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DM/HTF - WarJungle v2.3
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Topic: DM/HTF - WarJungle v2.3 (Read 7542 times)
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RatBoy
Soldier
Posts: 118
Fowl Language
DM/HTF - WarJungle v2.3
«
on:
May 26, 2007, 06:05:42 pm »
DM/HTF - WarJungle v2.3:
Map's Story:
This jungle was in fact, the first set for the action movie Predator, but it was replaced by a better and bigger one. The movie was a hit but the old set was nearly forgotten, until one day a janitor had the idea of renting it for Deathmatch, wich made him really rich and the set was usefull once more, now dreadfull battles take place there.
Comments:
I've been away for a really long time from Soldat mapping, but recently inspiration came back to me and I started working again in this stuff. I'm working on several maps, but first I wanted to upgrade the ones I've released before, updating the looks of them, correcting bugs, etc.
When I saw VirtualTT's vegetation pack I knew I had to use it to improve this level, and I think the results are really nice. You can see it looks a lot better than it's predecessor, it is my second map ever but has evolved a lot since the start.
Also I've added a HTF version to it and corrected the waypoints a little. Now I want to hear your comments, good or bad ^^.
Update v2.1:
(06/07/2007)
With all your comments in mind I made this quick update, now there's underground lanes to kill those dead-ends, this will hopefully improve gameplay. And also, improved the visuals a little, now there's clouds in the sky to give the rain a meaning, removed those ugly huts, and now some trees are on the front and some on the back.
Update v2.2:
(08/17/2007)
Yet another update for this map, brought along with my new mappack. This version adds a nifty jungly background on the base floor, and a couple of graphical fixes. It also has a better object balance, in order to have a better gameplay.
Update v2.3:
(04/27/2009)
New version that features corrected polybugs (all I could find), reworked polygon texturing and scenery placement, also removed many wasted polygons. Expanded a little right tunneling, redetailed both tunnels and added animated torches and water below the bridge. Hope you all enjoy it ^^
Overview:
Screenshots:
Information:
Polygons: 685
Scenery: 480
Spawns: 124
Colliders: 122
Waypoints: 328
Connections: 327
Dimensions: 3584x2880
Aditional Credits:
Vegetation Scenery Pack by
VirtualTT
(
virtualtt@gmail.com
)
Light Scenery Pack by
SERIAL KILLeR
(
www.skmods.tk
)
Animated torches & water by
zakath
(
zakath@hhcrew.net
)
Download Links:
-
The Mapping Showcase
(ZIP)
-
4shared
(RAR)
«
Last Edit: August 20, 2009, 05:58:47 am by RatBoy
»
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These Rocks v2.3
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WarJungle v2.3
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Napster v1.1
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Ratsteroids v1.3
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Take Risks v1.2
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Defaultor Tomb v2.0
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Tiki-Ness v1.0
RatBoy's MapPack I: "Lazy Sunday Pack" v1.1
For more stuff from RatBoy --->
RatBoy Maps
Laser Guy
Veteran
Posts: 1679
Re: DM/HTF - WarJungle v2.0
«
Reply #1 on:
May 26, 2007, 07:50:21 pm »
DUde, I luv this map, shading seems ok tho the green on the internal edges might be darker...
Scenery placement is ok too, I give you an 8.5/10
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wedding
Camper
Posts: 338
[AdkZ] BuTcH3r
Re: DM/HTF - WarJungle v2.0
«
Reply #2 on:
May 27, 2007, 06:18:51 am »
Very sexy map i think! It gives that jungel-feeling! Shading and scenery looks great!
VERY good job!
GRTZ:
[AdkZ] -=BuTcH3r=-
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Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: DM/HTF - WarJungle v2.0
«
Reply #3 on:
May 27, 2007, 03:39:17 pm »
The scenery, colors, atmosphere, etc. are all excellent. But the layout is not promising—it seems like only the mid-to-bottom area would be heavily used, and the top would just stagnate. If the dead-ends could be turned into more tunnels or something, that would be awesome.
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So you think you can waypoint?
RatBoy
Soldier
Posts: 118
Fowl Language
Re: DM/HTF - WarJungle v2.0
«
Reply #4 on:
May 27, 2007, 06:05:08 pm »
Thanks you all for your comments, always nice to hear critics. I agree with you Keron Cyst, I'm thinking of updating soon and add underground tunnels for those dead-ends, it's a great comment. ^^
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These Rocks v2.3
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WarJungle v2.3
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Napster v1.1
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Ratsteroids v1.3
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Take Risks v1.2
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Defaultor Tomb v2.0
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Tiki-Ness v1.0
RatBoy's MapPack I: "Lazy Sunday Pack" v1.1
For more stuff from RatBoy --->
RatBoy Maps
strogluns
Major
Posts: 56
Creepy Bast*rd
Re: DM/HTF - WarJungle v2.0
«
Reply #5 on:
May 27, 2007, 06:18:26 pm »
Very nice dude...
"add underground tunnels for those dead-ends"
Good idea.
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"Follow the Great Strogluns. You wont be disapointed."(Book of the Cerebral Ever-circling Shadows, Gen. 3.15)
Blacksheepboy
Veteran
Posts: 1817
Re: DM/HTF - WarJungle v2.0
«
Reply #6 on:
May 29, 2007, 07:22:41 pm »
Nice stuff. I like the looks on this map.
I noticed the dead ends when looking at the overview and of course, they should be fixed. I think they would do something interesting to gameplay though, whether good or bad I don't know. Most people probably wouldn't like them though.
I like the feel of this map. It looks as though there wouldn't be too much spraying from above say you were on the bridge. I suppose I'll download this to find out.
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RatBoy
Soldier
Posts: 118
Fowl Language
Re: DM/HTF - WarJungle v2.1
«
Reply #7 on:
June 07, 2007, 01:54:01 pm »
New update, v2.1. Details in the main post.
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These Rocks v2.3
-
WarJungle v2.3
-
Napster v1.1
-
Ratsteroids v1.3
-
Take Risks v1.2
-
Defaultor Tomb v2.0
-
Tiki-Ness v1.0
RatBoy's MapPack I: "Lazy Sunday Pack" v1.1
For more stuff from RatBoy --->
RatBoy Maps
fireblade212
Camper
Posts: 263
The gods chose right.
Re: DM/HTF - WarJungle v2.1
«
Reply #8 on:
June 07, 2007, 04:10:46 pm »
nice map, but.. it just.. doesnt seem you
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: DM/HTF - WarJungle v2.1
«
Reply #9 on:
June 07, 2007, 07:56:43 pm »
Nice larger screenshot. Thanks for that. I was kind of hoping for a little more than just small tunnels cut into the ground like that, too, but that works
You have an extremely nice sense of atmosphere (the vegetation and columns in the tunnels are excellently used), but I feel that the BG colors are just a
tad
too blue. Tinge it green, barely a bit, and that would be better from what I can tell. You also have trees positioned from shading and Layer in a 3D effect, so try arranging those crates in the top-right likewise; they seem weird stacked perfectly 2D like that. Maybe some ambient fog accompanying the water would be nice, too.
Those stakes dangling from the ceiling just look weird, man :/ But overall it's a great map. Revised my vote~
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So you think you can waypoint?
wedding
Camper
Posts: 338
[AdkZ] BuTcH3r
Re: DM/HTF - WarJungle v2.1
«
Reply #10 on:
June 08, 2007, 03:37:58 am »
Very nice update with this tunnels! I like it very much...Map looks very smooth and gameplay ROX too...Great JOb
GRTZ:
[AdkZ] -=BuTcH3r=-
Logged
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.
Laser Guy
Veteran
Posts: 1679
Re: DM/HTF - WarJungle v2.1
«
Reply #11 on:
July 21, 2007, 04:49:03 pm »
Yes, looks a lot better, I'll dl it when i have internet at home.
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RatBoy
Soldier
Posts: 118
Fowl Language
Re: DM/HTF - WarJungle v2.3
«
Reply #12 on:
April 27, 2009, 07:54:33 pm »
Second update in the same day, I'm throwing the house out the window!!
Details in main post as usual.
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These Rocks v2.3
-
WarJungle v2.3
-
Napster v1.1
-
Ratsteroids v1.3
-
Take Risks v1.2
-
Defaultor Tomb v2.0
-
Tiki-Ness v1.0
RatBoy's MapPack I: "Lazy Sunday Pack" v1.1
For more stuff from RatBoy --->
RatBoy Maps
scarface09
Veteran
Posts: 1153
Arsenal Supporter For Life
Re: DM/HTF - WarJungle v2.3
«
Reply #13 on:
April 28, 2009, 03:24:30 am »
Map looks awesome. Your producing some very detailed and well structured maps recently which is working well. Hope some will be used because they look very fun! 8/10 - Cool stuff
!
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smiluu
Flagrunner
Posts: 673
Put your farts in my pussy
Re: DM/HTF - WarJungle v2.3
«
Reply #14 on:
April 28, 2009, 06:01:41 am »
Well, I'd give the credit of graphics to zakath since it's his sceneries your updating your maps with.
Not as if I would be mad about it, but you should try to surprise us by doing some sceneries on your own.
Since layout haven't changed much I don't have anything else to say.
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Maps:
CTF_BadResort
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
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)
DM/HTF - WarJungle v2.3