Author Topic: Placid  (Read 2045 times)

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Offline The Skull.swiss

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Placid
« on: September 23, 2007, 10:55:32 am »
<+)))<

Snake007111

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Re: Placid
« Reply #1 on: September 23, 2007, 11:18:32 am »
Whoa nice map :O, Very good job :D

Offline ~Niko~

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Re: Placid
« Reply #2 on: September 23, 2007, 11:36:04 am »
We need beautiful maps like this as default maps... very good map, shades are superb... the "paper shade" doesn't looks bad here, it gives some 3D to the map.

Very good job, multitextured would be GREAT.

Offline Wraithlike

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Re: Placid
« Reply #3 on: September 23, 2007, 12:29:24 pm »
Visually stunning, good work. Good texture work, Wonderful use of a default texture, and scenery use provides great overviewability. Multitextured would be crap:D

Now to bash it: (Sorry)
Although there are no waypoints, I think i was able to test it fairly well. First, the lights are annoying. They make it hard to see bullets, and distract the player. There are also some places that allow fairly severe camping, and the polystructure allows for many polybugs. The biggest problem though is that the gameplay is a bit slow and boring. all the fighting happens in the open areas, and the platform serve only as places to spawn and camp.

Still, it looks nice.

Offline Eagles_Arrows

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Re: Placid
« Reply #4 on: September 23, 2007, 03:49:17 pm »
Too heavy on the lights, an fx_flare might not work well will the beam.  Water looks too flat, should have some ripples or something on top.  Terrain is pretty complex and allows for polybugs to occur.  I don't see any good use for the platforms.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Carlitos

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Re: Placid
« Reply #5 on: September 23, 2007, 05:36:54 pm »
that map looks great!
---See the advantures of Mr.Pants and others in soldat---
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Offline jrgp

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Re: Placid
« Reply #6 on: September 23, 2007, 11:51:35 pm »
I think the shading and texture look nice. I agree with the light sceneries being too bright. I like the scenery you used for shadows, though. The water at the bottom left side of the map looks fake.

Also, use better hosting for your map.
There are other worlds than these

Offline RatBoy

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Re: Placid
« Reply #7 on: September 25, 2007, 06:04:17 pm »
Really nice effect there dude. Nice map ^^

Offline Kagesha

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Re: Placid
« Reply #8 on: September 26, 2007, 05:02:00 pm »
I really like this map! Its beautiful o.O, Awesome work! Hope to see more of your work.

Offline Keron Cyst

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Re: Placid
« Reply #9 on: September 26, 2007, 11:48:08 pm »
The layout is pretty decent. Scenery is overall quite nice... water sucks tho'

El_Spec

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Re: Placid
« Reply #10 on: September 29, 2007, 04:04:53 pm »
This map has one of the best lighting effects job I've seen.  The layout is fresh and the game-play isn't bad.

However, there is a lot of polygon bugs on this map.  Some of the tree scenery is too large and could possibly kill FPS on some older systems.

Overall, I like this map and I'm adding it to my archive.