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Hey everybody,I'm sorry I can't give any official announcement at the moment. For the past 2 weeks I've been talking with Shoozza and a few others from the community. I'm trying to get to know everybody's perspective.For me, the best solution at the moment would be for Shoozza to continue development and release Soldat on Steam ASAP. We still need to figure out some problems and maybe I can say more about an official decision. I'll try to respond next week.Thank you everybody for participating in the argument, I'm trying my best to figure this out. I know Soldat is a great game and deserves a great future. But it is a problematic child for me . So things take time and I don't want to make haphazard decisions, which I've made in the past and I want to avoid that. I'll have more info next week.Peace <3
I'm starting to see the issue with trying to post devlogs when there's little to post about and why previous devloggers, at times, chose radio silence instead.
I would love to see devlogs with only 1 change like: fixed netcode, built-in matchmaking, new gui, steam release
Those things take time
For a long time my number one priority for Soldat was to get it on Steam
Do you really think someone will play a shooter game where half of your hits doesn't matter? I admire the current competitive scene for their dedication, because I can't imagine playing any of the shooting modes even 50% seriously with this netcode