Author Topic: DM Xabur  (Read 3224 times)

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DarkCrusade

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DM Xabur
« on: July 05, 2009, 07:21:12 am »
DM-Xabur

Small map with intense battles for maximal 4 players. I made this map so small since there are not as many players in deathmatch than in other gamemodes.

« Last Edit: July 05, 2009, 07:29:10 am by DarkCrusade »

Offline ~Niko~

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Re: DM Xabur
« Reply #1 on: July 05, 2009, 08:18:18 am »
Screw the left part, it's useless and maybe even a bottleneck. I suggest you something like this:



Scenery/theme is very nice.



Offline smiluu

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Re: DM Xabur
« Reply #2 on: July 05, 2009, 09:02:21 am »
Great roundy map, with nice look. Maybe too dark in some places.
It's good to have some places in DM maps where you can retreat.
My suggestion is to ignore Niko's suggestion and if something is needed to change its this:



Offline ~Niko~

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Re: DM Xabur
« Reply #3 on: July 05, 2009, 09:26:08 am »
Smiluu's suggestion would work, but also remember to, if the tunnel is long, make it a bit wider, or at least some areas of it. (refer to Voland).

DarkCrusade

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Re: DM Xabur
« Reply #4 on: July 05, 2009, 09:44:23 am »
I will go with your suggestions, Sonsukka, it´s better with that open place (nadespam and such ugly things noone does in life) ;D

DarkCrusade

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Re: DM Xabur
« Reply #5 on: July 05, 2009, 10:37:52 am »
Here is V2:

[URL
=http://img269.imageshack.us/i/xabur.png/][/URL]

Offline VirtualTT

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Re: DM Xabur
« Reply #6 on: July 05, 2009, 12:29:28 pm »
how about adding some lights to tonnels?

Offline RatBoy

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Re: DM Xabur
« Reply #7 on: July 05, 2009, 11:19:58 pm »
Second that one, feels too empty, you should add also some more detail in those tunnels, and maybe another room in the top left part? that would prevent those tunnels to become so long.

I do like the map athmosphere on this one =D

DarkCrusade

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Re: DM Xabur
« Reply #8 on: July 06, 2009, 01:03:02 am »
how about adding some lights to tonnels?

That is a good idea, I will add some and in addition some crates in the lower left corner to prevent nadespamming and enable nadeboosting.

Second that one, feels too empty, you should add also some more detail in those tunnels, and maybe another room in the top left part? that would prevent those tunnels to become so long.

I do like the map athmosphere on this one =D

The polystructure should be finished right now, but I will fill in some more scenery :)

Offline The Geologist

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Re: DM Xabur
« Reply #9 on: July 06, 2009, 01:49:28 am »
Light in the tunnels would be nice, as they're generally too dark to see..well..almost anything.  This seems to be common in your maps as of late.

I'd suggest expanding the central area a bit.  Not a lot, mind you, but enough to promote more movement during game play.  At the moment it seems like people will be running through tunnels more than combating each other.
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DarkCrusade

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Re: DM Xabur
« Reply #10 on: July 06, 2009, 02:41:28 am »
Yes, the map is small. I guess this version I have at the moment would be nearly perfect for Saw Deathmatch but I will expand the middle, too.

Light in the tunnels would be nice, as they're generally too dark to see..well..almost anything.  This seems to be common in your maps as of late.

I like dark Soldat maps, most maps are too bright and the dark color is good for your eyes :P Well, simply think of an old mine and how dark it is in there if you don´t have a sun or lights.