Author Topic: ctf_Oracle (waypointed)  (Read 53591 times)

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Offline PapaSurf

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Re: ctf_Oracle
« Reply #20 on: June 10, 2006, 06:49:42 am »
This is sweet, just what I'd expect from you Anna.  Awesome map, keep it up.
Check out my new shamelessly self promoted mod HERE

Offline Melbanana

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Re: ctf_Oracle
« Reply #21 on: June 10, 2006, 06:51:40 am »
Fantastic work Anna! The game play of the map is also great. =)

Offline Serial K!ller

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Re: ctf_Oracle
« Reply #22 on: June 10, 2006, 08:07:08 am »
Great map! The bricks are amazing and the depth on the rocks looks very real

Offline GluLm

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Re: ctf_Oracle
« Reply #23 on: June 10, 2006, 08:30:15 am »
Excellent! What a shock!
You used pretty colours and clever light sources! Also the layout is very interesting. I love the lianas aww.
I just regret the flags are so high... it doesn't feel convenient to use the bottom path. Well perhaps I'm mistaking.

But seriously, this is one of the best maps every made!
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline Demonic

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Re: ctf_Oracle
« Reply #24 on: June 10, 2006, 08:48:58 am »
Aesthetics are cool, layout is rad, I'm mapmining it, stat!

Offline Anna

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Re: ctf_Oracle
« Reply #25 on: June 10, 2006, 04:42:55 pm »
Thanks guys :)

Really one of the best maps ever.
I just hope the framerate isn't brought down like in your other map...

I really tried to keep the poly count down this time, which caused a lack of detail in a lot of areas. But I just tested it with edges and I didn't get a drop in framerate, so I guess it was worth it :)

Offline GAMEOVER

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Re: ctf_Oracle
« Reply #26 on: June 11, 2006, 10:37:47 pm »
Anna, you are really one of my favorite map makers all of your maps have looked unlike anything else I have ever seen. Very good job!

nice texture btw ;)

Offline -WildBill-

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Re: ctf_Oracle
« Reply #27 on: June 25, 2006, 11:51:54 am »
wow, anna, you're out of control... lol
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline chrono

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Re: ctf_Oracle
« Reply #28 on: June 25, 2006, 11:53:23 am »
Anna make more maps!!! plzzz i love these
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Blues

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Re: ctf_Oracle
« Reply #29 on: June 26, 2006, 12:58:05 am »
Wow, awesome looking map.
Now to see if it plays good. ;)
18:15

Offline viggoloniggolo

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Re: ctf_Oracle
« Reply #30 on: June 26, 2006, 08:17:43 am »
looks better on the overview than in-game actually and the lack of plot on the polygon astounds me, there is nothing unusual about the poly placement at all.
disappointment...

looks nice, thow the coloured crazy texture looks a lil like barf.

Offline jrgp

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Re: ctf_Oracle
« Reply #31 on: June 26, 2006, 09:41:29 am »
wow, that truly is amazing.

the multitexture is phenominal :o
There are other worlds than these

Offline Vltava

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Re: ctf_Oracle
« Reply #32 on: June 26, 2006, 11:03:05 pm »
I can waypoint it with my mediocre skills if you want. I'll get to it tomorrow after class. I really like the lighting effects on the upper level. Beautiful.

Edit – Alrighty, Keron's got it.
« Last Edit: June 27, 2006, 12:28:12 am by Vltava »

Offline Keron Cyst

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Re: ctf_Oracle
« Reply #33 on: June 27, 2006, 12:19:24 am »
May I waypoint it instead, Vltava? ;)

Offline RatBoy

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Re: ctf_Oracle
« Reply #34 on: June 28, 2006, 12:38:23 am »
OMG I think I'm gonna quit doing maps, never could match this. Excelent work.

Offline Keron Cyst

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Re: ctf_Oracle
« Reply #35 on: June 28, 2006, 02:54:06 pm »
Thanks, Vltava. I need something to do right now. :P

You could dl. it later and maybe learn how I work, and add that to your own technique! The enemy flag area's gonna be a pain for bots arising from beneath, but I think I can manage it. Awesome work. The texture is great.

EDIT Ooh, this is going along faster than I thought. I've nearly perfected Path 1, and since it's virtually symmetrical except for a few polys at the bottom, PolyWorks' duplication & flip functions will allow me to release it in less than half an hour.

Ah, dang, it'll have to wait... :(
« Last Edit: June 28, 2006, 06:48:28 pm by Keron Cyst »

Offline alwex

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Re: ctf_Oracle
« Reply #36 on: July 01, 2006, 08:41:08 am »
This map should be a default map on the next soldat version, cause this is a brilliant map, great balance in it and the colors and shading is great. Its just the spawning i dont get, why they fall, but u have medic packs there so thats no problem.

Offline Keron Cyst

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Re: ctf_Oracle
« Reply #37 on: July 01, 2006, 11:20:15 am »
... Its just the spawning i dont get, why they fall, but u have medic packs there so thats no problem.
Are you playing on Realistic? Just jet a bit before you hit the ground.

I've nearly perfected it. The bottom is taking a lot longer than I thought, as I predicted, but there are just some maps whose waypoints will never be perfect no matter what one does. :P I'll e-mail Anna the waypointed version soon.

Done. Also suited for HTF. What's hilarious about the stuff is that I have absolutely no waypoints specifically telling the bots to take the lower path from the spawn zone, and yet they tend to take the route anyways, either by faulty movement or combat ;D
« Last Edit: July 02, 2006, 02:51:12 am by Keron Cyst »

Offline rainrider

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Re: ctf_Oracle (waypointed)
« Reply #38 on: July 03, 2006, 12:40:00 am »
That is not the best what you made :P

Offline Keron Cyst

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Re: ctf_Oracle (waypointed)
« Reply #39 on: July 05, 2006, 09:29:03 pm »
Now, Vltava, download and learn. ;D