Author Topic: Soldat on Linux & OS X Systems  (Read 170129 times)

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Offline Stealth

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Re: Soldat on Linux Systems
« Reply #320 on: May 27, 2008, 09:21:01 am »
I got Soldat to work on my Eee PC, but it's very slow. There is some weird garbled text in the corner and the sound lags horribly.  :P
Soldat on Linux: It does work! Need help?

Offline FliesLikeABrick

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Re: Soldat on Linux Systems
« Reply #321 on: May 27, 2008, 11:02:35 am »
I look forward to when WINE's overall performance is near or better than native, as it is for some games.  At that point it would even run on the Eee, except for the fact that the 7" Eee doesn't have a high enough resolution

Offline jrgp

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Re: Soldat on Linux Systems
« Reply #322 on: May 27, 2008, 02:41:17 pm »
I look forward to when WINE's overall performance is near or better than native, as it is for some games.  At that point it would even run on the Eee, except for the fact that the 7" Eee doesn't have a high enough resolution

Even if Soldat ran perfectly on Wine without any problems whatsoever, would the Eee have enough system resources to play Soldat enjoyably?
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Offline FliesLikeABrick

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Re: Soldat on Linux Systems
« Reply #323 on: May 28, 2008, 08:29:27 am »
yeah it definitely would.   The Eee is quit an impressive little machine, the only barrier to Soldat working is the screen resolution

Offline jrgp

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Re: Soldat on Linux Systems
« Reply #324 on: May 28, 2008, 03:17:53 pm »
yeah it definitely would.   The Eee is quit an impressive little machine, the only barrier to Soldat working is the screen resolution
What do you mean? The smaller of the two Eee's resolution is 800 * 480. That's good enough for Soldat's default 640 * 480.
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Offline Sauron

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Re: Soldat on Linux Systems
« Reply #325 on: May 28, 2008, 03:27:02 pm »
How big is FPS difference between Linux and Windows.On my Windows system I have about +- 100 FPS.

Offline FliesLikeABrick

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Re: Soldat on Linux Systems
« Reply #326 on: May 31, 2008, 10:08:00 pm »
Whoops, for some reason I was thinking that Soldat used 800x600

Offline sqweek

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Re: Soldat on Linux Systems
« Reply #327 on: June 09, 2008, 11:11:27 am »
So, is soldat is actually working for people in BE enabled servers? Details?

Kernel version?
glibc version?
Wine version?
ldd /usr/bin/wine?

Offline jrgp

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Re: Soldat on Linux Systems
« Reply #328 on: June 20, 2008, 08:21:01 am »
Yeah, so I finally decided to install ubuntu on my mom's really loaded ~$4,000 dell latitude. Specs:
 - Wine v1.0
 - 64 bit Ubuntu 8.04 Hardy Heron
 - 2.4 ghz Intel Core 2 Duo
 - 4 gigs of ram
 - The video card is an nvidia, I can't figure out what kind under linux though. I'll find out when I boot to windows, provided I don't get a bluescreen due to dell's uber-bollocksty windows drivers.
 - default soldat settings

I get pretty good FPS when I'm not recording the game in a video, roughly 80 FPS.
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Offline Stealth

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Re: Soldat on Linux Systems
« Reply #329 on: June 20, 2008, 09:25:05 am »
@jrgp: "glxinfo | grep OpenGL" should give you a model number somewhere. Though from what I can see the Latitude's only come with Nv Quadro's. Unfortunately, I don't know how they compare to normal consumer cards like the 8x or 9x series though.  :P
Soldat on Linux: It does work! Need help?

Offline jrgp

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Re: Soldat on Linux Systems
« Reply #330 on: June 20, 2008, 09:28:50 am »
@jrgp: "glxinfo | grep OpenGL" should give you a model number somewhere. Though from what I can see the Latitude's only come with Nv Quadro's. Unfortunately, I don't know how they compare to normal consumer cards like the 8x or 9x series though.  :P
Whoa, thanks :D
It's an Nvidia Quadro NVS with 140megs of onboard ram.
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Offline hyrr

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Re: Soldat on Linux Systems
« Reply #331 on: June 26, 2008, 10:12:07 am »


Help! >:[

Wine1.0

Offline Stealth

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Re: Soldat on Linux Systems
« Reply #332 on: June 27, 2008, 09:46:46 pm »
What card do you have hyrr?
Soldat on Linux: It does work! Need help?

Offline hyrr

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Re: Soldat on Linux Systems
« Reply #333 on: June 29, 2008, 06:21:47 am »
ATI Radeon 3650

Offline Stealth

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Re: Soldat on Linux Systems
« Reply #334 on: July 01, 2008, 09:54:57 am »
Hyrr, have you installed the drivers for you graphics card? Do you know your OpenGL is being accelerated properly? For instance, open another 3D game and see if the framerates are acceptable.
Soldat on Linux: It does work! Need help?

Offline xmRipper

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Re: Soldat on Linux Systems
« Reply #335 on: July 02, 2008, 07:02:13 am »


Help! >:[

Wine1.0
Download Soldat 1.4.2
CoFounder / CTO @ Macellan
Founder Turkish Soldat Community

Offline hyrr

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Re: Soldat on Linux Systems
« Reply #336 on: July 02, 2008, 09:59:16 am »
It's 1.4.2

Code: [Select]
satan@extas:~/Työpöytä$ wine soldatsetup.exe
fixme:system:SetProcessDPIAware stub!
fixme:system:SetProcessDPIAware stub!
fixme:reg:GetNativeSystemInfo (0x33fea0) using GetSystemInfo()
fixme:advapi:CheckTokenMembership ((nil) 0x130990 0x33fe1c) stub!
fixme:bidi:mirror stub: mirroring of characters not yet implemented
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Soldat\\unins000.exe") stub
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:IPersistFile_fnGetCurFile (0x159c08)
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
satan@extas:~/Työpöytä$ fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
Code: [Select]
satan@extas:~/Työpöytä$ wine 'C:/Soldat/Soldat.exe'
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:tab:TAB_SetCurFocus Should set input focus
fixme:win:EnumDisplayDevicesW ((null),0,0x32d468,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
 @ directx.c / 3563
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glGenTextures @ surface.c / 513
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 517
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 340
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 937
     

« Last Edit: July 02, 2008, 10:01:08 am by hyrr »

Offline FliesLikeABrick

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Re: Soldat on Linux Systems
« Reply #337 on: July 02, 2008, 10:14:00 am »
Your screenshot says it is 1.4.1

Offline hyrr

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Re: Soldat on Linux Systems
« Reply #338 on: July 04, 2008, 07:21:16 am »
Then all the mirrors in http://www.soldat.pl/links/mirrors.php?catid=5 are old.

Offline jrgp

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There are other worlds than these