Author Topic: DooM MoD1.6" APOCALIPSE(BY wolfbr)  (Read 28693 times)

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Offline wolfbr

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DooM MoD1.6" APOCALIPSE(BY wolfbr)
« on: October 11, 2006, 03:59:33 pm »
Doom mod 1.6 APOCALIPSE
BY WOLFBR




New:

mod conf.
Interface-gfx (new interface)

Weapons-gfx ( added more weapons,weapons of doom classic, doom64,
doom movie, doom3 and weapons bonus )

Sparks-gfx ( new explosions )

sfx(more sounds)

8 Gostek-gfx (heroes:Duke nuke,chuck norris,lowang,UAC marine,
UAC marine(classic),UAC marine(doom64)UAC marine(doom3) and Hurban Ninja xD)

Textures

weaponmod

14 maps ( news maps,some improved ) ( based in the game and the movie )
34 bots

61 weapons (with weapon mod)
and more...






MAPS







--------------------------------------------------------------------

Download

mirror1
http://www.soldat.com.br/downloads/index.php?act=view&id=28  (27MB)
thanks SBR

mirror2
http://files.filefront.com/DM16bywolfbrexe/;6888185;;/fileinfo.html
thanks HenitoKisou

--------------------------------------------------------------------


classic doom music(mp3)
http://www.sirgalahad.org/paul/doom/

others dooms
http://www.doom2.net/~doomdepot/music.html#psx


--------------------------------------------------------------------

enjoy
thanks


GO TO HELL
[/size][/color]
« Last Edit: March 26, 2007, 12:20:53 pm by wolfbr »

Offline vulgar

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Re: doom movie mod by wolfbr
« Reply #1 on: October 11, 2006, 05:14:09 pm »
thats awesome i like the pistols, cool work
Banned.  I spam!

Offline bja888

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Re: doom movie mod by wolfbr
« Reply #2 on: October 11, 2006, 07:51:48 pm »
You started a new topic? It still looks nothing like the video game.

Offline O.R.I.O.N.

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Re: doom movie mod by wolfbr
« Reply #3 on: October 12, 2006, 09:17:36 am »
I'm pretty sure that it's supposed to look like the movie.  Still, good job anyway.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Requiem-

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Re: doom movie mod by wolfbr
« Reply #4 on: October 12, 2006, 01:00:36 pm »
Yes, it's supposed to resemble the movie. The weapons are done nicely, maps could have more detail though imo.


Offline -viper-storm-

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Re: doom movie mod by wolfbr
« Reply #5 on: October 13, 2006, 12:37:45 pm »
That is good...ive been using it all today at its pretty awsome.

Thanks to Serial K!ller.

Offline numgun

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Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #6 on: October 16, 2006, 10:23:57 am »
Hurrah! the maps look wayyy more better now. Another good mod from wolfbr!
(but that pesky knife is still too tiny...)

Offline -viper-storm-

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Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #7 on: October 16, 2006, 02:08:17 pm »
Yeah those maps are awsome, i might have a go at it soon.

Thanks to Serial K!ller.

Offline ANdro!d

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Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #8 on: October 18, 2006, 04:57:37 pm »
That mod could get better if you fixed that knife, it's way to thiny.
Check the fucking rules on sigs.

Offline Death MachineX350

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Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #9 on: October 21, 2006, 04:58:53 pm »
Man size up the Rotary Cannon and some of the other weapons they are kinda small.

Offline wolfbr

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Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #10 on: October 28, 2006, 09:37:58 am »
mod updaped
1.2 to 1.3
enjoy

Offline numgun

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Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #11 on: October 28, 2006, 09:48:05 am »
Are the maps waypointed?

Btw, the knife looks a little better now. GJ
*D/L*

Offline Henito Kisou

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Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #12 on: October 28, 2006, 09:53:05 am »
Best part from this mod is interface >;> also weapons looking good. Maybe you add different gostek on Team2?
9/10 for general audio-visual design.


Offline wolfbr

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Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #13 on: October 28, 2006, 02:28:57 pm »
nungun-

some maps yes, but the majority of the maps is small, and bots will be had ones 10, of the one to play.

---------------------------------------
henito kisou-

not, he is the same gostek for the 2 teamses

thanks.

Offline Didimow

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Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #14 on: November 04, 2006, 05:30:47 am »
this does infact look very nice! thanks.

Offline wolfbr

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #15 on: November 06, 2006, 04:24:30 pm »
UPDAPED, ENJOY

Offline Henito Kisou

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #16 on: November 06, 2006, 05:21:03 pm »
Oh my...I have this as default Soldat. Is better than movie as game, special Doom edition on Soldat engine >;>
Maybe single player map? For example, is infiltration:

Alpha spawn--->Bravo spawn--->Alpha&Bravo flags
Map construction:
(Alpha spawn) Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->(Alpha&Bravo flags) Puzzle/Dexterity
Another, bigger scheme:
(Alpha spawn) Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->(Alpha&Bravo flags) Puzzle/Dexterity
---
ctf_doommovie -> ctf_doommovie3 ?
Or you missed these files:

doom heart.bmp
lavokampftarnaz.bmp
l_lamp_bulb-sk.bmp
l_lamp_bulb_l-sk
panel_metal_01_bak.bmp

Last... rename scenary-gfx to scenery-gfx and...hmm maybe
logo for intro?
« Last Edit: November 07, 2006, 04:57:39 pm by Henito Kisou »

Offline wolfbr

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #17 on: November 08, 2006, 08:35:46 am »

Offline adarius

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #18 on: November 08, 2006, 01:25:49 pm »
I like them all except the rotary gun....that one just doesn't look right O.o

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Offline Axar

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #19 on: November 11, 2006, 08:55:50 am »
nice i like it  "Assault Rifle" is the best from this mod IMO  and SFX -Berseker 
GJ and keep working