Author Topic: Mod launcher with weapons preview & stats [Update] (v1.1.0.0)  (Read 36505 times)

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Offline Everybodys Homefry

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #20 on: February 01, 2009, 05:41:35 pm »
AWESOME. This is really, quite great.
And now to go download as many mods as I can find.  :|

Offline Boots

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #21 on: February 07, 2009, 07:20:53 pm »
When I tried to open it, I got an error. Am I doing something wrong? xD
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Offline amb2010

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #22 on: February 07, 2009, 08:16:51 pm »
Very nice program, nice layout and everything.

When I tried to open it, I got an error. Am I doing something wrong? xD

Care to tell us what the error is?
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Offline Boots

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #23 on: February 07, 2009, 08:38:10 pm »
"The Application fail to initialize properly (0xz0000135)."
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DarkCrusade

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #24 on: February 08, 2009, 09:03:19 am »
ROCKS, will use this for my full-modification :)

Offline DorkeyDear

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #25 on: February 08, 2009, 09:30:38 am »
Suggestion: gostek preview?
« Last Edit: February 08, 2009, 09:58:50 am by DorkeyDear »

Offline Mr

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #26 on: February 08, 2009, 09:48:32 am »
"The Application fail to initialize properly (0xz0000135)."
Install .NET framework 3.5.

Offline Dairy

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #27 on: February 26, 2009, 08:50:17 am »
Serial Killer ! Don't sleep, work !

Any news ? I'm fuckin' interested into this...

Offline Remiel

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #28 on: March 29, 2009, 07:26:43 pm »
This might sound retarded, but how do I use this .-.

I put an installation of soldat with the Halo 3.5 mod installed in the mods folder. It's something like this:

C:\Pwn Games\Soldat\Mods\Halo 3.5

Whenever I run the mod launcher it shows Halo 3.5 in the list but it shows the Soldat weapons and not the Halo 3.5 ones. And when I launch it modded, it only starts normal soldat. Any help?

Offline Setsuna

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #29 on: April 01, 2009, 08:48:25 am »
Best Mod I've ever used. XD
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Offline Serial K!ller

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #30 on: April 01, 2009, 12:48:57 pm »
You should use your soldat folder as installation folder cause it places some files there to (Custom interfaces, some bots and an mp3 file) and places the mod automaticly in the /mods/halo 3.5 folder

C:\Pwn Games\Soldat\Mods\Halo 3.5 should then have the about the same folders as normal soldat (gosteks, spark-gfx, weapons-gfx, etc.)
« Last Edit: April 01, 2009, 12:52:12 pm by Serial K!ller »

Offline jrgp

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #31 on: April 03, 2009, 06:57:35 am »
I just downloaded and tried out the App. It's very cool. My only suggestion is for you to have it show stats and pics for normal hand grenades, as without that it makes my cherry grenade mod look so..blank.
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Offline Serial K!ller

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Re: Mod launcher with weapons preview & stats [Update³] (v1.0.1.0)
« Reply #32 on: May 24, 2009, 11:26:44 am »
Update!
better late then never :p

[edit 24 May 2009]
- New! Option to use default GFX/Sfx for missing files
- New! Frag grenade and cluster grenade ingame Gfx + explosion sound when you click on them
- New! Option to load default soldat files by selecting "\Default/"
- Fixed Damage not multiplied when loading realistic mode weapons_realistic.ini file.

Offline rumpel

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Re: Mod launcher with weapons preview & stats [Update³] (v1.0.1.0)
« Reply #33 on: May 26, 2009, 11:40:51 am »
awesome :D
banned.

Offline Serial K!ller

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Re: Mod launcher with weapons preview & stats [Update³] (v1.0.1.0)
« Reply #34 on: August 23, 2009, 05:15:46 am »
Update!

[edit 23 Aug 2009]
- New! Can start modlauncher with a certain mod selected using arguments : -mod ModnameToload will automaticly select the referenced mod.
- New! Use argument -skip to launch soldat with the mod referenced mod (see above) immediately. (useful for creating shortcuts on desktop with mod installers)
- New! Right click on mod selection box and click 'Open mod folder' to open the folder of the selected mod.
- New! Option to ask to let modlauncher change the interface (when enabled) in soldat.ini when set in modlauncher.ini in the root folder of the mod.
- New! Config button added to config mods/soldat, automaticly works for ivan's configurator and can load program to use from modlauncher.ini in the root folder of the mod.
- New! Option to see weapon stats in plain numbers ('plain stats' checkbox).
- New! Mod folders without a modable soldat folder (f.e. weapons-gfx) or weapons(_realistic).ini file are not added to mod list.



Modlauncher.ini info for mod makers: 

- modlauncher.ini must be in the modfolder (f.e. C:/soldat/mods/modfolder/modlauncher.ini)

- Modlauncher.ini options

  let modlauncher ask to change the interface (when enabled) in soldat.ini
      code: interface=Modinterface1;modinterface1_1280x1024;Modinterface2;modinterface2_1280x1024
    Interface folder must be in /Soldat/Custom-Interfaces/ and player must be registred to make this work.)
   
 
 
- Load config program from modlaucher.exe
      code : config=myconfigprogram
    (without '.exe' and config must be in soldat folder or /mods/ (sub)folder).
    When no config is set and a executable exists with the same name as the mod's folder in soldat main folder it will be assumed as the mod's config (Ivan's configurator)
      
      code : closeonconfig=0/1
      Close modlauncher on config launch yes(1) or no(0)


Modlauncher.ini Example
Code: [Select]
interface=Modinterface1;modinterface1_1280x1024;Modinterface2;modinterface2_1280x1024
config=NameofConfigfile
closeonconfig=1



« Last Edit: August 23, 2009, 05:22:56 am by Serial K!ller »

Offline L[0ne]R

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Re: Mod launcher with weapons preview & stats [Update] (v1.1.0.0)
« Reply #35 on: September 08, 2009, 11:41:57 pm »
Best mod launcher out of all I've seen so far (great idea with sound previews too).

Offline Espadon

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Re: Mod launcher with weapons preview & stats [Update] (v1.1.0.0)
« Reply #36 on: October 10, 2009, 12:48:28 am »
Switch clusterkit with vestkit position?
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Offline the halo fan

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Re: Mod launcher with weapons preview & stats [Update] (v1.1.0.0)
« Reply #37 on: March 06, 2010, 12:36:24 pm »
anyone have the old mod launcher so i don't have to install .NET framework 3.5 i can't really install stuff like that my parents says not to.

Offline Darkxr7500

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Re: Mod launcher with weapons preview & stats [Update²] (v1.0.0.5)
« Reply #38 on: August 15, 2010, 01:30:40 pm »
Nice,Amazing,Best job  ;D i like
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Offline asdf

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Re: Mod launcher with weapons preview & stats [Update] (v1.1.0.0)
« Reply #39 on: August 20, 2011, 02:20:29 pm »
im having trouble putting the file in soldat.... it says... No soldat.exe found. place modlauncher.exe in soldat folder! idk wat that means cuz i put it in there