Author Topic: ctf_Hypatia by The Specialist and I  (Read 1973 times)

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Offline Wraithlike

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ctf_Hypatia by The Specialist and I
« on: August 11, 2009, 10:55:47 pm »
Waypointed. Delicious. Beautiful. Glorious.

To See.
To Eat

Offline Map Artist

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Re: ctf_Hypatia by The Specialist and I
« Reply #1 on: August 11, 2009, 11:05:40 pm »
In case you're curious:

Polygons:
Wraithlike
Scenery:
Specialist, adjusted and modified by Wraithlike
Spawns, Colliders:
Specialist, adjusted and modified by Wraithlike
Waypoints:
Wraithlike
Everything else:
Specialist

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Offline As de Espada

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Re: ctf_Hypatia by The Specialist and I
« Reply #2 on: August 11, 2009, 11:58:43 pm »
I hope there's a lot of bonus low route
(missed the overview with objects :p)
will play and see
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Offline RatBoy

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Re: ctf_Hypatia by The Specialist and I
« Reply #3 on: August 12, 2009, 12:23:26 am »
A solid and well designed ctf map, but nothing new or special about it =\

Good job!

Offline Biggles

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Re: ctf_Hypatia by The Specialist and I
« Reply #4 on: August 12, 2009, 04:24:41 am »
A solid and well designed ctf map, but nothing new or special about it =\

Good job!

I wouldn't say it isn't special until I've played it, neither before I've seen where the objects is. IMO the map could be special even if it doesn't have any kind of flagthrow/flagdrop thing etc. What matters is if people actually enjoy playing the map.

What I see is something that reminds me of voland, seems quite intense, I love those looks!. I'll upload it at #soldat.mapping.

EDIT: Alright its up and running at #soldat.mapping just have to be tested now, I noticed it does remind me abit about Boxo's Mold.
« Last Edit: August 12, 2009, 04:33:34 am by Biggles »

Offline As de Espada

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Re: ctf_Hypatia by The Specialist and I
« Reply #5 on: August 12, 2009, 03:27:35 pm »
I didn't like the map
the movement seems to be breaked everytime
somethings wrong with polys's angles, dunno
too strugled, those bonus in middle route makes it too good
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Offline ~Niko~

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Re: ctf_Hypatia by The Specialist and I
« Reply #6 on: August 12, 2009, 06:40:53 pm »
Monotone. Plain. Green.

Flowing is correct except when going up/down the map.

Offline Biggles

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Re: ctf_Hypatia by The Specialist and I
« Reply #7 on: August 12, 2009, 06:52:18 pm »
I run around this map abit and well I gotta say it felt bit buggy, I dont really like that you stick to the old way of placing polygons, I cant really understand why you did it either, it wouldn't look so much different if you made them in "todays way". Maybe you just wanted to have something that felt really old hehe.

Offline Map Artist

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Re: ctf_Hypatia by The Specialist and I
« Reply #8 on: August 13, 2009, 09:54:37 pm »
I didn't like the map
the movement seems to be breaked everytime
somethings wrong with polys's angles, dunno
too strugled, those bonus in middle route makes it too good
Monotone. Plain. Green.

Flowing is correct except when going up/down the map.
I run around this map abit and well I gotta say it felt bit buggy, I dont really like that you stick to the old way of placing polygons, I cant really understand why you did it either, it wouldn't look so much different if you made them in "todays way". Maybe you just wanted to have something that felt really old hehe.

I don't see how the polystructure causes movement issues.  I just tested the map in 4 vs. 4 and the movement was just fine.  I'll agree that some angles are a bit odd, but it's not to the point that it completely breaks movement or affects the overall flow of the map.

Possibly it's that many players are used to smooth-edged maps, so playing a map with this structure will be a new experience.  But it's very easy to get used to.

I really don't see any flaws in this map, everything plays well and is fast-paced.  It's similar to ctf_Steel in terms of gameplay quality.  Spraying and camping's useless, allows for enough room for flag-carriers to escape, yet players can still chase them down, and the map overall just has really good gameplay.

As for the polygons sticking to old school, that's just Wraithlike's style.
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Offline jerich

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Re: ctf_Hypatia by The Specialist and I
« Reply #9 on: August 14, 2009, 03:13:18 pm »
I really don't see any flaws in this map, everything plays well and is fast-paced.  It's similar to ctf_Steel in terms of gameplay quality.  Spraying and camping's useless, allows for enough room for flag-carriers to escape, yet players can still chase them down, and the map overall just has really good gameplay.

You probably don't see any flaws because of the bias that you created the map. I'm guilty as well as alot of people with that. I can't playtest it since I don't have soldat, hell, I couldn't even test the Jungul map I just made. But from the overview, the only thing I really don't like is the fact that it is an open map.
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