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@duz: Hydropower valves and such would be really out of place in my opinion. Scenery at the top looks good as it is IMO. I wouldn't bother with any kind of horizon - they always look bad without parallax. Other than that good suggestions.I think some kind of mayan/tribal theme would work well here. Bases look like good locations for some kind of ceremonial area with tiki torches and sacrificial altars. Bottom tunnel could be made into a mine with tools and human skeletons buried or scattered around. Top tunnel could be overgrown with vines, with some broken pottery scattered around. Slopes under the bridges could be made to look like stairs. At least that's how I imagine this map to be.One thing I want to point out though: please make sure that normal polys and background have strong enough contrast so they don't blend in. Right now most of the bottom tunnel kinda blends in, though there's some nice contrast on the ceiling in the middle of the tunnel.
..., and more sceneries?
To be honest I would stick to more industrial look rather than on Jungle theme. Most of maps are this type, and there should be more city/factory because there are actually none of them in soldat right now. I made cobra remake, but I would need to lower contrast of it and change top texture to different one, so even if its still 100% original cobra is was just to dark(also I F up tunnel background)If you really want to make remakes just dont make map that still look like 2007, what is the point of remakes if maps gonna look flat old and without a specific style, Just another 2007 jungle map...
please make sure that normal polys and background have strong enough contrast so they don't blend in.
If you want to discuss what remake to choose, that goes in the correct place: here.Stop derailing my threads with shameless self-promotion.