Author Topic: DM Tigran aka Complex2k9  (Read 3776 times)

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Offline VirtualTT

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DM Tigran aka Complex2k9
« on: August 12, 2009, 04:46:11 pm »

"Mapmaking. It is simple."
~VirtualTT

Description: It was started as Complex Pro remake. Default sceneries and default texture only.

Waypoints: Yes.

Download: from TMS | download from mirror  0.1 Mb

Rate: rate this map on TMS
« Last Edit: August 28, 2009, 06:48:23 am by VirtualTT »

Offline iDante

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #1 on: August 12, 2009, 04:50:11 pm »
I like your motivational there :)

Beautiful visuals like normal, someone stick this on a server and I'd be happy to try it out.

Offline VirtualTT

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #2 on: August 12, 2009, 04:52:56 pm »
it is available on #soldat.mapping DM pub
also you can find there Tigran alpha - Complex2k9

Offline Biggles

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #3 on: August 12, 2009, 06:47:42 pm »
I've played this map sometimes, It runs great, I'm happy you removed the deadly stuff there. Makes the map a little bit more open :), imo this map should be considered as almost default already. The tunnels are probably one of the things that makes the map run so well, some tunnels reminds me of Flashback, you run into a corner and comes out at the bottom hehe. Good job

Offline ~Niko~

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #4 on: August 12, 2009, 07:04:17 pm »
Damn, it plays and feels nicely, but these colliders inside the polys make the nades explode sometimes.

Offline Blue-ninja

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #5 on: August 12, 2009, 10:21:00 pm »
Damn, it plays and feels nicely, but these colliders inside the polys make the nades explode sometimes.

I think that was the reason why he put them there in the first place.

I still remember ctf_Ash and all those nade exploits.

Offline Blacksheepboy

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #6 on: August 12, 2009, 10:39:15 pm »
Want to play now.

Offline VirtualTT

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #7 on: August 13, 2009, 05:34:04 am »
Damn, it plays and feels nicely, but these colliders inside the polys make the nades explode sometimes.
That is one of the reasons why did  i put them there. I think that it's much better to let nade explode rather than stuck inside of the polygons (i hate that wierd sound it makes when stuck). Also colliders prevent flamer from flaming through the polygons.

And i forgot to mention that there is an invisible roof so you can't just go walking on the top part. However i have provided enough of space there.

Offline ~Niko~

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #8 on: August 13, 2009, 07:05:56 am »
I mean, they do not get inside, they just explode when I throw a nade against a poly. It happens in the middle of the map, where all the camonet and that stuff is.

Offline VirtualTT

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #9 on: August 13, 2009, 07:25:38 am »
I mean, they do not get inside, they just explode when I throw a nade against a poly. It happens in the middle of the map, where all the camonet and that stuff is.
Hmmm where exaclty is this place? (perhaps collider there is too near to the surface)

Offline RatBoy

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Re: DM Tigran aka Complex2k9 - defaultish map
« Reply #10 on: August 16, 2009, 10:42:02 pm »
Looks amazing and well detailed :O