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I don't understand do you mean that there is a /faceplam commmand ?and this command should drop a random item ?
but how do we get them into the map ?btwn ; great scenery love it!
Quote from: Underworld on May 07, 2009, 03:08:02 pmbut how do we get them into the map ?btwn ; great scenery love it!if you have a animated gif of something that is say 40x40 pixels big you make a png that is the same size that you place out on the map with the same name as the gif except for the extension. then you use a hexeditor after you have compiled it to edit the map and change .png to .gif
I have another question. When you have the placeholder .png when making your map in PW you can set attributes like opacity and colour. Do these carry over to the animated .gif file?Example: I have a white circle in .png format which I set to blue and opacity to 50%. When I set the .png to the animated .gif in a hex editor does the animated scenery remain blue and semi-transparent?Thanks
Just use Auto Gif - fast-and-easy gif scenery replacer.
I think it is possible, but the problem is that there is no *someone*. (Btw i heard that VB6 doesn't work under Vista...)
the Metal slug sprites site don't wana work for me :s