Author Topic: DM/HTF Fusion  (Read 8785 times)

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Offline VirtualTT

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DM/HTF Fusion
« on: June 12, 2006, 07:32:25 am »
I tried to make something unreal 8)

waypointed Yes
recomended players 2-4
recomended respawn time 3sec







Download 1.65 Mb

Offline Mistercharles

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Re: DM/HTF Fusion
« Reply #1 on: June 12, 2006, 08:15:36 am »
Pretty :D

I like the idea of huge polygon edges. Gameplay looks suitaable for HTF, if only people played it :\
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Offline KamikazeDuck

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Re: DM/HTF Fusion
« Reply #2 on: June 12, 2006, 05:31:26 pm »
Looks crazy, maybe a little confusing for trying to tell the difference between polygons and scenery when playing the game but I like it.
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline Keron Cyst

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Re: DM/HTF Fusion
« Reply #3 on: June 12, 2006, 05:37:35 pm »
*is unable to comprehend difference of terrain & background*

Other than that, spectacular graphics!

Offline GAMEOVER

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Re: DM/HTF Fusion
« Reply #4 on: June 12, 2006, 11:18:50 pm »
Way too much eye candy.

Offline GluLm

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Re: DM/HTF Fusion
« Reply #5 on: June 13, 2006, 07:44:44 am »
Amazing! Pretty colours, curvy lines... yay.
I find the small bubble a bit annoying being so dark. Perhaps they would be better with more transparency.
The big globe in the middle just rock! This is the kind of special places I love to see, colliders all around. Very clever!
Lights being so bright and in-front-of-everything seems wrong though...

Btw the edge for your texture is too much. It overloads the screen with eye candies... I disabled edges so I didn't notice them at first, and I think it's better without them.
« Last Edit: June 13, 2006, 07:47:57 am by GluLm »
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline chrono

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Re: DM/HTF Fusion
« Reply #6 on: June 13, 2006, 07:54:13 am »
*is unable to comprehend difference of terrain & background*

Other than that, spectacular graphics!
Same. Dude, HOW DO U DO THIS??? Like I don't get it??? What do u do... It looks sooo fucking amazing....
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Serial K!ller

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Re: DM/HTF Fusion
« Reply #7 on: June 13, 2006, 02:41:12 pm »
Your maps always seem to amaze me, looks really nice!

Offline Eagles_Arrows

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Re: DM/HTF Fusion
« Reply #8 on: June 13, 2006, 04:48:54 pm »
Damn, VTT, this is a really nice theme you've put to work here.  And just looking at it gives me goosebumps  :-X

You crazy sob.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline RatBoy

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Re: DM/HTF Fusion
« Reply #9 on: June 13, 2006, 11:05:01 pm »
Damn that's a good map :\

Really original and artistic.

Offline VirtualTT

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Re: DM/HTF Fusion
« Reply #10 on: June 14, 2006, 02:22:55 pm »
not shure what does
Quote
crazy sob
meanĀ  :P.

but anyway thanks for comments

Offline Blues

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Re: DM/HTF Fusion
« Reply #11 on: June 18, 2006, 01:04:17 am »
Whoa dude, this looks awesome, I love all of your maps.
18:15

Offline JBL

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Re: DM/HTF Fusion
« Reply #12 on: June 19, 2006, 04:36:58 am »
*is unable to comprehend difference of terrain & background*

Other than that, spectacular graphics!


Offline Melbanana

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Re: DM/HTF Fusion
« Reply #13 on: June 19, 2006, 06:00:18 am »
That is really aesthetic. But I suspect that the background blends too much in with the polygons :(

Offline semagae7b

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Re: DM/HTF Fusion
« Reply #14 on: June 19, 2006, 10:05:40 am »
*nominates for best eye candy*

that map is beautiful!
i love the effect.
is html allowed in sigs?

Offline Avarax

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Re: DM/HTF Fusion
« Reply #15 on: June 22, 2006, 05:47:45 pm »
incredible.

best looking soldat map i have ever seen...
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline jrgp

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Re: DM/HTF Fusion
« Reply #16 on: June 22, 2006, 05:52:36 pm »
wow, thats insane, but awesome.

great colors man!
There are other worlds than these

Offline Zero72

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Re: DM/HTF Fusion
« Reply #17 on: June 23, 2006, 03:55:47 am »
Beautiful, but I generally keep away from maps over a megabyte in file size. :P

Plus, as FM mentioned, it's kinda hard to tell between fore and backgrounds.

Offline viggoloniggolo

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Re: DM/HTF Fusion
« Reply #18 on: June 23, 2006, 02:16:09 pm »
yep, my eyes are bleeding from not seeing the polygons. Gj, u did the trick of flashbanging my eyes blind.

scenery = 9/10
polygon layout 5/10 (average)
texturing 9/10 (not 10 cause of bleeding eyes)

Offline Hootie hoo

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Re: DM/HTF Fusion
« Reply #19 on: June 25, 2006, 01:26:22 am »
This is great! I liked that ray of green light at the left bit. The only problem - it took me around a minute to discover what was background and what wasn't. Maybe if you darkened the background....
Nice job!  ;)
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