feelin on each iteration...
[Desert Eagles]Damage=1.65FireInterval=24Ammo=7ReloadTime=70Speed=19BulletStyle=1StartUpTime=0Bink=0MovementAcc=0.0BulletSpread=0.0Recoil=0Push=0.0176InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[HK MP5]Damage=0.905FireInterval=6Ammo=32ReloadTime=105Speed=18.9BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.09Recoil=0Push=0.0112InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ak-74]Damage=0.95FireInterval=12Ammo=30ReloadTime=165Speed=27BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.01615InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.95[Steyr AUG]Damage=0.615FireInterval=7Ammo=30ReloadTime=125Speed=26BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.006InheritedVelocity=0.5ModifierHead=1.254ModifierChest=0.95ModifierLegs=0.95[Spas-12]Damage=1.05FireInterval=34Ammo=7ReloadTime=165Speed=14BulletStyle=3StartUpTime=0Bink=0MovementAcc=0BulletSpread=0.8Recoil=0Push=0.015InheritedVelocity=0.588ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Ruger 77]Damage=2.185FireInterval=42Ammo=4ReloadTime=90Speed=33BulletStyle=1StartUpTime=0Bink=12MovementAcc=0.0BulletSpread=0Recoil=0Push=0.012InheritedVelocity=0.5ModifierHead=1.245ModifierChest=0.84ModifierLegs=0.84[M79]Damage=1550FireInterval=6Ammo=1ReloadTime=178Speed=10.7BulletStyle=4StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.036InheritedVelocity=0.5ModifierHead=1ModifierChest=1ModifierLegs=1[Barret M82A1]Damage=4.45FireInterval=180Ammo=10ReloadTime=70Speed=55BulletStyle=1StartUpTime=19Bink=65MovementAcc=0.05BulletSpread=0Recoil=0Push=0.018InheritedVelocity=0.5ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[FN Minimi]Damage=0.82FireInterval=9Ammo=50ReloadTime=250Speed=24.6BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.015136InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.95[XM214 Minigun]Damage=0.333FireInterval=3Ammo=100ReloadTime=360Speed=29BulletStyle=1StartUpTime=15Bink=0MovementAcc=0.0BulletSpread=0.3Recoil=0Push=0.0104InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[USSOCOM]Damage=1.15FireInterval=10Ammo=12ReloadTime=60Speed=19BulletStyle=1StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.02InheritedVelocity=0.5ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.95[Combat Knife]Damage=2150FireInterval=6Ammo=1ReloadTime=3Speed=6BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.12InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Chainsaw]Damage=50FireInterval=2Ammo=200ReloadTime=110Speed=8BulletStyle=11StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0028InheritedVelocity=0ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[M72 LAW]Damage=1550FireInterval=6Ammo=1ReloadTime=300Speed=23BulletStyle=12StartUpTime=13Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.028InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1.0ModifierLegs=0.9[Punch]Damage=330FireInterval=6Ammo=1ReloadTime=3Speed=5BulletStyle=6StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Grenade]Damage=1500FireInterval=80Ammo=1ReloadTime=20Speed=5BulletStyle=2StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=1ModifierHead=1.0ModifierChest=1.0ModifierLegs=1.0[Stationary Gun]Damage=1.8FireInterval=10Ammo=100ReloadTime=366Speed=36BulletStyle=14StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0088InheritedVelocity=0ModifierHead=1.1ModifierChest=0.95ModifierLegs=0.85[Flamer]Damage=19FireInterval=6Ammo=200ReloadTime=5Speed=10.5BulletStyle=5StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.016InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Rambo Bow]Damage=12FireInterval=10Ammo=1ReloadTime=25Speed=21BulletStyle=7StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0.0148InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9[Flamed Arrows]Damage=8FireInterval=10Ammo=1ReloadTime=39Speed=18BulletStyle=8StartUpTime=0Bink=0MovementAcc=0BulletSpread=0Recoil=0Push=0InheritedVelocity=0.5ModifierHead=1.15ModifierChest=1ModifierLegs=0.9
and to be honest 3v3 organized "ego" matches are not fun at all compared to full blown 6v6 randomness over 90000 matches ..just sayin that folks could "gather" at publics and it would be a lot more fun for everyonejust imagine the bizarre kick wars and all that jazz cuz some cheaterz joined and shit
Petter, play with us (read: me) in OneShots a bit and I bet you'll be singing a different tune
-snip-
The Pubs' games might be more "wet and wild" than games between the experts, which are usually more controlled and refined.
Quote from: %%%%%%% on August 15, 2017, 04:41:46 amPetter, play with us (read: me) in OneShots a bit and I bet you'll be singing a different tuneBruh... It would make some sense if you asked me to do it, since I'm not a prevailing 1v1 player (although I do have a pretty good brt)I'm pretty sure Petter has won most of the 1v1 tournaments, which afaik has a lot of barrettards.
Though, I think the new WM has pretty much shut down everything, making some weapons completely useless. Combining that with meds and nade kits not spawning properly, you'll never see people defending, because it's just not possible to play that way.
>Often times it is both about reading and reacting to your opponent.No, it's not. Since the TTK is so low, all you have to do is spray or "aim" in the direction and you get the kill.>So honestly I don't see why it would come as a surprise to people that it is a little more offensively focused.I'm very "offensivly focused", and the game is just really bad now. It's really not that "offensive", it's just brute force. You throw bodies until one lucks out with lag and get a cap, that's really what makes the difference now. Tactics are gone.>there were just too many newcomers that absolutely loved this game but left it several times due to the insanely high TTK.Then they didn't love the game, did they? If they thought the TTK was too long they could play realistic. Or a server with a weapons mod.>as any 1v2+ will almost undoubtedly result in the 2+ players finishing off the single person.With a high TTK yes, that's true.You know why that's good? Because that means teamwork is highly important. With proper position, and catching other players off posisiton, that may mean you can actually win that 2v1. It meas better strategy and tactics, with better teamwork wins.With this low TTK it means that it really comes down to eats. You ate a nade, so now you freely get that 1v2 win, and you get the cap.>Yes, some unexperienced newbie could occasionally take out the better opponent, but it was a very niche, and this shouldn't be a crucial part of the metagame. Currently, for a newbie the skill gap is not that huge, which is a good thing.Somehow you believe it's a bad thing that skilled players dominate unskilled players... I really don't understand you. This is why you should never have been in the beta team, and why you really shouldn't have any say in anything about soldat.Newbies don't play with veterans, it's never going to happen. Veteran players will not find any enjoyment to play against newbies, and newbies won't find it fun to play against veterans. Making the skills a veteran has obtained pointless will just make the veteran player quit the game.>We shouldn't be aiming for a WM that succesfully eliminates the importance of aim and leaves movement abilities as the only differentiating factor between players because we already had it and it was a borefest for any new player.That's what's been happening though, spread, and low TTK. Basically, aim doesn't matter that much anymore.Movement SHOULD play a huge role, so should should aim, positioning, strategy, and being able to read the game flow.At the moment, the only thing that matters is to have a bit better aim, and eat more, more or less at least.>I don't think the upcoming big 1.8 version will catch on with any WM with decreased damage because it's defensive nature will likely render it a game that is not fun to watch.And with that the game completely dies, no newbies will really play it, and veterans will completely drop the game.>Now you may claim that the current WM is indeed good for a newcomer, but very bad for vets whose experience has been vanished. No, not at all. Skill and knowledge pays off over damage aka sprey and pray.You sound like you're trying to tell the working class that it's a good thing they pay as much taxes as those who make 100 fold their salary.The WM is bad for everyone. Every newbie still just play barrett and m79, and pros are left with a horribly bad WM. >Tactic is still a factor, and in cases where the players are otherwise close to, or totally equal, can thus be a determining factorIt's not.There are no tactics anymore. The only tactic is "LETS SMASH THEM AT UP INSTEAD OF MID!!!!".There's no med pack and nades stealing, there's no defense that requires proper positioning, there's just no tactics involved at all. It's just rushing and hope you get a double kill and eat some nades so you can boost out with the flag.>So the tactic and skill still makes the difference in the outcomeAs I've said... No, the difference in the outcome is lag, primarily. Whichever side gets the more important eats wins.>If you took someone with excellent strategy, but average aim and dodging ability, and placed them against someone with excellent aim and dodging ability, but average strategy, who do you think the result would favour?The person with excellent aim and dodging ability would win 10-0. Strategy and tactics are dead.I'm very much into strategy and tactics in this game, it was one of the things I loved the most... There's a reason we could get out wins with only 2/3rds (like 70vs110 kills) of the kills of the opponents was because of movement and strategy ( https://youtu.be/dYKYD1YITZ0?t=2m18s (2min 18s) you think these law shots were a fluke? These were practiced, to time the law travel time for capper to be able to take flag as it drops... I did this both with PR and /MB/).I was even the only person in the top 10 with a K/D below 0.9, the next ranked player with such a low K/D was below top 50 (Even lesonen had a higher K/D).>I tend to think it's obvious enough, and this highlights my point; strategy is STILL a more major factor in determining who wins in one case than another.No? It completely failed it? Reading through it, I was pretty sure you'd say that aim and dodging is the determining factor.Strategy and tactics has no place in soldat at the moment, and probably never more.>And therefore i do believe that this is the right way of developing the WM. Yes it boils down to "click the other guy before he clicks me" but we need that now for the playerbase to grow.You believe the best way to make a wm is to eliminate tactics, strategy, movement, and aim... Because you want veterans and newbies to be on the same skill cieling. You're practically suggesting that CS would be better if NGEV had AWP dmg.>Low TTK means that the game becomes powerful as players have little chance to react. Magazine size matters less, as you can kill enough targets in a single magazine. Spray&pray become more important than accurate firing because lucky hits can net you a kill already, meaning sprey weapons are overall the best to mow down enemies.Yes, low TTK means that there's less skill invovled, it's just mindless killing... Like DM, which you so much like.That's not a good thing.>This is the type of gameplay we should stick to to make everyone, ESPECIALLY THE NEWCOMERS, feel powerful, as anyone can get lucky and accidentally murder a few dudes. Does it vanish the experience? No, not at all as i explained above.Why don't we just make official aimbots? So newcomers can feel powerful.Newbies playing other newbies will occasionally feel powerful no matter the WM.
Chapter 1Good players vs The Pubs[Too much bullshit...]Chapter 2The current WM is very good for the game to progress[Too much bullshit...]
Somehow you believe it's a bad thing that skilled players dominate unskilled players
Due to low ttk strategy and tactics has no place in soldat at the moment, and probably never more. there's just no tactics involved at all. It's just rushing and hope you get a double kill and eat some nades so you can boost out with the flag.