Author Topic: Dedicated Server 2.5.2  (Read 23044 times)

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Offline EnEsCe

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Dedicated Server 2.5.2
« on: October 17, 2006, 09:46:52 am »
Here it is, the long awaited 2.5.2 Dedicated Server. Changes are as follows:
Quote from: The changelog... duh
////// 2.5.1 -> 2.5.2 //////
{fixed things}
- Fixed /nextmap not working (from 2.5.0/1)
- Fixed server not shutting down properly via Remote Admin (from 2.5.0/1)
- Fixed players getting cheat kicked for picking up a weapon dropped by kicked players
- Fixed RandomBots#= in Soldat.ini not adding random bots to teams upon server startup
- Fixed constant connection problems when a lobby DNS fails to resolve
- Fixed server not exiting with the TERM signal
- Fixed /mercy not taking away 1 point
- Fixed server appearance in local servers request (note for client: for non-default ports you must type the port in the port box and then request)
- Fixed players are not able to vote when the vote is against them.
- Fixed Access Violations when closing the server.
- Fixed Lobby_Register=0 showing the "Registering server @ xxx" message.

{added things}
- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/
- Added Server can be binded to a specific IP Address (See BoundIP in server.ini)
- Added NR-Service Integration (Nickname Registration - http://nr.enesce.com)
- Added /tempban to temporarily ban an IP address. /tempban xx o.o.o.o (where xx is the amount of minutes, and o.o.o.o is the IP Address)
- Added /bandwidth command to view statistics about network traffic.
- Added /welcome# command to change the server greeting message. (Replace # with 1/2/3)
- Modified server startup parameters. See readme.txt for more information
- Added Server can now run in the background using the -d parameter (Linux Only)
- Added server goes to next map on Load error ("Too many files open")
- Modified players muted by /gmute cannot just rejoin the game to be unmuted
- Modified TKWarnings do not get reset when a player leaves the server
- Added all Team Kill warnings are reset when the map changes
- Modified readme file; it is now up-to-date and sexy.
- Added Server outputs its current ProcessID to /logs/soldatserver.pid
- Added -lock parameter to disable /loadcon, /password, and /maxplayers commands. (Server hosts)
- Modified players dont get flood kicked for using /victory, /piss, or the secret command
- Added admins connected to the remote admin port are automatically added to the remote admin list
- Added command to add a map to the map list. /addmap Arena
- Added command to remove a map from the map list. /delmap Arena
- Added command to vote maps. /votemap Arena (Note: You cant vote untill 2 minutes after joining)
- Added bots can now be used to keep the teams even. (CTF/INF/HTF Only)
  ## Change BotBalanceTeams=1 in server.ini to enable. ##
- Added /balance command for the new BotBalanceTeam feature. /balance 1/0 (1 = on, 0 = off)
- Modified players dont lose their Kills/Deaths when changed via /setteam

PATCH NOTES:
Server.ini has been changed! You need to add the following line(s) to your Server.ini file else
you will get an error when starting your server!

[GAME] (Do not add [GAME], just add this line under the [GAME] section)
BotBalanceTeams=0
[NETWORK]
NR-Service=0
NR-OnlyAllowRegistered=0
Scripting=0
BoundIP=


Download Full 2.5.2 (1.8Mb): http://www.soldat.pl/downloads/soldatserver252.zip
Patch 2.5.1 -> 2.5.2 (836 KB): http://www.soldat.pl/downloads/serverpatch252.zip
Binaries+Code are Compiled+Checked by Michal Marcinkowski

NOTE: It seems Michal forgot to add the scenery-gfx and textures folders to the Full 2.5.2 zip, please use the Patch zip for now.

Please report any bugs or abnormalties on the Soldat Forums in a seperate thread.

Bon Appétit!

Offline Toumaz

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Re: Dedicated Server 2.5.2
« Reply #1 on: October 17, 2006, 10:08:22 am »
Ah, finally. Great thanks for this update!

Offline Chakra

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Re: Dedicated Server 2.5.2
« Reply #2 on: October 17, 2006, 10:18:36 am »
I can see a number of things there that'll be very fucking handy. Great work pal.
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Offline HEX

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Re: Dedicated Server 2.5.2
« Reply #3 on: October 17, 2006, 10:18:52 am »
Great work. Thank you :)



Offline Michal Marcinkowski

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Re: Dedicated Server 2.5.2
« Reply #4 on: October 17, 2006, 10:47:45 am »
Great stuff! I updated soldat.pl. Can't wait to see some interesting scripts!

Offline }SS{Snipeboy.LCpl

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Re: Dedicated Server 2.5.2
« Reply #5 on: October 17, 2006, 11:18:03 am »
thanks for this update it gets anoying trying to find map names to change when the climbing servers play up

Offline Clawbug

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Re: Dedicated Server 2.5.2
« Reply #6 on: October 17, 2006, 11:32:08 am »
Very nice stuff there! :) NOw we may wait for 1.3.2, right?
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Offline bja888

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Re: Dedicated Server 2.5.2
« Reply #7 on: October 17, 2006, 11:32:37 am »
Best update..... ever?

Looks like I won't get any work done after class today :)

Offline Valorman

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Re: Dedicated Server 2.5.2
« Reply #8 on: October 17, 2006, 11:35:36 am »
Wonderful Job. Best update yet.
.

Offline bja888

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Re: Dedicated Server 2.5.2
« Reply #9 on: October 17, 2006, 11:42:33 am »
- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/
Where? How? Good documentation. But how do I get the server to interact with the Pascal file?

Offline chrisgbk

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Re: Dedicated Server 2.5.2
« Reply #10 on: October 17, 2006, 12:00:11 pm »
- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/
Where? How? Good documentation. But how do I get the server to interact with the Pascal file?

Look in the scripts folder. Everything in Includes.txt is compiled, and all engine callbacks exist within AdminCore.pas, Core.pas, and NetworkCore.pas. You don't NEED to use those filenames, they are just sorted that way for convenience. However, AFAIK, you can only define a function of the same name once. So if you create SuperAwesome.pas that uses every engine hook, the Includes.txt should only contain one entry: SuperAwesome.pas.

Offline Sotija

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Re: Dedicated Server 2.5.2
« Reply #11 on: October 17, 2006, 12:01:03 pm »
Wohoo Nice to see updates coming.

Offline bja888

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Re: Dedicated Server 2.5.2
« Reply #12 on: October 17, 2006, 12:04:28 pm »
- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/
Where? How? Good documentation. But how do I get the server to interact with the Pascal file?

Look in the scripts folder. Everything in Includes.txt is compiled, and all engine callbacks exist within AdminCore.pas, Core.pas, and NetworkCore.pas. You don't NEED to use those filenames, they are just sorted that way for convenience. However, AFAIK, you can only define a function of the same name once. So if you create SuperAwesome.pas that uses every engine hook, the Includes.txt should only contain one entry: SuperAwesome.pas.
ty

Offline ramirez

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Re: Dedicated Server 2.5.2
« Reply #13 on: October 17, 2006, 12:17:23 pm »
Yay, finally. Gonna patch the rest of my servers now.
Thanks EnEsCe. <3

Offline DeMo

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Re: Dedicated Server 2.5.2
« Reply #14 on: October 17, 2006, 12:38:12 pm »
The PASCAL scripting is a great addition, we can now run the scripts 24/7 directly on the server, no need to leave ARSSE/ESA open all the time.
Congrats Enesce, great job man!!

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Offline Mancer

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Re: Dedicated Server 2.5.2
« Reply #15 on: October 17, 2006, 12:44:50 pm »
- Modified players dont lose their Kills/Deaths when changed via /setteam


Woah.. Awesome!
I have a Mac so I can't play with you guys no more :(
(psst MM make a Mac version)

Offline }SS{Snipeboy.LCpl

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Re: Dedicated Server 2.5.2
« Reply #16 on: October 17, 2006, 12:47:02 pm »
OMGOMGOMG great update but huge bug you cant chose ur side there isent an opion to chose ur side you spawn anywhere randomly on the map please can u fix this because till then am using 2.5.1

Offline chrisgbk

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Re: Dedicated Server 2.5.2
« Reply #17 on: October 17, 2006, 01:31:36 pm »
OMGOMGOMG great update but huge bug you cant chose ur side there isent an opion to chose ur side you spawn anywhere randomly on the map please can u fix this because till then am using 2.5.1

Firstly, what? Be clearer. Secondly, check what gamestyle the server is running under, it's probably running in deathmatch mode. Also check that you've followed all the upgrade instructions, as some changes need to be made to certain files when upgrading. Thirdly, go to the server help section if you need help.

With the number of servers currently running 2.5.2, and the servers that ran beta versions before release, I can guarantee that this isn't a bug but some sort of misconfiguration on your part.

Offline Ziem

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Re: Dedicated Server 2.5.2
« Reply #18 on: October 17, 2006, 01:51:27 pm »
Damn .. i want to learn in @!$#!! school ... noooooo! soldat is so addicing game :P
A new dedicated server ver. is ...  ~Good Job!~ ^^
I rly like : /votemap (i have bunches of maps ...) and 'players dont lose their Kills/Deaths when changed via /setteam' <yeah~! but .. is it fixing clone bugs? I hope yes ... >

Offline xmRipper

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Re: Dedicated Server 2.5.2
« Reply #19 on: October 17, 2006, 02:23:07 pm »
Quote
- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/

Yeah ;) Good job.
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Offline Atticus

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Re: Dedicated Server 2.5.2
« Reply #20 on: October 17, 2006, 02:58:22 pm »
As mentioned before, these are some great updates. There are so many long awaited features in one update! Great job.
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Offline Frenchie

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Re: Dedicated Server 2.5.2
« Reply #21 on: October 17, 2006, 03:51:49 pm »
- Fixed /nextmap not working (from 2.5.0/1)
- Fixed server appearance in local servers request (note for client: for non-default ports you must type the port in the port box and then request)

- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/
- Added /tempban to temporarily ban an IP address. /tempban xx o.o.o.o (where xx is the amount of minutes, and o.o.o.o is the IP Address)
- Added /bandwidth command to view statistics about network traffic.
- Added Server can now run in the background using the -d parameter (Linux Only)

- Added -lock parameter to disable /loadcon, /password, and /maxplayers commands. (Server hosts)
- Added admins connected to the remote admin port are automatically added to the remote admin list
- Added bots can now be used to keep the teams even. (CTF/INF/HTF Only)
  ## Change BotBalanceTeams=1 in server.ini to enable. ##

Wow so many good updates, The ones I like the most ^^ Especially the -lock command and the auto balancing bots.

That is awesome, the server upgrade is defianlty the best and is gonna change the way a lot of things happen in the future (specifically the scripts).
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Offline mar77a

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Re: Dedicated Server 2.5.2
« Reply #22 on: October 17, 2006, 03:52:40 pm »
Good job. I think it should be changed from 2.5.2 to 2.6. There are many more updates than in previous x.x.+1 updates.

Offline EnEsCe

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Re: Dedicated Server 2.5.2
« Reply #23 on: October 17, 2006, 07:07:26 pm »
Make a new thread for that, dont spam this topic.

EDIT: Thanks flab.

Offline FliesLikeABrick

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Re: Dedicated Server 2.5.2
« Reply #24 on: October 17, 2006, 07:17:55 pm »
I've moved his post to a new thread in the Server Help forum

Offline Replica

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Re: Dedicated Server 2.5.2
« Reply #25 on: October 18, 2006, 03:22:26 am »
Great to see those annoying bugs you introduced last version cleared up now (Y)

Have to test this and see how it goes now I guess. 

Offline HEX

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Re: Dedicated Server 2.5.2
« Reply #26 on: October 18, 2006, 01:59:51 pm »
EnEsCe has forgotten to add some maps to the dedicated server ... I don't know if thats why I am getting a Wrong Map Version error when joining in the server.
« Last Edit: October 18, 2006, 02:02:00 pm by HEX »



Offline KeFear

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Re: Dedicated Server 2.5.2
« Reply #27 on: October 18, 2006, 02:18:42 pm »
wow nice :) scripting could be cool i guess ;) when i have time i will exemine

Offline chrisgbk

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Re: Dedicated Server 2.5.2
« Reply #28 on: October 18, 2006, 05:22:41 pm »
EnEsCe has forgotten to add some maps to the dedicated server ... I don't know if thats why I am getting a Wrong Map Version error when joining in the server.

There are no maps missing; I checked the old 2.5.0 install and it has the exact same maps. Besides, EnEsCe didn't even create the install AFAIK, MM did.

Either you have the wrong version of a map, or you are still suffering from the Wrong Map Version bug, which won't be fixed until 1.3.2. If the maps were missing it would not cause a Wrong Map Version anyways.

Offline Mistercharles

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Re: Dedicated Server 2.5.2
« Reply #29 on: October 18, 2006, 07:58:18 pm »
Awesome, now I just need to find a basic documentation on Pascal...
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Offline Replica

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Re: Dedicated Server 2.5.2
« Reply #30 on: October 19, 2006, 03:19:29 am »
Seems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? 

think it has something to do with the following:

These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.

BoundIP=
Port=
JoinPort=



This is a major issue. 
« Last Edit: October 19, 2006, 03:37:35 am by Replica »

Offline chrisgbk

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Re: Dedicated Server 2.5.2
« Reply #31 on: October 19, 2006, 07:20:55 am »
Seems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? 

think it has something to do with the following:

These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.

BoundIP=
Port=
JoinPort=



This is a major issue. 
You shouldn't run multiple servers from the same directory; each server whould have it's own directory and thus, it's own config. However, Port and JoinPort are NOT set in server.ini, they are set in soldat.ini.

Offline FliesLikeABrick

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Re: Dedicated Server 2.5.2
« Reply #32 on: October 19, 2006, 09:58:07 am »
Seems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? 

think it has something to do with the following:

These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.

BoundIP=
Port=
JoinPort=



This is a major issue. 
You shouldn't run multiple servers from the same directory; each server whould have it's own directory and thus, it's own config. However, Port and JoinPort are NOT set in server.ini, they are set in soldat.ini.

A couple of versions ago MM added the command line arguments for soldat.ini, game port, and other parameters specifically so that multiple servers could be run from the same directory.... right?

Offline EnEsCe

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Re: Dedicated Server 2.5.2
« Reply #33 on: October 19, 2006, 10:03:10 am »
Replica, you might want to try reading the README.txt file :)

Offline kugelfang

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Re: Dedicated Server 2.5.2
« Reply #34 on: October 19, 2006, 10:45:00 am »
Great Work EnEsCe, Thx for the new Version! ^^
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Offline DeMo

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Re: Dedicated Server 2.5.2
« Reply #35 on: October 19, 2006, 12:10:14 pm »
A question about the scripts, when are they loaded/reloaded?
When the server starts? At every map change?

If it's just on server start than everytime you need to change or fix a script you need to restart the server.
Maybe an admin command like /reloadscripts could be usefull to avoid this (restarting every time). It would read all scripts into memory again, but would need to keep (possible) variables/values that were created by the previous scripts, this is just to avoid problems like a function trying to read a variable that doesn't exist anymore (if you cleared them during /reloadscripts).

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Offline ramirez

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Re: Dedicated Server 2.5.2
« Reply #36 on: October 19, 2006, 12:15:06 pm »
They are compiled when the server starts, but can be compiled at any given time with /recompile
As for existing variables, I'm not sure if they remain or not.

Offline chrisgbk

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Re: Dedicated Server 2.5.2
« Reply #37 on: October 19, 2006, 07:45:47 pm »
Seems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? 

think it has something to do with the following:

These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.

BoundIP=
Port=
JoinPort=



This is a major issue. 
You shouldn't run multiple servers from the same directory; each server whould have it's own directory and thus, it's own config. However, Port and JoinPort are NOT set in server.ini, they are set in soldat.ini.

A couple of versions ago MM added the command line arguments for soldat.ini, game port, and other parameters specifically so that multiple servers could be run from the same directory.... right?

They can be, but they still share log files and banlists, among other things, and reads/writes to those things aren't thread safe from what I've read of Delphi's implementation; you basically end up with a race condition when you run off the same directory and it can cause funny things to happen. It's better to create directories for each servers configs, and symlink the binary, and maps/graphics as appropriate, from one controlling directory.

Offline Michal Marcinkowski

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Re: Dedicated Server 2.5.2
« Reply #38 on: October 20, 2006, 08:27:23 am »
I fixed the zip download. Folders /scenery-gfx/ and /textures/ where missing in soldatserver252.zip which caused some crashes apparently.

Offline DeMo

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Re: Dedicated Server 2.5.2
« Reply #39 on: October 20, 2006, 08:12:38 pm »
They are compiled when the server starts, but can be compiled at any given time with /recompile
As for existing variables, I'm not sure if they remain or not.
Thanks Ramirez.

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Offline Replica

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Re: Dedicated Server 2.5.2
« Reply #40 on: October 20, 2006, 09:54:34 pm »
They can be, but they still share log files and banlists, among other things, and reads/writes to those things aren't thread safe from what I've read of Delphi's implementation; you basically end up with a race condition when you run off the same directory and it can cause funny things to happen. It's better to create directories for each servers configs, and symlink the binary, and maps/graphics as appropriate, from one controlling directory.

None of these problems you've outlined have been issues in the past (all of them never experienced at all)...  and the reason why we have this set up is so we can utilise a server booking function for people; it just wouldn't work otherwise (apparently). 
Anyway I'm trying to get this sorted since I don't actually have access to the servers I'm a gameop of, and don't know much about the technical aspects of the servers. 

My problem is that at the moment, the servers seem to be working, but they do not change map after the timer is completed; nor do they restart - just sit there forever until an admin that can access via a remote.txt can change the map. 

Onto admining and server configurations; no one can log into admin with an rcon (which is a huge problem problem for server bookings), and a few server commands don't seem to be functioning (namely /nextmap and none of the scripts work, though I'm not sure if that is due to not being activated or whatnot).  I'm also not sure if everything is being read from the config. 

I've just been told the problem from a different end, so I'm not sure if they had their queries 100% correct, I just want to know what to do.  Hopefully this details the problem more thoroughly... Otherwise we'll have to go back that /nextmapless 2.5.1; which I've found to be highly annoying. 

Offline chrisgbk

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Re: Dedicated Server 2.5.2
« Reply #41 on: October 20, 2006, 10:16:56 pm »
Check to make sure that the upgrade was properly completed; upgrading to 2.5.2 isn't as simple as just unzipping the new binary, you need to manually edit one config file like the post says. I'd recommend, just to be safe, to reinstall from the full 2.5.2 install. There shouldn't be a problem with installing over top of the existing installation, just soldat.ini will need to be edited afterwards to change the admin password etc.

If you need help beyond that, post a thread in the server help section rather than continuing on in this thread.

Offline Michal Marcinkowski

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Re: Dedicated Server 2.5.2
« Reply #42 on: October 21, 2006, 03:36:49 am »
I had to change the download for soldatserver252.zip again. I put some wrong old maps in there (I'm getting old I guess). Now it should be OK.

Offline EnEsCe

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Re: Dedicated Server 2.5.2
« Reply #43 on: October 21, 2006, 03:45:51 am »
Replica, im guessing your from either Xtra or GameArena. You will need to tell whoever hosts your server that the startup parameters have changed, and you will also need to use alternate PID files else you will get problems. Use the following (I tested and works fine)...

Code: [Select]
./soldatserver -p 23073 -c soldat.ini -m mapslist.txt -pid soldatserver123.pidMake sure you use a different "-pid INSERTNAMEHERE.pid" for each server. If that doesnt solve the issue, contact me via PM.

Offline Timmeh`

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Re: Dedicated Server 2.5.2
« Reply #44 on: October 21, 2006, 05:15:55 am »
Ah its always good to see such a wide variety of improvements, very good work, loving that TempBan command.
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Offline SeaStorm

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Re: Dedicated Server 2.5.2
« Reply #45 on: October 21, 2006, 02:10:12 pm »
(21:06:48) /bandwidth
(21:06:49) UDP 23073 Sent: -1382552244 B (-1382552244b)
(21:06:49) UDP 23073 Received: 206 Mb (216930976b)
(21:06:49) ASE 23196 Sent: 0 B (0b)
(21:06:49) ASE 23196 Recieved: 3 Kb (4086b)
(21:06:49) TCP 23083 Sent: 1 Mb (1605680b)
(21:06:49) TCP 23083 Recieved: 223 Kb (228874b)
(21:06:49) Total: -1163782561 B (-1163782561)


hummm ...dont think thats correct :D

Offline Replica

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Re: Dedicated Server 2.5.2
« Reply #46 on: October 23, 2006, 05:07:52 am »
Thanks for that, servers are working fine now (Y)

Offline drinkduff

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Re: Dedicated Server 2.5.2
« Reply #47 on: October 26, 2006, 02:10:07 pm »
BTW:  Is there anywhere to make suggestions to EnEsCe for future versions?
Instead of annoying EnEsCe directly through PM or creating a new topic every month.

Once my hosts upgrade to the newer version i hope to use the Pascal based scripting.

Offline EnEsCe

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Re: Dedicated Server 2.5.2
« Reply #48 on: October 26, 2006, 07:18:12 pm »
You can make suggestions to me via my forum, aswell as any scripting core suggestions in the "Script Help" section of my forum.