Author Topic: Soldat PolyWorks 1.5.0.13  (Read 124473 times)

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Offline zakath

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Re: Soldat PolyWorks 1.5.0.4
« Reply #60 on: August 17, 2009, 06:41:58 am »
new PMS and PFB icons


How do I add it?

And, is it possible to sort up sceneries threw poylworks or do I have to do it manually?

you can sort sceneries by doing lists of them in the lists directory located under the polyworks main dir.

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Offline Biggles

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Re: Soldat PolyWorks 1.5.0.4
« Reply #61 on: August 17, 2009, 06:54:14 am »
Thanks, found it, and it works!

Offline F4||3N

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Re: Soldat PolyWorks 1.5.0.4
« Reply #62 on: September 13, 2009, 10:23:17 pm »
I get an error.
When I "Run Soldat" through polyworks, test my maps, then return to polyworks, my maps deleted!
I have to exit soldat, it ask me to save (i dont of course) then reopen map!

I'm not sure if I'm running the latest version though....

Offline RatBoy

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Re: Soldat PolyWorks 1.5.0.4
« Reply #63 on: September 29, 2009, 02:08:59 am »
What about a replace feat?

So i can replace all sceneries of one name, for example, I have many red lamps in the red base, wanna duplicate all and make them blue for the blue base, then I'd have to replace each one individually, what about a feat that changes all selected "redlamp.png" for "bluelamp.png" giving the same sizing and rotation of the previous sceneries. Would be possible?

Offline homerofgods

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Re: Soldat PolyWorks 1.5.0.4
« Reply #64 on: October 24, 2009, 04:09:38 pm »
Bug? http://forums.soldat.pl/index.php?topic=36411.msg440702#msg440702
And one more thing, When I re-open my map in polyworks everything has moved 0.5cm so it doesn't fit the grind!
« Last Edit: October 24, 2009, 04:11:54 pm by homerofgods »

Offline Blue-ninja

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Re: Soldat PolyWorks 1.5.0.4
« Reply #65 on: October 24, 2009, 09:15:15 pm »
And one more thing, When I re-open my map in polyworks everything has moved 0.5cm so it doesn't fit the grind!

That's usually because you opened the compiled map (the map in the C:\Soldat\Maps folder) and not the map in the Polyworks\Map folder.
Everything is a little off in the compiled map version.

Offline Fryer

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Re: Soldat PolyWorks 1.5.0.5
« Reply #66 on: November 01, 2009, 06:03:25 pm »
After taking a break from soldat for a while I'm back with an update! :)

New update - v1.5.0.5

Changes:
- jpg sceneries and textures are not selectable (nvidia card compatibility errors ingame)
- fixed problems with drag and drop
- fixed polygon blend enable/disable
- new arrangement of the main menu
- added basic texture transformation functions
- added menu item to reset the view
- possibility to show and hide individual scenery layers
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline homerofgods

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Re: Soldat PolyWorks 1.5.0.5
« Reply #67 on: November 02, 2009, 01:31:29 am »
Cool! I have started mapping(on a low lvl) just because of these updates

Offline D4NG3R NL

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Re: Soldat PolyWorks 1.5.0.5
« Reply #68 on: November 15, 2009, 03:17:00 pm »
A request:

Simple .gif creator?
You can just select .jpg/png pictures, select a delay between them (in Milliseconds) and then it exports them as a .gif?


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Offline xmRipper

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Re: Soldat PolyWorks 1.5.0.5
« Reply #69 on: November 15, 2009, 05:22:10 pm »
Hey Fryer, can you add new polygon types ?

Quote
There are 11 new Polygon types in 1.5.1, and here is a list of each for map devs.
20 “Hurt Flaggers” – This polygon type will do damage to anyone holding a flag.
(Double the damage done by Hurt polygon)
19 “Explosive” – Touching this Polygon will create an explosion, followed by death.
18 “Only Flaggers Collide” – Any players carrying a flag will collide with this polygon.
17 “Green Player Collide” – Players on Delta team will be unable to walk through this polygon. Everyone else can!
16 ” Green Player & Bulltes Collide” – Players on Delta team will be unable to shoot or walk through this polygon. Everyone else can!
15 “Yellow Player Collide” – Players on Charlie team will be unable to walk through this polygon. Everyone else can!
14 ” Yellow Player & Bulltes Collide” – Players on Charlie team will be unable to shoot or walk through this polygon. Everyone else can!
13 “Blue Player Collide” – Players on Bravo team will be unable to walk through this polygon. Everyone else can!
12 ” Blue Player & Bulltes Collide” – Players on Bravo team will be unable to shoot or walk through this polygon. Everyone else can!
11 “Red Player Collide” – Players on Alpha team will be unable to walk through this polygon. Everyone else can!
10 ” Red Player & Bulltes Collide” – Players on Alpha team will be unable to shoot or walk through this polygon. Everyone else can!
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Offline zakath

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Re: Soldat PolyWorks 1.5.0.5
« Reply #70 on: November 15, 2009, 05:30:17 pm »
Hey Fryer, can you add new polygon types ?

Quote
There are 11 new Polygon types in 1.5.1, and here is a list of each for map devs.
20 “Hurt Flaggers” – This polygon type will do damage to anyone holding a flag.
(Double the damage done by Hurt polygon)
19 “Explosive” – Touching this Polygon will create an explosion, followed by death.
18 “Only Flaggers Collide” – Any players carrying a flag will collide with this polygon.
17 “Green Player Collide” – Players on Delta team will be unable to walk through this polygon. Everyone else can!
16 ” Green Player & Bulltes Collide” – Players on Delta team will be unable to shoot or walk through this polygon. Everyone else can!
15 “Yellow Player Collide” – Players on Charlie team will be unable to walk through this polygon. Everyone else can!
14 ” Yellow Player & Bulltes Collide” – Players on Charlie team will be unable to shoot or walk through this polygon. Everyone else can!
13 “Blue Player Collide” – Players on Bravo team will be unable to walk through this polygon. Everyone else can!
12 ” Blue Player & Bulltes Collide” – Players on Bravo team will be unable to shoot or walk through this polygon. Everyone else can!
11 “Red Player Collide” – Players on Alpha team will be unable to walk through this polygon. Everyone else can!
10 ” Red Player & Bulltes Collide” – Players on Alpha team will be unable to shoot or walk through this polygon. Everyone else can!
they are added you can get it through the svn a release will come shortly.

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Offline Fryer

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Re: Soldat PolyWorks 1.5.0.5
« Reply #71 on: November 15, 2009, 06:04:06 pm »
Actually you can't get it through the svn.. I decided not to put it in there until beta testing is over, but I'll be releasing a beta patch soon anyways. (soon = veery soon)  :)

Edit: Done! Get it here.
Also, there will not be any gif editor in PW (and i hope the reason for that is kinda obvious?).
« Last Edit: November 15, 2009, 06:09:35 pm by Fryer »
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline D4NG3R NL

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Re: Soldat PolyWorks 1.5.0.5
« Reply #72 on: November 16, 2009, 04:46:33 am »
Actually you can't get it through the svn.. I decided not to put it in there until beta testing is over, but I'll be releasing a beta patch soon anyways. (soon = veery soon)  :)

Edit: Done! Get it here.
Also, there will not be any gif editor in PW (and i hope the reason for that is kinda obvious?).

Not IN PW, but an external program or something.
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Offline Fryer

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Re: Soldat PolyWorks 1.5.0.5
« Reply #73 on: November 16, 2009, 11:09:56 am »
Okay, here: Microsoft GIF Animator
It's really basic but it does what you requested and it's free.
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Horve

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Re: Soldat PolyWorks 1.5.0.5
« Reply #74 on: November 19, 2009, 09:38:05 pm »
is it possible to make the grid set itself to the same position where it was before compiling a map?
e.g. I make a map with the help of the grid function, then compile it and play it. Once I return to polyworks and load the same map for fixes, the grid is off and I can't ctrl+a -> move it back in line as some parts may not have been made using the grid thing. Also there could be more different types of grids. Some that could perhaps make making circles easier.

Offline VirtualTT

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Re: Soldat PolyWorks 1.5.0.5
« Reply #75 on: November 20, 2009, 03:13:16 pm »
Position of the map center seems to be calculated every time according to the border polygons. So there is a little trick to keep map coordinate system between PW sessions: put onle poly in the top-left corner of the map, and another in the bottom-right corner so the hole map will be "inside" of the regtangle.

Offline Wraithlike

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Re: Soldat PolyWorks 1.5.0.5
« Reply #76 on: November 21, 2009, 11:43:40 pm »
Fryer, could you please fix the shift+color sample feature, in previous versions, it would grab the color of the pixel you clicked, but since 1.5.0.5 it doesn't seem to work. Thank you very much, and I really appreciate all the work you've done to improve polyworks.
« Last Edit: November 22, 2009, 12:05:21 am by Wraithlike »

Offline Fryer

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Re: Soldat PolyWorks 1.5.0.5
« Reply #77 on: December 03, 2009, 07:00:56 pm »
Fryer, could you please fix the shift+color sample feature, in previous versions, it would grab the color of the pixel you clicked, but since 1.5.0.5 it doesn't seem to work.
I tried it. It seems to be working as it should. :|
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline As de Espada

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Re: Soldat PolyWorks 1.5.0.5
« Reply #78 on: December 05, 2009, 10:06:48 am »
Fryer, could you please fix the shift+color sample feature, in previous versions, it would grab the color of the pixel you clicked, but since 1.5.0.5 it doesn't seem to work.
I tried it. It seems to be working as it should. :|
yeah, it's working for me
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Offline dominikkk26

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Re: Soldat PolyWorks 1.5.0.5
« Reply #79 on: December 12, 2009, 04:40:43 am »
This is the latest? Previous version 1.5.0.1 it was!?