Author Topic: Experimental M79 in 1.5 beta  (Read 11992 times)

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Offline SyavX

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Re: Experimental M79 in 1.5 beta
« Reply #20 on: August 13, 2008, 04:56:53 pm »
keep on. add more changes into gameplay and force players to use prev. versions of soldat...

Offline Lumen-Shroom

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Re: Experimental M79 in 1.5 beta
« Reply #21 on: August 13, 2008, 08:15:09 pm »
keep on. add more changes into gameplay and force players to use prev. versions of soldat...
If they're so noobish that a 40% range decreasal on the M79 (MAX) means they can't play that version properly, then they should leave.

Offline iDante

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Re: Experimental M79 in 1.5 beta
« Reply #22 on: August 13, 2008, 11:25:09 pm »
I don't really like this. imo everyone in the game would have to relearn the gun.
I'd say if you want to nerf it without hurting experienced players too much then raise the reload time. It would at least force the noobs to aim it properly.

Offline STM1993

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Re: Experimental M79 in 1.5 beta
« Reply #23 on: August 14, 2008, 08:00:15 am »
I don't really like this. imo everyone in the game would have to relearn the gun.
I'd say if you want to nerf it without hurting experienced players too much then raise the reload time. It would at least force the noobs to aim it properly.

What about all the other guns (especially autos, Minigun, Spas)? They've also experienced some pretty major changes because of the 75% bullet push (and for Minigun, also a major change in stats). Almost everyone is going to relearn the weapons (except some weapons) one way or another, because now the pushing power of the bullets are simply weaker and may result in a change of playing style too.

Also, if you think about it, the M79 is already at the stage where if you change the weapon.ini stats, you completely ruin the balance. Nerf it even a little, it is still cheap but also loses the M79's effectiveness and making it a useless gun even to a M79 master. Buff it a little, and it becomes super overpowered and even more cheap. So I guess you have to change some other things in Soldat itself.

Besides, the ability to nade boost etc is what makes the M79 so hard to balance, because with a boost in speed of the player's Soldat character, it adds speed to the projectile, letting it fly faster and further than it should. This would also result in making the M79 too easy to use. With this new change, it would prevent this from happening. Or even cause the suicide of a M79er if he is not careful. But yet again, while the M79 is nerfed in this aspect, it has gained some kind of buff in another area.
« Last Edit: August 14, 2008, 08:04:09 am by STM1993 »

Offline a-4-year-old

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Re: Experimental M79 in 1.5 beta
« Reply #24 on: August 14, 2008, 12:31:11 pm »
how exactly will this add to the learning curve of an m79? It seems like all this is going to do is shift from people thinking its lame because it is the super omega rush weapon from hell, to camping some choke point on a map and thinking its lame because hes camping.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline evilpants

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Re: Experimental M79 in 1.5 beta
« Reply #25 on: August 15, 2008, 04:49:59 am »
shit. ;/

Offline STM1993

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Re: Experimental M79 in 1.5 beta
« Reply #26 on: August 15, 2008, 08:11:19 am »
how exactly will this add to the learning curve of an m79? It seems like all this is going to do is shift from people thinking its lame because it is the super omega rush weapon from hell, to camping some choke point on a map and thinking its lame because hes camping.

Why would people camp with the M79 if they could use a Barrett instead?

Offline Despair

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Re: Experimental M79 in 1.5 beta
« Reply #27 on: August 15, 2008, 09:18:17 am »
The M79 fires its projectile at 107 "speed units." A soldat can run at about 20 units and reach a bit over 50 with a great boost. So its pretty much impossible to run into your bullet.

what if you nade boost?


Then you deserve to be self-killed IMO. It's the M79 version of mini-surfing- an abuse of the game phisics, and an ability that other wepaons don't have.
so what? boosting is seriously a good technique, and one with a decent diffculty to master. it helps when flag carrying, in a situation where you need to get the hell away boosting in the right places will either trick your opponent, or just fly you far away from your opponent. besides, you lose health when you're boosting and if a sprayer gets to you while you're mid-boost you're dead in most situations.

boosting is balanced if you ask me, and quite an advanced technique for the m79!
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Offline a-4-year-old

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Re: Experimental M79 in 1.5 beta
« Reply #28 on: August 15, 2008, 11:55:42 am »
how exactly will this add to the learning curve of an m79? It seems like all this is going to do is shift from people thinking its lame because it is the super omega rush weapon from hell, to camping some choke point on a map and thinking its lame because hes camping.

Why would people camp with the M79 if they could use a Barrett instead?
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If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline 8th_account

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Re: Experimental M79 in 1.5 beta
« Reply #29 on: August 15, 2008, 08:00:43 pm »
People using M79 to camp at corners is nothing that this change would contribute to. They can do that just as well currently.

Offline excruciator

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Re: Experimental M79 in 1.5 beta
« Reply #30 on: August 15, 2008, 08:58:45 pm »
First of all, why would they pick corners.
Why are we generalizing m79 instead of specializing it. Instead of the range the same why don't we make the range shorter and make it more sensitive to the player's speed.
Thus making it harder for newcomers because of the less predictable range, while making it very proficient for rushers.
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Offline a-4-year-old

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Re: Experimental M79 in 1.5 beta
« Reply #31 on: August 15, 2008, 09:25:16 pm »
People using M79 to camp at corners is nothing that this change would contribute to. They can do that just as well currently.
well not directly but you're just taking away their best tactic so all they will have is their next best tactic.

also what if they freefall  for a long distance and try to shoot down?

how about movement affects it much less, like 1 % of the full speed is added to the muzzle velocity, nobody would ever notice except they wouldn't die like they used to when they popped a grenade without throwing it far enough.

Or how about putting a backspin on the m79 grenade and reducing the speed, the backspin (if it would work in the game) would generate lift, so the bullet could fly the same range a lot slower. That means the only real skill the thing requires would be much more difficult to master.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline SDFilm

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Re: Experimental M79 in 1.5 beta
« Reply #32 on: August 18, 2008, 06:10:53 pm »
while making it very proficient for rushers.

Why would we want to encourage rushing even further? M79-rushing is one of the main problems.

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Offline a-4-year-old

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Re: Experimental M79 in 1.5 beta
« Reply #33 on: August 18, 2008, 09:13:31 pm »
while making it very proficient for rushers.

Why would we want to encourage rushing even further? M79-rushing is one of the main problems.
according to the beta crew.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline ElGato

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Re: Experimental M79 in 1.5 beta
« Reply #34 on: August 19, 2008, 01:25:45 am »
while making it very proficient for rushers.

Why would we want to encourage rushing even further? M79-rushing is one of the main problems.
according to the beta crew.

If rushing is a main problem to the beta crew why has bullet push been reduced? M79 rushing is the focus of this thread due to how easy it is for new players and how much it gains from speed.

And for excruciator....

The M79 cannot be nerfed to balance anymore. More nerfs in the form of lowering speed and increasing moveacc and bink will just feck it up for everyone, not specifically the problematic users.
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Offline a-4-year-old

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Re: Experimental M79 in 1.5 beta
« Reply #35 on: August 19, 2008, 08:26:09 am »
If rushing is a main problem to the beta crew why has bullet push been reduced? M79 rushing is the focus of this thread due to how easy it is for new players and how much it gains from speed.
because you gave all the weapons pissloads of movementacc and made their damage suck.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline excruciator

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Re: Experimental M79 in 1.5 beta
« Reply #36 on: August 19, 2008, 09:57:32 am »
while making it very proficient for rushers.

Why would we want to encourage rushing even further? M79-rushing is one of the main problems.

Let me rephrase my point. It will be proficient for GOOD rushers.

while making it very proficient for rushers.

Why would we want to encourage rushing even further? M79-rushing is one of the main problems.
according to the beta crew.

If rushing is a main problem to the beta crew why has bullet push been reduced? M79 rushing is the focus of this thread due to how easy it is for new players and how much it gains from speed.

And for excruciator....

The M79 cannot be nerfed to balance anymore. More nerfs in the form of lowering speed and increasing moveacc and bink will just feck it up for everyone, not specifically the problematic users.

You obviously didn't understand my point. You can classify any change as a classic nerf as 8th's suggestion also involve a decrease in range. But the method is just unorthodox.

Mine is exactly the same, but is the exact opposite. You lower the normal range of the M79. But make it more sensitive to player's speed. So normally, if a shot is fired while bunnying, it would add, let's say, 100% of the player's speed onto m79s speed, thus increasing range. This one would add 150% or 200% of the player's speed.

Thus making it more favorable in term of rushing, it also adding difficulty to the gun as the speed/range varies with your speed. Making it a very proeficient rushing weapon while repelling the newbies as it's harder to handle. It's sorta like a speed/movimentAcc nerf but is very unorthodox.
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Offline STM1993

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Re: Experimental M79 in 1.5 beta
« Reply #37 on: August 19, 2008, 10:36:33 am »
Wouldn't that make it a hybrid of a rushing version of Barrett + Knife?

Offline excruciator

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Re: Experimental M79 in 1.5 beta
« Reply #38 on: August 19, 2008, 10:49:33 am »
Wouldn't that make it a hybrid of a rushing version of Barrett + Knife?

This would be more specialized than ret+knife as there is no movimentAcc and delay.
« Last Edit: August 19, 2008, 10:51:54 am by excruciator »
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Offline ElGato

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Re: Experimental M79 in 1.5 beta
« Reply #39 on: August 19, 2008, 10:50:30 am »
If rushing is a main problem to the beta crew why has bullet push been reduced? M79 rushing is the focus of this thread due to how easy it is for new players and how much it gains from speed.
because you gave all the weapons pissloads of movementacc and made their damage suck.

I didn't have anything to do with the weapon changes and as far as I know no change thus far is final for 1.5. If you're talking about 1.4.2 I have no problem mowing down people in a second.

You obviously didn't understand my point. You can classify any change as a classic nerf as 8th's suggestion also involve a decrease in range. But the method is just unorthodox.

Mine is exactly the same, but is the exact opposite. You lower the normal range of the M79. But make it more sensitive to player's speed. So normally, if a shot is fired while bunnying, it would add, let's say, 100% of the player's speed onto m79s speed, thus increasing range. This one would add 150% or 200% of the player's speed.

Thus making it more favorable in term of rushing, it also adding difficulty to the gun as the speed/range varies with your speed. Making it a very proeficient rushing weapon while repelling the newbies as it's harder to handle. It's sorta like a speed/movimentAcc nerf but is very unorthodox.

I do see what you mean now and I did misunderstand, I didn't read your other post well enough. I actually like your idea too I'm just not sure how it would work. Or if it could even be done.
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