Author Topic: underpowered nades  (Read 8555 times)

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Offline Valorman

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underpowered nades
« on: June 19, 2006, 10:24:26 pm »
I mean..come on you know the nades are unerpowered when you a guy dead on with one. Your probably thinking what about m79ers? They could have twice as much power with stronger nades. Well okayi want them at least powered up so they coulld take out 80 at least out of someones health.
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Offline T-Bone

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Re: underpowered nades
« Reply #1 on: June 19, 2006, 10:32:04 pm »
grenades are very powerful right now...many people complain how cheap they are since they are OVERpowered. I like them as is. I think they are plenty strong right now
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Eagles_Arrows

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Re: underpowered nades
« Reply #2 on: June 19, 2006, 10:35:42 pm »
Yeah, the grenades are strong enough.

This is probably the first time I've heard someone complaining about it being underpowered ;D :P

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Offline zyxstand

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Re: underpowered nades
« Reply #3 on: June 19, 2006, 10:59:07 pm »
Concurring with last to replies, the grenades are not underpowered - they're only slightly laggy sometimes...
Can't think of anything original to put here...

Offline Vv00t-SN

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Re: underpowered nades
« Reply #4 on: June 22, 2006, 03:41:20 pm »
nades have exactly the right power ---- IF they work, which is really a weird gamble sometimes.
still, not a balance issue, so keep em as they are from this pov.

either this kid has a lightbulb up his butt, or his colon has a great idea.
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Offline CardBoardWarrior

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Re: underpowered nades
« Reply #5 on: June 22, 2006, 04:16:51 pm »
A lot of times they don't work when they obviously should have, sometimes this gets me thinking that they are underpowered. I think it's just lag.

Offline ThomasMortfog

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Re: underpowered nades
« Reply #6 on: June 22, 2006, 04:22:26 pm »
Underpowered? They kill in one shot if close enough. Besides, you can use them as timed mines, touch-sensitive bombs, or a few other things. They are FINE. Power them up if you wish, it will make no difference.

Offline iDante

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Re: underpowered nades
« Reply #7 on: June 22, 2006, 06:11:59 pm »
Ok, I want to get something strait with grenades.

Nades are 1 hit kill if the victim STEPS ON THEM.

If someone is over you and you hit their feet they die.

It takes some skill to get good at nades, but I have to disagree with them being underpowered.

Offline Zamorak

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Re: underpowered nades
« Reply #8 on: June 22, 2006, 08:37:27 pm »
I can aim pretty well with nades.... If they hit, cool. If they don't,  oh well.
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Offline T-Bone

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Re: underpowered nades
« Reply #9 on: June 22, 2006, 09:02:45 pm »
i think the one thing that should be fixed is when you hit people in mid air with them, sometimes it doesnt kill them, just knocks them back really fast
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Zamorak

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Re: underpowered nades
« Reply #10 on: June 22, 2006, 09:05:14 pm »
It's not supposed to always kill them.
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Re: underpowered nades
« Reply #11 on: June 22, 2006, 09:41:01 pm »
What I consider annoying about the nades, counting out lag and unregistered hits, are the fact that most servers have a relatively high nade limit (4 or higher), provoking nade spam and making them perhaps as important as the primary, and that two nades hitting the head (worst case scenario damage-wise) deals about 90% damage combined. As I see it, that should be just about lethal.

Offline CardBoardWarrior

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Re: underpowered nades
« Reply #12 on: June 22, 2006, 09:47:36 pm »
It all comes down to lag. Without lag, everything would be perfect as it is now.

Offline The Bone Collector

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Re: underpowered nades
« Reply #13 on: June 22, 2006, 10:04:03 pm »
haha. more whining about the weapons...what happens next?
Just another soul to burn.

Offline Officer_Bulbock

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Re: underpowered nades
« Reply #14 on: June 22, 2006, 11:38:35 pm »
Eh, I think nades are fine as they are.

Hitting a guy full on with a nade and having him survive is annoying, but it's just lag, and compensating for lag with stronger weapons is a one-way track to disaster.

Offline Zero72

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Re: underpowered nades
« Reply #15 on: June 23, 2006, 03:31:23 am »
Grenades definitely do not need to be more powerful. I'm sick enough of being knocked around by them or stepping on them; I don't need to be blown to hell by each one that grazes my hair. Imagine the havoc that would wreak on any game ever.

Offline Rooster

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Re: underpowered nades
« Reply #16 on: June 23, 2006, 02:03:59 pm »
You either lag and can't use them because they bounce your opponent 100 ping +
Or you have learn't to properly utilise them because of your superior ping (16-30)

Generally i find the people that whine complain and generally think grenades are overpowered are people with medium to high pings because they get snapped by them, where as they can't even instakill due to the lag bounce 'feature'.

In Australian servers the only people who complain, are people from Westurn Australia or People from Newzeland (100 - 150 pings). 56kers also hate it, but there's only like 1 left and he's a clown. ;)

Offline Replica

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Re: underpowered nades
« Reply #17 on: June 23, 2006, 02:54:00 pm »
I thought he was on 28.8k or something Roos?  :P

agreeing with you on that summary also

Offline jbigz

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Re: underpowered nades
« Reply #18 on: June 24, 2006, 04:23:17 am »
haha. more whining about the weapons...what happens next?

I agree the threads are getting stupider and stupider... raise the damage on a 75% 1 hit kill weapon? omg....

Offline Bugs Revenge

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Re: underpowered nades
« Reply #19 on: June 28, 2006, 12:48:04 am »
wtf?!
stop talking bollocks.  :-X