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Soldat Community Wiki
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
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Arcoous
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Topic: Arcoous (Read 2614 times)
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Blue-ninja
Veteran
Posts: 1419
Arcoous
«
on:
September 27, 2007, 02:23:03 am »
Arcoous
By Blue-ninja
__________________
Used only default texture and scenery. Tested and eliminated polybugs.
(^Click To Enlarge^)
________________________________________
Download
/
Rate on TMS
________________________________________
This Map Is Hosted By
The Mapping Showcase
The only real problem I see here is minimal sceneries on the ceilings, and it's not waypointed, so that takes away the fun of the topmost platforms. Other than that, the layout pleased me.
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Kagesha
Flagrunner
Posts: 702
cunts
Re: Arcoous
«
Reply #1 on:
September 27, 2007, 05:57:59 am »
It is a very original and simple idea i like it although i dont like the shading/colouring of the polys ( The black Thingy in the middle of the polys)
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RatBoy
Soldier
Posts: 118
Fowl Language
Re: Arcoous
«
Reply #2 on:
September 27, 2007, 11:23:00 am »
It's nice, looks simple and fun to play, some polygons are too pointy for my taste, but oh well.
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These Rocks v2.3
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WarJungle v2.3
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Napster v1.1
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Ratsteroids v1.3
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Take Risks v1.2
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Defaultor Tomb v2.0
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Tiki-Ness v1.0
RatBoy's MapPack I: "Lazy Sunday Pack" v1.1
For more stuff from RatBoy --->
RatBoy Maps
Kevin
Soldier
Posts: 203
Re: Arcoous
«
Reply #3 on:
September 27, 2007, 11:31:50 am »
IMO the black lines make it cool. On the floating islands that is, not the walls surrounding the map.
They give the map a cracked look.
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Kagesha
Flagrunner
Posts: 702
cunts
Re: Arcoous
«
Reply #4 on:
September 27, 2007, 04:31:09 pm »
Quote from: Kevin on September 27, 2007, 11:31:50 am
They give the map a cracked look.
Overused it IMO
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Blue-ninja
Veteran
Posts: 1419
Re: Arcoous
«
Reply #5 on:
September 27, 2007, 11:47:06 pm »
I was playing around with the shading on this particular map. I got similar reviews from the raters over at TMS, so I lowered the shadings a bit around the map and the islands only for me. Admittedly, it's better-looking now, but I can't post a screenshot right now :\
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Blacksheepboy
Veteran
Posts: 1817
Re: Arcoous
«
Reply #6 on:
September 28, 2007, 12:27:41 am »
I'm liking the way it looks, gameplay wise, but since I probably am not going to test it, I shouldn't be critiquing. I do really like how is looks gameplay wise...It just has a fun-looking feeling to it. The "cracked" ground doesn't look too appealing but it really doesn't do the contrary. It just looks, well, moderate. When I first viewed the map, I didn't even notice them and my first impression was that it looked fun and appealing to the eyes. It is by no means and eye-sore.
I would rate this, but..since I haven't played this, I couldn't really reserve the right to do so
. I must say though, good work making it look fun
.
Wait...that's an awkward position for the point match flag...with the spawn right next to it. Somebody felt like being a jerk with rating it a 1 or 0 though...only maps that have neon boxes for terrain deserve such ratings. At the very least, this map could get a 2, but I would
probably
rate this a 3+ based on how it played.
«
Last Edit: September 28, 2007, 12:32:01 am by Blacksheepboy
»
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: Arcoous
«
Reply #7 on:
October 11, 2007, 07:23:55 pm »
Yeah, the flag is in an odd spot, assuming HTF gameplay.
The massively stretched junglebacks are kind of weird, and so are the ceiling bushes; they should be comprised of more images, since they don't match the much more finely detailed trees and grass on the floor. The layout is excellent, tho'; now that I have downloaded it, I see that the overview is quite deceiving. Plenty of open space, but just enough terrain contortion to prevent spraying and stupid stuff happening. Neato!
Here (fixed some polybugs, theoretically waypointed for DM (HTF-incompatible), and moved the flag & bow to an equally strange spot, but perhaps more balanced, heh)... I needed the refresher since Avarax wants me to return to Boxo's ctf_Segment... ugh ;_;
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So you think you can waypoint?
Blue-ninja
Veteran
Posts: 1419
Re: Arcoous
«
Reply #8 on:
October 14, 2007, 02:04:31 am »
Ooh, now that I checked this DM/HTF subforum more closely, I see this constructive reply of yours, Keron.
Thanks for the constructive crictism, and seeing past the deceivable overview (would it help if I posted how far the map was zoomed out?), and also posting a waypointed version of Arcoous.
Yeah, the layout was genius. Wish it wasn't subject to my playing around with shading. ;.;
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Arcoous