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So technically you will implement proper auto-update system in soldat?
If yes, would it not be better to separate main file(soldat.smod) to eg, 3 parts for maps( sceneries, textures and maps), Game it self(engine, translations etc) and Interface(GIU, sounds etc) so you will not need to deal with whole folder structure when pushing auto-update that for example would contain only small fixed sceneries or new translations.Or there will be no problem to send new package "soldat.smod" that would just replace what it need to replace inside that archive without downloading whole new file with whole game inside?
Also by looking at this graph and informations, Im assuming that changes in engine and map them self are still not easy to do so they are not priority and will not be part of future updates? For example custom sounds that are part of map it self? Or dynamic objects? Parallax? Or at least proper animation systems(not old, crappy and big gifs...). I know those are just a wishes, but such features would really be handy, especially for getting attention from new players, that require some "fancy" look from game.
Last thing. Right now as you mentioned, its easy to just remove/blank out sceneries/textures on default maps for own benefit but the same method is used by graphic mods that change default textures and sceneries. But as far as Server will not enforces players to use original files, players can replace those files as a mod, and still play default maps with their own graphic mod without a problem?
PS, that .smod is just zip file with custom extension?
Keep up the good work guys, thanks for not letting Soldat die after all these years.