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- Fixed /nextmap not working (from 2.5.0/1)- Fixed server appearance in local servers request (note for client: for non-default ports you must type the port in the port box and then request)- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/- Added /tempban to temporarily ban an IP address. /tempban xx o.o.o.o (where xx is the amount of minutes, and o.o.o.o is the IP Address)- Added /bandwidth command to view statistics about network traffic.- Added Server can now run in the background using the -d parameter (Linux Only)- Added -lock parameter to disable /loadcon, /password, and /maxplayers commands. (Server hosts)- Added admins connected to the remote admin port are automatically added to the remote admin list- Added bots can now be used to keep the teams even. (CTF/INF/HTF Only) ## Change BotBalanceTeams=1 in server.ini to enable. ##
EnEsCe has forgotten to add some maps to the dedicated server ... I don't know if thats why I am getting a Wrong Map Version error when joining in the server.
Seems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? think it has something to do with the following: These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.BoundIP=Port=JoinPort=This is a major issue.
Quote from: Replica on October 19, 2006, 03:19:29 amSeems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? think it has something to do with the following: These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.BoundIP=Port=JoinPort=This is a major issue. You shouldn't run multiple servers from the same directory; each server whould have it's own directory and thus, it's own config. However, Port and JoinPort are NOT set in server.ini, they are set in soldat.ini.
Quote from: chrisgbk on October 19, 2006, 07:20:55 amQuote from: Replica on October 19, 2006, 03:19:29 amSeems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? think it has something to do with the following: These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.BoundIP=Port=JoinPort=This is a major issue. You shouldn't run multiple servers from the same directory; each server whould have it's own directory and thus, it's own config. However, Port and JoinPort are NOT set in server.ini, they are set in soldat.ini.A couple of versions ago MM added the command line arguments for soldat.ini, game port, and other parameters specifically so that multiple servers could be run from the same directory.... right?
Quote from: Replica on October 19, 2006, 03:19:29 amSeems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? think it has something to do with the following: These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.BoundIP=Port=JoinPort=This is a major issue. You shouldn't run multiple servers from the same directory; each server whould have it's own directory and thus, it's own config. However, Port and JoinPort are NOT set in server.ini, they are set in soldat.ini.
Seems I'm having a problem with trying to run multiple servers on the same host, just wondering if there is some workaround or some solution for it? think it has something to do with the following: These settings need to be set in the server.ini which means they'll end up being the same for each server being run on the host.BoundIP=Port=JoinPort=This is a major issue.Â
They are compiled when the server starts, but can be compiled at any given time with /recompileAs for existing variables, I'm not sure if they remain or not.