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Quote from: excruciator on January 08, 2008, 10:34:58 pmQuote from: GAMEOVER on January 08, 2008, 06:28:37 pmDont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.the kind of pro you are thinking are those who can nade 75% of the health away, then finish them with a burst of 3 bullets. thats not pro, they are just good with the nades, not gun. In fact, I haven't seen many that are very capable with guns. The only ones that really capable with em are the oldies such as DSlayer and sneaky, kzya, VX] psycho, r7 stryder, chariot, ryan ( and others that I havent played with) and some relatively new but underrated players, that hasn't been blinded by the simplicity of nading, such as RE sarge, mafia' Korrupt, drought(hes also quite capable)and maybe, me ( what?!? )I'm also tired of you complaining about the grenade, and people who use them to kill you. It's a matter of if you're given the ability to kill someone in half the time, why wouldn't you? Just because they use a grenade for a kill, doesn't mean they have bad aim, it means they're taking full advantage of their weapons.
Quote from: GAMEOVER on January 08, 2008, 06:28:37 pmDont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.the kind of pro you are thinking are those who can nade 75% of the health away, then finish them with a burst of 3 bullets. thats not pro, they are just good with the nades, not gun. In fact, I haven't seen many that are very capable with guns. The only ones that really capable with em are the oldies such as DSlayer and sneaky, kzya, VX] psycho, r7 stryder, chariot, ryan ( and others that I havent played with) and some relatively new but underrated players, that hasn't been blinded by the simplicity of nading, such as RE sarge, mafia' Korrupt, drought(hes also quite capable)and maybe, me ( what?!? )
Dont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.
Anyway, most people who hit most of the grenades have just as good, if not better aim with guns.
Ruger's archenemies are m79...
...the deagles are quite an equal match the ruger- it has more bullets in magazine's and it does ~half the damage the ruger rifle does. Basically the ruger is a rather balanced weap.
-it has the potential to kill 2 people per clip <assuming you can aim properly>
Quote from: GAMEOVER on January 08, 2008, 06:28:37 pmDont forget theres way more skilled/pro auto users then semi. Autos have been the dominant in terms of player for player weapon usage for a reason. Excluding the m79/barret addiction all (most) newer players are doomed to pick up.DON'T BE DONE! Have a chat with me.Don't forget the fact that Ruger will kill in 2 shots from close-mid -range. This means that IF the auto had 100% accuracy, Ruger would STILL beat it. Do you know anyone who can pull 100% accuracy for an automatic weapon?Those 2 shot kills are quite common in all ranges, unless hit once to the legs over long range. Don't forget that Ruger is one of the easiest weapon in the whole game, it is just point&click afterall.What does this sound? Let's make AUG to kill in 0.67 seconds after the first bullet hits. Then lets also add another feature, if the enemy has less than 50% health, he will die when one AUG bullet hits him. Does that sound good?Tell us a solution to fix the Ruger and we will. Can you deny the fact that Ruger is so damn easy to use, once you get used to it? Can you deny the fact that it will be one shot killer agasinst those who have less than 50% health, meaning that if they have semi-Auto/auto, they have no chance against Ruger, since they can barely react? Can you deny the fact that 10 of bink is quite useless, meaning that you can't even bink a Ruger properly?So, bring it on, what to do with fireinterval? What to do with damage? What to do with bink? MovementAcc? Reload?We are here to HELP afterall, and fix flaws, and IMO, the Ruger alone is one big flaw in the WB atm. It kills too fast in a hands of a pro, no other weapon can do this. You certainly don't really know what is it to make, test and fine tune a WB. It takes alot of time. I am that new tester that I haven't really participated in these "sessions", other than this summer, but hell, I can tell that it is VERY hard to be sure which is overpowered and which is not, in less than 3 hours of testing that particular WB. Then add varying opinions, amount of total opinions, limited resources (manpower, time, even servers) and you get the idea.As I said, you you are willing to help us, provide us perfect statistics how Ruger should be in this version. And remember, Ruger kills too fast atm.
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ruger causes about 46% damage per shot. 2 hits and just about any spray will kill you. degals takes 3shots to kill but due
You can't possibly expect them to lower the already laughable clip size for the ruger. Sure it takes two shots to kill, but its a must to have the extra two shots as backup, because no matter how good you are, you'll miss eventually.
I think, though, that a fast firing ruger would actually work. Lower the damage so that three shots kill, maybe increase the rate of fire a tiny bit, and tack on a few extra shots so it has 5 maybe 6 shots. The only problem is, it'd be fairly similar to the deagles at this point.
cutting the clip size would lower the maximum potential by a lot.
Quote from: excruciator on January 11, 2008, 08:24:37 amcutting the clip size would lower the maximum potential by a lot.Not really. It would still kill as fast.
The only other thing I can think of for the ruger, that wouldn't be to drastic, is to bring back the 1.3.1 one in a way. Lower the damage so 3 shots are common, and 2 shot kills are rare. But lower the movement accuracy, and bink by a lot. It still gives that quick two hit kill to players who can land 2 head shots (or whatever it was), but gives it a nerf to the point where if they don't land a head shot, autos and other semi's have a chance.